Gaming Archives - Robot 6 @ Comic Book Resources
Marko Djurdjević took comics by storm when he arrived in 2007, producing regal artwork for Marvel. But within three years, he returned to video-game concept art and founded his own company. Now the Serbian artist is creating something new out of something old with Degenesis: Rebirth Edition.
Degenesis is a tabletop role-playing game he created in 2003 with Christian Guenther, and while it faded into memory for some fans it’s something Djurdjević has never forgotten. Now, with his company SIXMOREVODKA, he’s revising and reissuing Degenesis: Rebirth Edition.
Pinnacle Entertainment Group, perhaps best known for Deadlands, has announced a source book for its Savage Worlds role-playing game based on The Sixth Gun, the supernatural Western comic created by Cullen Bunn and Brian Hurtt.
“I’ve long said that the world of The Sixth Gun would make a great setting for a role-playing game,” Bunn wrote on his website. “If you agree with me, then you should get your dice ready.”
Adding to a roster that already includes Kill Shakespeare, 30 Days of Night and The X-Files, IDW Games unveiled plans Sunday at the Diamond Retailer Summit in Las Vegas for a line of tabletop games based on Chew.
According to ICv2.com, creators John Layman and Rob Guillory will be involved in the development of board, dice and card games, set to debut in early 2015.
Published by Image Comics, Chew tells the story of special agent Tony Chu, a cibopath — he can see the life and eventual death of anything he eats — who lives in a world where poultry is outlawed in the wake of a sweeping bird flu pandemic. An animated adaptation, starring Steve Yeun and Felicia Day, was announced last month.
IDW Games was launched in October through a partnership between IDW Publishing and tabletop games publisher Pandasaurus Games, with 30 Days of Night and Kill Shakespeare announced as the first projects. The agreement was expanded in February to include the re-release of of Pandasaurus games like Tammany Hall, Rattus Cartus and Yedo.
The creators of The Walking Dead: The Prison board game may have jumped the gun over the weekend when they canceled their Kickstarter campaign and announced an exclusive agreement with Diamond Comic Distributors and its subsidiary Alliance Game Distributors.
“We have not agreed to an exclusive distribution deal for this game,” John Wurzer, Diamond’s vice president of purchasing, tells ICv2.com. “We have been having discussions regarding the possibility of a distribution agreement, but none is in place.”
Launched early last month, the Kickstarter campaign was intended to raise $81,100 to produce a licensed standalone sequel to Z-Man Games’ hit 2011 release Robert Kirkman’s The Walking Dead: The Board Game, based on the bestselling comic series (rather than the television adaptation, like Cryptozoic’s game). But on Saturday, after securing $31,830 in pledges, the creators announced they had struck “an amazing distribution deal with the perfect distribution partner,” and therefore didn’t “feel comfortable continuing to ask for funding money through Kickstarter.”
ICv2 reached out to game designer Keith Tralins, who replied, “I can’t really comment right now, other to say [sic] that discussions are ongoing.”
The creators of The Walking Dead: The Prison board game canceled their Kickstarter campaign over the weekend, announcing they’ve secured an exclusive distribution agreement with Diamond-owned Alliance Game Distributors. The officially licensed game is expected to be solicited this week.
“Given that we now have an amazing distribution deal with the perfect distribution partner, we don’t feel comfortable continuing to ask for funding money through Kickstarter,” the developers said in an update posted Saturday. “As such, in a short while, we’re going to cancel our campaign for the game, and focus all our energies on getting the game to the distribution center as soon as possible.”
IDW Games, which has already announced big-box games based on 30 Days of Night and Kill Shakespeare, will expand its lineup in July with the release of The X-Files.
Designed by Kevin Wilson (Arkham Horror), with art direction and box art by menton3 (The X-Files: Season 10) the board game will draw heavily from the first three season of Chris Carter’s television series.
According to a press release, it’s designed for a playtime of between 60 and 90 minutes, with two to five players facing off against another, who will control the Smoking Man and the nefarious Syndicate.
IDW Publishing, which publishes The X-Files: Season 10, a canonical continuation of the television series “executive produced” by Carter, formed IDW Games in October through a partnership with Pandasaurus Games.
“To me, there’s no more exciting title than The X-Files,” Jerry Bennington, IDW’s director of new business, said in a statement. “Who wouldn’t want the chance to play as the wise-cracking Fox Mulder or the incredibly intelligent Dana Scully? And what show created more classic villains than The X-Files?”
Valiant Entertainment has announced an agreement for Catalyst Game Labs to produce role-playing and tabletop games based on its comic properties, a partnership that will kick off later this year with the release of Valiant Universe RPG.
Using the Cue System, the Origins and ENnie Award-nominated system first published in Catalyst’s Cosmic Patrol, Valiant Universe RPG will allow gamers to play any of dozens of characters — from X-O Manowar to Bloodshot to Shadowman — in a “dark and gritty world where every mission and every battle has deadly consequences.”
“Catalyst is exceptional at what they do, and we couldn’t be happier to be working with a games publisher of their caliber on Valiant’s very first RPG,” Valiant’s Russell A. Brown said in a statement. “With such a skilled an enthusiastic team at the helm, we have every faith that Valiant’s first foray into the world of role-play and tabletop gaming will live up to the expectations of our fans around the world.”
