The Comics Observer Archives - Robot 6 @ Comic Book Resources
Writer and producer Denise Dorman, wife of artist Dave Dorman, kicked off far-ranging discussion with her recent post about the shifting convention scene, and how it’s affected their income — specifically, her view that cosplayers have become to the “new focus” of the events, to the detriment of creators, publishers and vendors.
It’s certainly true that comics conventions have become more popular and more numerous than ever, and with their success comes an evolving experience both for attendees and exhibitors. However, Dorman’s essay is front-loaded with a lot of perplexed annoyance at kids today and their cosplaying, Instagram and selfies.
Unfortunately, much of the discussion that’s followed so far has focused on defending cosplayers. That was my initial response too — after all, I’ve seen some people wearing elaborate and imaginative costumes walking on the floor with their overflowing bag of comics, or their original art delicately being transported somewhere safe. Plenty of cosplayers love comics, and if they stop at a booth, you can bet people around them are checking out both them and the table they’re perusing. I’ve seen it happen so often at Comic-Con International.
Over the weekend, I witnessed what has the potential to turn into a grassroots campaign to help one of my favorite charities, The Hero Initiative.
Singaporean author Wayne Rée released his debut book Tales from a Tiny Room at the Singapore Toy, Games and Comic Convention, perhaps not the obvious venue for the introduction of a collection of short stories. Sure, there are accompanying illustrations by several comics artists, and a number of the stories seem ripe for adaptation as comics, but it’s definitely straight prose. Still, Rée chose the convention because comic books have long influenced him. This is not some keen observation; he’s open about it. For about a year, he wrote a series of columns about his journey of discovering comics at The Comics Observer (no relation to this column!).
On Twitter and Tumblr, he frequently cites his love of Spider-Man, Warren Ellis and Jamie S. Rich. He even received permission to use a portion of Matt Fraction’s talk “Batman Dreams of Hieronymus Machines” as the opening quote for Tales from a Tiny Room. And so, as a way to give back to what has given him so much, Rée announced he would donate one Singapore dollar to The Hero Initiative for every copy sold at the convention.
Walt Disney Animation has premiered an adorable two-minute clip from Big Hero 6 that highlights the relationship between young Hiro and his robot Baymax, and has me looking forward to the Nov. 7 release of the film.
Even from the limited glimpses we’ve gotten of them, the characters are already appealing. I sure would be down for reading more stories about them. However, Marvel has no plans to release any comic books in conjunction with the premiere of Big Hero 6 — no reprints of the original stories that inspired from the movie, no new comics … nothing.
As the first Disney animated movie to take advantage of the House of Mouse’s $4 billion purchase of the House of Ideas, you’d think this would be pretty exciting for Marvel, and something it would want to promote. And yet, Marvel is surprisingly quiet about Big Hero 6.
There are no plans to reprint the 1998 original Sunfire & Big Hero 6 miniseries by Scott Lobdell and Gus Vazquez, or the 2006 follow-up Big Hero 6 by Chris Claremont and David Nakayama . Asked about that last week by Comic Book Resources, Marvel Editor-in-Chief Axel Alonso explained, “The characters and stories that have appeared in our comics are very different from what they are in the film. Releasing material that would be viewed as movie tie-in product would be a disservice to filmgoers. We wanted the Disney folks to be able to create their own unique style and story, unencumbered by those older stories.”
Although U.S. publishers occasionally experiment with weekly series — DC Comics, for examples, will soon have three on its plate, with Batman Eternal, New 52: Futures End and Earth 2: Worlds End — comic books in North America traditionally have been released on a monthly schedule. It’s been that way for decades.
However, today sees the conclusion of weekly miniseries that not only make you reconsider that tradition, but also leads you to wonder whether the story’s impact would have been lessened by monthly release.
Created by writers Marc Bernardin and Adam Freeman and artist Afua Richardson, the five-issue Genius was published weekly throughout August by Top Cow Productions (the final two installments went on sale this morning). This break from the tradition allowed the story to build a momentum that would have been missed had it unfolded over the course of five months.
