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The game of world domination has its sights set on the Marvel Universe.
Risk, Hasbro’s classic country- and time-devouring strategy game, has released a Marvel Cinematic Universe edition that pits five factions against each other for control of Manhattan — although the board also shows images of Asgard, Washington, D.C., and Tony Stark’s Malibu home. So, they’re fighting for control of something. And there’s a S.H.I.E.L.D. Helicarrier involved.
Cryptozoic Entertainment will release a board game based on the hit manga and anime Attack on Titan.
Designed by Antoine Bauza and Ludovic Maublanc (Terror in Meeple City) and produced with Don’t Panic, the game employs a new mechanic, in which the Titan piece is a vertical element, and the hero pieces climb in an effort to topple him.
Prototypes were demonstrated over the weekend at Anime Expo in Los Angeles and at Japan Expo in Paris. The game is targeted for release in 2016.
Just two days after its launch, the Kickstarter campaign for the role-playing game based on The Sixth Gun has already exceeded its $5,000 goal by more than $24,000.
According to Oni Press, the publisher of the supernatural Western series by Cullen Bunn, Brian Hurtt and Bill Crabtree, the effort has surpassed $27,000 within the first 24 hours.
A series of tabletop games based on the acclaimed clone drama Orphan Black is on its way from IDW Games, beginning in July.
The first issue of IDW Publishing’s Orphan Black comic sold nearly a half million copies — buoyed by multiple variants, including a LootCrate-exclusive — making it the top title in the direct market in February.
North American manga publisher Seven Seas Entertainment has launched a tabletop games division, Seven Seas Games.
Although there are few details in the initial announcement, the company states it will “meld the anime aesthetic with strategic card and board games, introducing fans to a whole new way of experiencing their favorite titles.” The first game and Kickstarter campaign will be revealed Wednesday at 10 a.m. PT.
Announced only in broad strokes last spring, the fast-paced card game is designed by Kevin Wilson (Descent, X-Files, Arkham Horror), with art by Guillory and text by Layman. Players compete to close cased taken from the page of the comic series, enlisting help from Chew characters like John Colby, Amelia Minz and Buttercup the lion while using villains to sabotage their rivals.
As added incentive, preordered copies of the game will include an exclusive variant edition of Chew #1, featuring Guillory’s homage to Dogs Playing Poker used for the packaging, as well as 20 pink CHOG plastic minis that will change color in future printings.
IDW Games was launched in October 2013 through a partnership between IDW Publishing and tabletop games publisher Pandasaurus Games, with 30 Days of Night and Kill Shakespeare announced as the first projects.
If that video of the surprise discovery of an Alpha Black Lotus card has you itching to play Magic: The Gathering again, then do we have an offer for you. Pristine Comics in Federal Way, Washington — the same store that auctioned a copy of Action Comics #1 for a record $3.2 million — is selling the highest-graded Beta Black Lotus card in existence.
The asking price? A mere $100,000.
As Pristine Comics details on its website, the card is rated 10 by Becket Grading Services, which it argues is more comprehensive than Professional Sports Authenticators (PSA) and Sportscard Guaranty Company (SGC).
“To compare, there is only one BGS-10 Beta Black Lotus,” the description states. “There are 34 PSA-10’s of this same card. An ungraded NM/Mint Beta Black Lotus lists for about $2400.00. PSA-10 sells for about $10,000. By comparison the BGS-10 Beta Black Lotus should command an asking price of $230,000 (when compared to the PSA-10), Or nearly a million dollars when compared to its ungraded counterpart.”
The sum total of my knowledge about Magic: The Gathering begins and ends with this: An Alpha Black Lotus card sold last year on eBay for $27,302, because they’re super-rare. Luckily, that’s all you need to know to appreciate this video of a collector unwrapping an old alpha starter deck — among the first produced — to discover a Black Lotus, and then proceed to completely lose his mind.
We only see the collector’s fastidiously gloved hands, but I like to imagine him (somewhere after the 8:00 mark) bouncing around the room, Daffy Duck-style, as he exclaims, “That’s a freaking Black Lotus,” “Holy God” and “That shouldn’t happen.”
Marko Djurdjević took comics by storm when he arrived in 2007, producing regal artwork for Marvel. But within three years, he returned to video-game concept art and founded his own company. Now the Serbian artist is creating something new out of something old with Degenesis: Rebirth Edition.
Degenesis is a tabletop role-playing game he created in 2003 with Christian Guenther, and while it faded into memory for some fans it’s something Djurdjević has never forgotten. Now, with his company SIXMOREVODKA, he’s revising and reissuing Degenesis: Rebirth Edition.
Pinnacle Entertainment Group, perhaps best known for Deadlands, has announced a source book for its Savage Worlds role-playing game based on The Sixth Gun, the supernatural Western comic created by Cullen Bunn and Brian Hurtt.
