Commentary Archives - Robot 6 @ Comic Book Resources
It started with a simple question on Brian Michael Bendis’ Tumblr:
what advice do you have for someone that has had writers block for the past 6 or 7 years?
His response was terse:
this will sound harsh but you’re probably not a writer.
writers write every day. it’s ok, not everyone is.
but if you consider yourself one, get off your ass and get back to work!! write about why you haven’t been writing . anything. just write.
… and then it made its way around Tumblr, getting blogged and reblogged and commented on. Here’s a pretty good string of responses and responses-to-responses at Warren Ellis’ Tumblr, and Paul Constant compiled more Tumblr responses in a post at The Stranger, which then accumulated a pretty long comment string of its own.
This particular discussion resonated with me because I was in a similar situation: I wanted to be a writer for years before I actually wrote anything worth reading. It’s true, a writer writes, but when you are just sitting there all alone in front of the keyboard, it can be hard to know what to write or if what you are writing is worthwhile. I wrote great articles in my head but they seldom made it onto the computer, and when they did, I never seemed to be able to finish them. I picked at different things, but with no deadlines, I had no urgency to wrap anything up, and with no one to read my unfinished bits, I got no feedback. It’s one thing to write when you have assignments and deadlines and editors yelling at you; it’s another entirely when you’re sitting there in a vacuum.
So here’s the advice I would have given Bendis’ inquisitor:
MariNaomi’s first-person testimony of being sexually harassed onstage during a convention panel made the rounds of the comics blogsphere Thursday like lightning. Heidi MacDonald wrote about it at The Beat, and shortly afterward veteran writer Scott Lobdell outed himself as the person MariNaomi was talking about and publicly apologized. Usually when Heidi speaks on an issue like this, I don’t have much to add, but what struck me about the incident is that it’s a textbook case of something that happens to women all the time, and that many men, even those of good will, don’t always understand.
Sexual harassment is a difficult topic, and sometimes we tie ourselves up in knots trying to define and discuss it. But in MariNaomi’s account of the panel, it was very clear: Her harasser wasn’t just making some crude sexual jokes, he was ignoring what MariNaomi was saying and drawing attention away from it by focusing on her sexuality as a woman. He was denying everything about her except one aspect, her sexual attractiveness. That’s what sexual harassment is about.
It’s not necessarily about trying to pick up someone; that happens between consenting adults all the time. It’s not about dirty jokes, either. In context, with the right people, those can be fine.
It’s about not regarding women as full, complete people on an equal footing with men. It’s about not listening to what a woman has to say and focusing instead on her physical attributes. Pickup lines and dirty jokes are just the tools a sexual harasser uses to do the real job: belittling the other person.
When DC Comics published the final issue of Geoff Johns’ eight-year, 150-ish issue run on the Green Lantern character in May, it came in a massive package: An 80-page, $7.99 comic book with a spine, its 66-page story by Johns and his many artistic collaborators complemented by eight pages or so of “Congratulations, Geoff Johns!” from his bosses, his colleagues, his collaborators, his admirers, his family members, a few celebrities and a few “celebrities.”
When DC published the final issue of Grant Morrison’s seven-year run on the Batman character this July, it was simply a regular, $2.99, 24-page issue of Batman Incorporated, the second ongoing monthly created specifically for Morrison to tell his Batman story.
The actual celebration and send-off of Morrison’s tenure on the character— or at least the last few years of it – came out this week, and, in a move that seems appropriately off-beat, Morrison himself had next to nothing to do with Batman Incorporated Special #1, a series of short stories featuring Morrison creations and resurrections of long-retired characters by various creators, only one of whom actually worked with the writer during any of those seven years’ worth of comics.
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NPR television critic Linda Holmes has spent the past couple of weeks tweeting from the Television Critics Association press tour, which ended with a panel on the PBS documentary Superheroes: The Never-Ending Battle. Debuting Oct. 8, the three-part miniseries was directed by Michael Kantor, who was on the panel with comic book writers Todd McFarlane, Len Wein and Gerry Conway.