Marvel released its November solicitations, and as I’ve feared for a few months now, New Warriors by Christopher Yost and Marcus To is ending with Issue 12. This isn’t exactly a surprise, as anyone even casually watching its sales probably saw this coming: July’s Issue 7 sold about 17,000 copies, a few thousand below the traditional line of death for a Marvel title.
While the writing may have been on the wall, it’s sad to see such a fun and spirited comic go away. As a longtime fan of New Warriors, this fourth attempt to revitalize the property was the most true to the fondly remembered original series by Fabian Nicieza, Mark Bagley and Darick Robertson. The bright and energetic art was fantastic, the dialogue was pitch-perfect, and yet … it just didn’t click with enough readers.
So what’s the problem?
Unfortunately, the creators had an uphill climb for a number of reasons. Some are unique to the New Warriors and others are shared by non-marquee properties at Marvel, DC and other publishers. In February, when this New Warriors series launched, I celebrated the B-list characters and their comics. Now six months later, we’re staring down the barrel of cancellation. These B-listers are a double-edged sword, so now it’s time to look at the edge of the sword that we don’t like (or however that metaphor works).
When DC Comics relaunched its superhero line in 2011 with the New 52, there was an unmistakable sameness to the aesthetic of many of the titles. Sure, there have been some eye-catching exceptions, but for the most part, the Jim Lee-led character redesigns have exerted great influence over the DC Universe for the past three years.
If you’re a fan of Jim Lee, that’s pretty awesome. If you’re a fan of a lot of artists and styles, that’s less awesome and has made the New 52 sometimes frustrating and occasionally baffling. There are more than 75 years’ worth of characters bursting with the imagination of hundreds of creators. Why filter all that down to such a narrow experience for readers? I love Oreo cookies, but can I ever have chocolate chip cookie?
But then, along comes new Batman Group Editor Mark Doyle, who moved from Vertigo in February. Suddenly, there’s a new creative team, a new costume and a new outlook, for Batgirl, followed by announcements of Gotham Academy, Arkham Manor and, just Tuesday, Gotham By Midnight, demonstrating that Batman and his world are a resilient and powerful corner of the DC Universe. It’s one where offering different aesthetics adds a richness to the entire line while (possibly) attracting the eye of those looking for something different in their reading experience.
Essentially, Doyle just installed a snack bar. So let’s go eat!
Comic-Con International has come and gone, and like every year, we’re left with a metric ton of announcements, hints, speculations, sneak previews, leaked footage and open questions.
There also seemed to be more pre-convention announcements than I can remember seeing in previous years. If the past week or so of frenzied news wasn’t enough, panel coverage and from is still rolling out. Based on the past several years, we should see those continue to be doled out for the next week or two.Comic-Con is truly a month-long event, maybe almost two months when all is said and done. So it’s understandable if it’s sometimes difficult to keep track of what was announced when or to even remember that awesome thing I was so excited about a week ago but can’t name now.
There are plenty that stuck with me, however; I’ve already written about comiXology’s DRM-free titles, and some of Image’s upcoming titles, and there were plenty of others. Of course, I can’t mention all of the cool things to emerge from Comic-Con — that would just be a near duplication of everything we’ve heard about for about a month now. So instead, here are six (more) things from Comic-Con I can remember thinking were extra-awesome:
For the first time in 14 years, I’m not going to Comic-Con International in San Diego, not even for a day. I didn’t think this would bother me, but I have to admit that I’m bummed I’m missing out on the biggest week in comics.
There are numerous comics conventions across the country, and even around the world, that use the term “comic-con, but there’s just one Comic-Con. If you really need clarification, fine, call it the San Diego Comic-Con, or, as it’s becoming increasingly known, “nerd prom.” I scoffed at that nickname when I first heard it, because even after all this time, “nerd” still seemed derogatory (I blame my sister). But now I feel like it’s a perfect name for it, because just like your high school prom, everyone talks about it weeks and months beforehand, it seems like everyone is going, and if you aren’t, you feel left out of the fun.