“I’ve long said that the world of The Sixth Gun would make a great setting for a role-playing game,” Bunn wrote on his website. “If you agree with me, then you should get your dice ready.”
Adding to a roster that already includes Kill Shakespeare, 30 Days of Night and The X-Files, IDW Games unveiled plans Sunday at the Diamond Retailer Summit in Las Vegas for a line of tabletop games based on Chew.
According to ICv2.com, creators John Layman and Rob Guillory will be involved in the development of board, dice and card games, set to debut in early 2015.
Published by Image Comics, Chew tells the story of special agent Tony Chu, a cibopath — he can see the life and eventual death of anything he eats — who lives in a world where poultry is outlawed in the wake of a sweeping bird flu pandemic. An animated adaptation, starring Steve Yeun and Felicia Day, was announced last month.
IDW Games was launched in October through a partnership between IDW Publishing and tabletop games publisher Pandasaurus Games, with 30 Days of Night and Kill Shakespeare announced as the first projects. The agreement was expanded in February to include the re-release of of Pandasaurus games like Tammany Hall, Rattus Cartus and Yedo.
The creators of The Walking Dead: The Prison board game may have jumped the gun over the weekend when they canceled their Kickstarter campaign and announced an exclusive agreement with Diamond Comic Distributors and its subsidiary Alliance Game Distributors.
“We have not agreed to an exclusive distribution deal for this game,” John Wurzer, Diamond’s vice president of purchasing, tells ICv2.com. “We have been having discussions regarding the possibility of a distribution agreement, but none is in place.”
Launched early last month, the Kickstarter campaign was intended to raise $81,100 to produce a licensed standalone sequel to Z-Man Games’ hit 2011 release Robert Kirkman’s The Walking Dead: The Board Game, based on the bestselling comic series (rather than the television adaptation, like Cryptozoic’s game). But on Saturday, after securing $31,830 in pledges, the creators announced they had struck “an amazing distribution deal with the perfect distribution partner,” and therefore didn’t “feel comfortable continuing to ask for funding money through Kickstarter.”
ICv2 reached out to game designer Keith Tralins, who replied, “I can’t really comment right now, other to say [sic] that discussions are ongoing.”
The creators of The Walking Dead: The Prison board game canceled their Kickstarter campaign over the weekend, announcing they’ve secured an exclusive distribution agreement with Diamond-owned Alliance Game Distributors. The officially licensed game is expected to be solicited this week.
“Given that we now have an amazing distribution deal with the perfect distribution partner, we don’t feel comfortable continuing to ask for funding money through Kickstarter,” the developers said in an update posted Saturday. “As such, in a short while, we’re going to cancel our campaign for the game, and focus all our energies on getting the game to the distribution center as soon as possible.”
IDW Games, which has already announced big-box games based on 30 Days of Night and Kill Shakespeare, will expand its lineup in July with the release of The X-Files.
Designed by Kevin Wilson (Arkham Horror), with art direction and box art by menton3 (The X-Files: Season 10) the board game will draw heavily from the first three season of Chris Carter’s television series.
According to a press release, it’s designed for a playtime of between 60 and 90 minutes, with two to five players facing off against another, who will control the Smoking Man and the nefarious Syndicate.
IDW Publishing, which publishes The X-Files: Season 10, a canonical continuation of the television series “executive produced” by Carter, formed IDW Games in October through a partnership with Pandasaurus Games.
“To me, there’s no more exciting title than The X-Files,” Jerry Bennington, IDW’s director of new business, said in a statement. “Who wouldn’t want the chance to play as the wise-cracking Fox Mulder or the incredibly intelligent Dana Scully? And what show created more classic villains than The X-Files?”
Valiant Entertainment has announced an agreement for Catalyst Game Labs to produce role-playing and tabletop games based on its comic properties, a partnership that will kick off later this year with the release of Valiant Universe RPG.
Using the Cue System, the Origins and ENnie Award-nominated system first published in Catalyst’s Cosmic Patrol, Valiant Universe RPG will allow gamers to play any of dozens of characters — from X-O Manowar to Bloodshot to Shadowman — in a “dark and gritty world where every mission and every battle has deadly consequences.”
“Catalyst is exceptional at what they do, and we couldn’t be happier to be working with a games publisher of their caliber on Valiant’s very first RPG,” Valiant’s Russell A. Brown said in a statement. “With such a skilled an enthusiastic team at the helm, we have every faith that Valiant’s first foray into the world of role-play and tabletop gaming will live up to the expectations of our fans around the world.”
The announcement follows IDW Publishing’s recent entry into gaming through a partnership with Pandasaurus Games; a Kill Shakespeare game is scheduled to arrive in May.