Holmes noted that the panelists asked about the lack of diversity in superhero comics, but unfortunately, the response to that question wasn’t very satisfying. She paraphrases four reasons cited by the panel:
Zak Sally’s announcement that his latest Sammy the Mouse book is ready for purchase also includes some commentary about his experience with publishing the first book himself:
printing it was a nightmare. at the end of that process, i had to face the fact that the 5 months of frustration and banging my head against the wall of the “steep learning curve of being an offset printer” was all time taken away from the primary goal, which is MAKING the COMICS. and it was too much; both the time and the frustration.
This volume will be published by Uncivilized Books, which spares Sally the hassle of getting it printed while allowing him to sell it directly to consumers, which is the part he likes about self-publishing.
It’s a point that anyone considering funding their next book through Kickstarter would do well to consider. It has always seemed illogical to me to have every creator handling their own print run of 5,000 books individually — for one thing, not everyone is good at it, as Sally can attest. Beyond that, though, one of the most valuable functions a publisher can serve is streamlining the less creative parts of the process. Book production is a tricky business, and publishers have experienced people who know how to navigate the fairly technical process; a creator taking a book to the printer for the first time is likely to make mistakes and waste a lot of time. What’s more, an individual creator is never going to be able to negotiate a better price than a publisher who sends a continuous stream of business to the printer.
“This old version of To Kill a Mockingbird where Atticus kills a rabid dog isn’t *my* Atticus”
– Max Robinson, commenting on fan complaints about Man of Steel
I’ll try to keep this as non-spoilery for Man of Steel as possible, but if you haven’t seen it yet and don’t want to know anything about it, you may want to skip this.
There’s been a lot of discussion the past week about certain choices Superman makes in Man of Steel and whether those are things that character would/should do. Mark Waid describes being so upset by Superman’s actions that he stood up and yelled in the theater. In that review, the writer talks about “the essential part of Superman that got lost in Man of Steel.” And while I agree with what Waid describes as essential, not everyone does. In fact, some folks – like Robinson – question whether readers have the right to make those kinds of statements about someone else’s characters.
It’s kind of impossible to overstate the influence Kim Thompson had on American comics. As co-publishers of Fantagraphics, he and Gary Groth transformed the way people thought about the medium, both in the pages of The Comics Journal and in the kinds of comics they published. If any one publisher can be regarded as the singular entity (and let me be clear, I’m really wary about staking that sort of claim) that made not just fans but the general public take notice and say, “Oh, hey, comics really are an art form and capable of greatness,” it was these guys.
As you might have heard, Kim Thompson died Wednesday morning after being diagnosed with lung cancer. I thought I’d try to cobble together a few words about Kim’s legacy. (And I hope you don’t mind me calling him by his first name; although we were only casual acquaintances at best, it just feels weird to refer to him in anything but familiar terms.)
So have you heard there’s a new Superman movie out? It’s mostly playing in small art-house theaters with a minimal marketing budget, so you might’ve totally missed it. You should check it out.
If you haven’t seen it, fair warning: Here there be spoilers.
This isn’t a review because, honestly, you’ve probably already made up your mind. However, it is a look at how the changes to the Superman mythos made in Man of Steel have altered the origin, and indeed the character, intrinsically.
A lot of these observations were inspired by a podcast discussion of the movie at Part-Time Fanboy, in which host Kristian Horn caught on to something that hadn’t really stood out to me on my first viewing (the episode was recorded earlier in the week and should be available today). Since the recording, I’ve been thinking about what he said, and the more I think about it, the more I see how it seriously alters Clark Kent, and may in fact be the root of my problems with the Man of Steel.
Most people just looking for an exciting movie or a badass Superman enjoyed Man of Steel, and there is plenty to like: There’s some excellent design, particularly of Krypton, the bar has been raised on super-person battles, and most of the acting is fine to actually quite good; Kevin Costner’s delivery of the line “You are my son,” despite being over-used in trailers, choked me up.
How quickly we’re evolving: From Yvyes Bigerel’s rough demo in February 2009 to the near-simultaneous launch of Mark Waid’s Thrillbent and Marvel’s Infinite Comics in March 2012 to the Marvel ReEvolution suite of digital initiatives announced earlier this year (and still coming). And now we have DC Comics’ entry, DC2 (“DC Squared”), which looks to be the company’s take on Bigerel’s concepts. Also announced is DC2 Multiverse, a choose-your-own-adventure style digital comic that will inform DC on readers’ story choices.