The announcement follows IDW Publishing’s recent entry into gaming through a partnership with Pandasaurus Games; a Kill Shakespeare game is scheduled to arrive in May.
The publisher teamed in October with the Austin, Texas-based tabletop gaming company to launch IDW Games, with Pandasaurus overseeing design, production and distribution of 30 Days of Night and the aforementioned Kill Shakespeare.
“Pandasaurus has done an excellent job building a catalog of rich, engaging and in-demand board games,” Jerry Bennington, director of IDW Games, said in a statement. “They’re veterans in the industry and we look forward to developing some amazing titles together. This is a partnership that will have an immediate positive impact for both sides and you can be sure you’ll be hearing big things from us soon.”
With 16 days remaining, the Kickstarter campaign for the Kill Shakespeare board game has already surpassed its initial $25,000 goal.
We’ve become accustomed to reading about rare comic books — even those found in the walls of old houses — fetching high prices at auction, but it may come as a surprise to learn that collectors are laying down big bucks for certain Magic: The Gathering cards, too. (Or maybe it’s not so surprising; I admit my knowledge of the game is limited to glimpses of people playing it in the back of comic shops.)
WhatSellsBest reports that a 1993 “Alpha Black Lotus” card sold this week on eBay for $27,302, apparently not because it adds 3 mana of any single color of the player’s choice to his or her mana pool, but rather because it’s so rare: just 1,100 were released. In addition, the 20-year-old card is in mint condition, receiving a grade of 9.5 from Beckett.
Widely considered the Holy Grail for Magic collectors, a 9.5-graded “Alpha Black Lotus” previously sold for $25,000, according to the video below from Graded Magic Cards.
More than two millennia before Gary Gygax was even born, it turns out ancient Egyptians were slinging 20-sided dice.
The Metropolitan Museum of Art has in its collection what could very well be the world’s oldest d20 die, dating from somewhere between 304 and 30 B.C., the tail-end of the Ptolemaic Period. That explains the Greek lettering, but not how you determine your attack roll.
Made of serpentine, the die was collected between 1883 and 1906 by the Rev. Chauncey Murch, and purchased by the museum in 1910, which offers no clue as to how to roll a saving throw. I think it’s Σ plus class bonus, plus …
Pandasaurus, the Austin, Texas-based publisher of such tabletop games as Yedo, New Amsterdam and Tammany Hall, will oversee design, production and distribution for the new division.
“We’re well known for diversity at IDW, in the world of entertainment and comics,” IDW CEO & Publisher Ted Adams said in a statement.“With all of the great properties we publish, it seemed natural that a lot of them would make fantastic games. We’ve found the perfect partner in Pandasaurus Games to help us make that happen.”
According to ICv2, 30 Days of Night — based on the IDW cornerstone franchise created by Steve Niles and Ben Templesmith — “will be an intense, story-driven, survival horror game,” while Kill Shakespeare — based on the comic created by Anthony Del Col, Conor McCreery and Andy Belanger — “will be a semi-cooperative ‘gamers game'” designed by Thomas Vande Ginste and Wolf Plancke (Yedo).
News of IDW Games arrives only days after Dynamite Entertainment announced the creation of Dynamite Toys and Games, a division devoted to the manufacture of action figures, board games, novelty products and more.
Get out your scissors and tape, because you’re about to have some fun with a Doctor Strange board game — straight from 1982.
On his blog Sanctum Sanctorum Comix, Doctor Strange fan Peter C. Knight (aka Ptor) has uncovered an official Doctor Strange paper-craft board game from 31 years ago called Doctor Strange’s Haunted Pathways: The Game of Mystic Mindrot. Published inside Marvel’s humor magazine Crazy, this forgotten oddity was created by writer Steve Skeates and artist Steve Mellor, and took the Sorcerer Supreme — and you, the player — down a strange path of MAD-style antics, psych-ward jokes and drug humor. Take this introduction, for instance:
Do you have an uncontrollable urge for power? Would you like to transform all your enemies into toads, have the prettiest, most popular girl in your whole school fall madly in love with you, strike your parents mute whenever they start to bawl you out and tell you to clean up your room? Well then, we’ve got the game for you!
To win the game, you must use various sets of random cards to go down the path of the game to the final panel — a la Monopoly — but in this case, called “Total Enlightenment.” If you lose you become a resident of a psych ward.
You can see some of the pages below. Visit Sanctum Sanctorum Comix to print all the pieces and play.
Does everybody remember Mongoose Publishing’s Kickstarter campaign to raise money for a range of Judge Dredd miniatures? I can’t think of many comics-based crowd-sourcing campaigns that reached their initial target so quickly and outstripped that original target by so much (after originally seeking $2,000, they finally ended at $101,457, allowing for multiple stretch goals). Well, now Mongoose is fundraising for another miniatures-RPG based on a classic 2000AD property Rogue Trooper. Again, they’ve quickly shot past their first target of £6,000 in just one week, allowing for another ambitious program of stretch goals to roll out.
Clearly Mongoose is tapping into something big with these campaigns, there’s a demand for these products that has probably gone unnoticed by non-gamers for years.