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ComiXology was top-grossing non-game iPad app in 2013

comiXology

comiXology

ComiXology was the top-grossing non-game iPad app in the iTunes App Store in 2013, coming in at No. 11, just ahead of The New York Times. They were the only non-game apps to crack the Top 20.

In addition, the digital-comics platform announced it has served more than 6 billion pages — that figure includes both paid and free — since its launch four years ago. ComiXology trumpeted 2 billion pages just slightly more than a year ago.

“In a billion-dollar marketplace with competition between over a million apps, it’s gratifying to rank as the Top Grossing non-game iPad App in the entire iTunes App Store,” comiXology CEO David Steinberger said in a statement. “This past year has been a great year for comics and comiXology!”

Last year saw the company further expand its industry domination with distribution deals with the likes of UDON Entertainment, Viz Media Europe, Avatar Press, and 15 French publishers, partnered with eBay, and introduced gift cards. In October, comiXology also released findings from a survey that found its female readership has grown from 5 percent to 20 percent.

ComiXology Charts as #1 Top Grossing Non-Game iPad App in the Entire iTunes App Store for 2013

Only one of two non-game apps in the Top 20

With Over 6 Billion Served

January 13th, 2014 – New York, NY ComiXology – the revolutionary cloud-based digital comics platform available across iPhone, iPad, Android, Kindle Fire, Windows 8, and the Web at www.comixology.com – announced today that their Comics by comiXology iOS app charted as iTunes’ #1 Top Grossing non-game iPad App for 2013, ranking #11 overall.

“In a billion dollar marketplace with competition between over a million apps, it’s gratifying to rank as the Top Grossing non-game iPad App in the entire iTunes App Store,” said comiXology co-founder and CEO David Steinberger. “This past year has been a great year for comics and comiXology!”

ComiXology also revealed today that they have served over 6 billion pages of comic books and graphic novels – up from 2 billion pages this time last year– since the inception of the platform just over four short years ago.

Also, in looking at the chart as a whole, comiXology is pleased to be powering all three Top 100 ranking book apps in an environment where game apps dominate taking 79 out of 100 spots. Thus comiXology represents an astounding 14% of the non-game apps in the entire 2013 iPad Top 100 Grossing list.

The company’s rank in this year’s Top Grossing iPad Apps chart sees comiXology beating such well-known brands as The New York Times, Minecraft, Pandora, People Magazine, The New Yorker and even The Wall Street Journal.

With over 45,000 comics and graphic novels from more than 75 publishers, comiXology offers the widest selection of digital comics in the world. ComiXology’s immense catalog and unique Guided View reading experience is available across the iPhone, iPad, Android, Kindle Fire, Windows 8, and the Web—making it the best digital platform for comic and graphic novel fans worldwide.

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Comments

4 Comments

Women readers increased from 5-20% in the last year? That’s because they added manga, nothing more. Manga attracts women readers, American comics don’t.

American comics, Marvel and the rest, were created by men for men with their interest in that. Nothing wrong with that.

When comics (manga) are created by women for women (Nana, selling over 50,000,000 copies) then they find an appeal to women, and some men will read them too.

Doesn’t matter that a female author wants to write Marvel comics and expects women to support. She is still adapting a man’s creation. Until she creates an original property with a female audience in mind, women will never read it. You can’t adapt superhero comics and expect higher than a 50% female audience, or apparently 5% female audience as the stats prove. It just can’t be done.

So can we PLEASE STOP TALKING ABOUT IT LIKE IT MATTERS?!?!?! IT’S JUST COMICS.

“Women readers increased from 5-20% in the last year? That’s because they added manga, nothing more.”

Evidence to support your assertion would be helpful.

“Manga attracts women readers, American comics don’t.”

Oh? What about “The Walking Dead”? “Saga”? “Smile”?

Oh, did you mean “superhero comics” instead of “American comics”? I wonder how many of those female “Captain Marvel” fans read it digitally? I wonder why Marvel is publishing a “Ms. Marvel” title featuring a 16-year old muslim-American?

As for what a creator creates, and for which market, well… most creators create for themselves.
They usually don’t use marketing as an influence (“Hey! There aren’t any comic strips about homeless people! Let me create one!”). They write a good comic, then find a way to sell it. To whomever will read it.

But about women creating female characters, and men only creating for men…
There the Wonder Woman example, where a male creator created a female superhero so that girls would have a positive role model. So couldn’t a female creator
There’s the X-Men, Teen Titans, and Legion of Super-Heroes examples from the 1980s, where a mixture of male and female characters creates a dynamic which appeals to both men and women.

But, whatever. Women are reading comics. Women read a lot of everything. When comics’ numbers reach that of prose fiction, well…

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