While the latter seems a little creepy, it’s becoming clear that after years of digital and webcomics primarily mimicking print comic books and comic strips, a new kind of comic is emerging, one that is changing how they’re made and read.
These current platforms were far from the first to experiment with digital. Artists like Cayetano Garza Jr. began experimenting with limited effects and layout as early as 1998. Scott McCloud’s infinite canvas theory, in which digital could break free of the confines of the limited dimensions of a page, was proposed in 2000, ironically in the pages of his print book Reinventing Comics. Experiments with using an infinite canvas followed, but it never grabbed hold as a standard format. Mostly, webcomics have echoed the structure and dimensions of daily newspaper strips with the occasional experimentation.
The mythologies built by comics, particularly superhero comics, is often pointed out as one of the great accomplishments of the medium.
There’s no doubt the Marvel and DC universes are impressive feats of world-building. In Marvel Comics: The Untold Story, Sean Howe proclaimed the Marvel Universe “the most intricate fictional narrative in the history of the world”. If you discount DC because of its various universe resets from Crises and Flashpoints and what-have-yous, I guess that’s true. Whoever gets to wear the crown, both sets of characters have been generating dozens of stories, usually hundreds of stories, every month since the late 1930s. Erik Larsen’s Savage Dragon universe might be in third place.
Of course, superhero comics aren’t alone in this: In Japan, popular manga series also tend to get pretty long in the tooth. Osamu Akimoto’s police comedy Kochikame has been running weekly since 1976, resulting in more than 1,700 chapters collected in nearly 200 volumes. Takao Saito’s twice-monthly crime manga Golgo 13 is older, having launched in 1969. One Piece has 69 volumes, Naruto has 64, and Bleach 58.
These are amazing accomplishments, but we don’t appreciate the satisfying arc of a finite story often enough.
In case you thought it was only comics that unnecessarily sexed up female characters, fear not: It happens in all media — and the newest guilty party is Disney.
On Saturday, the studio inducted Merida of the Pixar film Brave as the 11th Disney Princess. More accurately, it inducted some alternate-reality Merida who’s thinner, wears her dress off her shoulder and exposes more cleavage. A redesign of the character appeared on the corporation’s website in advance of the induction at Disney World, and faster than you can say “Wonder Woman’s pants,” someone launched a Change.org petition, which is now approaching 200,000 signatures. Disney removed the images of the redesigned Merida, not that it matters; the Internet never forgets.
I’m being somewhat flip about this but the whole thing is kind of amazing. I loved Brave, and thought it was the animated-princess story that was so overdue. It was so refreshing to watch an animated movie that stepped away from cliches to give us a female lead who isn’t pining after a man, can skillfully defend herself, and looks and acts reasonably like a girl approximately her age. And it not once felt like an agenda movie. Really, it’s pretty stupid that these kinds of characteristics feel like such a breath of fresh air.
Two to three years ago, it seemed inevitable: Single issue comic books, derisively called “floppies,” were on the way out. Graphic novels were the future for most publishers, and floppies weren’t even working as loss-leaders. But over the past year, the single issue is on the rebound and flourishing.
While I love graphic novels, the episodic consumption of comics is one of its unique strengths. Comics can excel in either form, but they aren’t interchangeable. Just as TV shows and movies present stories differently, so too do comic book series and original graphic novels. For a time, it seemed like The Walking Dead was the last great monthly comic book because it knew how to grab with the first issue, it knew how to use the monthly cliffhanger, it knew how to utilize those 30-some odd pages, it knew how to keep the status quo shifting. It still does, and now it’s being joined by more and more comics that are embracing the episodic nature of the format. It wasn’t always that way, though, in part due to creative patterns and economic changes in the industry.
In 2010, only an estimated 69 million comic books were ordered by North American specialty stores, the lowest quantity in nearly a decade. For publishers not backed by large entertainment corporations (i.e., not Marvel and DC), single issues were starting to look like the next horse and buggy, something from a soon-to-be bygone era.
I’m totally digging Valiant Entertainment’s comics right now. When I met a couple of the guys from the company at the recent Los Angeles Times Festival of Books, they were extremely friendly and generous, especially considering I showed up at their table as the event was shutting down for the day. I stocked up on their books and have been diving in ever since: X-O Manowar was great fun; I’m halfway through Harbinger, and it’s even better; and I’m really looking forward to Archer & Armstrong, which had a funny and clever first issue I read on comiXology. Fantasy world-building is one of those things comics can really excel in, as evidenced by the Marvel and DC universes, so it’s always exciting when a new one comes along that does it so well.
However, I have some concerns about some things I’ve read. In case you don’t know, these current Valiant titles are relaunched versions of the series published in the ’90s by Valiant Comics. That company was very successful and was eventually bought by the video game company Acclaim Entertainment, which went bankrupt soon after, taking Valiant down with it. A number of years passed until a new company called Valiant Entertainment purchased all of the original properties, and began bringing them back to life. Sounds like a happy ending, and it mostly is — but there are a couple of red flags.
Before I get into all of this, though, it’s important to note that Valiant Entertainment has done nothing legally wrong. I’m not a lawyer, but as far as I know, the company is under no legal obligations to change its actions. That said, there’s a lot of goodwill capital to be gained by doing right by the creators of the original properties.
Here’s Mark Millar explaining why he doesn’t want his creator-owned comics to be released in digital the same day as print:
Digital comics are like TV rights to me in that they’re the tertiary phase of all this. These are for the most casual, mainstream readers or viewers and much cheaper than the primary or secondary waves. They’re a great way of pulling people in for the next product coming out in theatres or in comic stores, but absolutely not the bedrock of your business. The fact they’re not on paper doesn’t matter as these guys aren’t collectors as such and the lower price point is very attractive to them.
That was in November 2011, when same-day release of digital comics was still something of a novelty. Now it is so commonplace that, as Rich Johnston noted, Twitter was full of confused readers last week who couldn’t figure out why the first issue of Millar and Frank Quitely’s new series Jupiter’s Legacy wasn’t available digitally.
You can’t fault Millar for not being able to see the future. It’s pretty counterintuitive to think that sales in the direct market would go up in tandem with the rise of digital media, but that’s exactly what has happened. There’s zero evidence that digital sales are hurting comics shops.
What really bugs me about Millar’s comment, though, is that he seems to be giving the back of his hand to readers who get their comics digitally. Someone should tell him there’s a large audience out there that’s fully engaged, to the point where they are willing to pay full cover price for digital comics in order to get them the day the print editions come out. Those fans seem to me to be precisely “the bedrock of the business.”
I won’t pay $3.99 for a single-issue digital comic, but there is apparently a substantial audience out there who will. Publishers and digital distributors aren’t in the business of losing money, and they wouldn’t maintain that full cover price if people weren’t paying it. Someone who will pay top dollar to get a comic right away, rather than wait a couple of months for the price to drop? That’s an engaged fan.
Are you getting excited? New teasers and trailers are being released almost every day now. The countdown to Summer Movie Season is officially on, and the big blockbusters adapting comics are looking promising. Iron Man 3 has an armada of armors flying around; can’t really go wrong there. The Wolverine has ninjas as far as the eye can see. And the bearded and brooding Man of Steel might even end up being good. Throw in a little Kick-Ass 2 and RED 2, sprinkle with R.I.P.D. and 300: Rise of an Empire, and top it off with 2 Guns, and you’ve got yourself one fun summer.
While we still get clunkers, the ratio of good to suck has definitely improved. It used to be that the old chestnut response to a movie adapted from a novel could be more often than not applied to movies adapted from comics: The book was better. And it’s often still true. But there are times when the movies do it better than comics, and while that’s great for the filmmakers and audiences, in a way it’s an indictment on the comics-makers.
Comics offer more boundless creativity than almost any medium. With comics, there’s no studio executive, no creation-by-committee made up of shareholders and board members with less experience creating and telling stories than their companies’ interns. It’s why Tony Stark being an alcoholic doesn’t fly with Disney and was removed from Iron Man 3. Comics can still include collaboration and compromise but they can just as easily be the result of a single voice. Even with the most heavy-handed editorially mandated comics, they’re still created by a fraction of people needed to make a Hollywood movie. Comics are generally more spontaneous, imaginative and clever than most major studio movies. But sometimes, Hollywood gets the jump on comics.