Growing up in Massachusetts, I heard about two comic book events that were truly legendary, epic destinations that had to be experienced at least once in your life: One was in San Diego and the other was in Chicago. Only one of those two has really held on to its mythic status as a holy destination for anyone who loves comics, and the related family of genre and pop culture entertainment to which many of us have devoted so much. I moved to Los Angeles in 1999, and I knew an added bonus was that I would at last get to attend Comic-Con.
Superhero comics deal in extremes: Characters overreact, the world is in constant jeopardy, and the solution almost always involves physical combat. So maybe I shouldn’t have been surprised when the #FireRickRemender fiasco erupted. There was no conversation. Instead, people hurled accusations and argued over whether a writer should keep his job, while others mocked the whole thing. The rest of us silently watched from the sidelines, and that was pretty much it: That was how comics professionals, fans and industry observers handled a three-page scene from Captain America #22.
I guess I should be happy that people are so passionate about these stories and the creators behind them. If we were all so blasé and detached, sales would probably not just be flat so far this year, they’d be in the gutters. Yet I can’t help but feel disappointed, because I know we can do better than this.
For a long time, there were limited options to become a professional comic book creator. Option 1 was to just figure it out yourself, with lots of mistakes along the way. Option 2 was to go to a proper school to study fine art, which usually meant discovering on your own how to co-opt what was being taught for your own comics purposes. Option 3 was to buy How to Draw Comics the Marvel Way by Stan Lee and John Buscema.
But as the years have passed, more options have surfaced, reflecting the richer comics field that now exists. More colleges have courses or majors that specifically focus on comics, but if that’s not a deep enough immersion, there are now a number of alternatives. Sure, you could still choose between those original three options, or you can consider one of these five venues of learning, each fitting different styles and budgets for all kinds of creators. After all, everyone learns differently.
1. The Kubert School
Originally named The Joe Kubert School of Cartoon and Graphic Art, The Kubert School was the first and remains the only accredited school in the United States devoted entirely to making comics. The three-year vocational college for cartooning and graphic art is located in Dover, New Jersey, about 45 minutes from New York City. Founded in 1976 by comics legend Joe Kubert (Sgt. Rock, Tarzan, Hawkman), it is now run by his sons Andy and Adam Kubert, who have had a string of hit comics at Marvel and DC.
Is there just too much to ever buy and read?
I remember when the CBR forums were young and spry in the late ’90s and early 2000s: People would share which comics the plan to pick up every month or every week, and a good number would have massive lists. Today, I see what people post in their replies to the solicitations, and most are more selective. It’s obviously a very narrow sampling, but I can’t help feel that it reflects a general shift in comics culture.
When I first got into comics, part of what fascinated me was the unknown history told in back issues I didn’t have yet, and I became obsessed with hunting them down. In those days, maybe 25 to 30 years ago, comic shops were on the rise and most stores had a healthy selection of back issues because that was really the only way to read those stories. As such, they tended to be pricy, but it didn’t matter when you could spend nearly your entire allowance on comics alone.
While the old trading card business in comics has never been the same since the 1990s, there is a vibrant off-shoot that’s caught hold for both artists and fans. Sketch cards have almost completely overshadowed mass-produced trading cards as a way for fans to buy original, one-of-a-kind art from both established and up-and-coming artists.
Can’t afford to buy the original art from a page of your favorite comic book? Sketch cards sell at a fraction of the price and are just as unique. Can’t make it to a comic book convention or pay commission prices? Sketch cards are like instant mini-commissions. They also retain the collectibility of trading cards because companies typically commission artists to do a finite number around a specific theme for a limited-edition series. Artists are also free to make their own sketch cards and sell those. As someone who used to voraciously collect Marvel trading cards in their heyday, I view this as a cool alternative that highlights and supports the individual artist more.
The ill-considered comments made last week by screenwriter David S. Goyer highlighted an embarrassment for an intrinsic part of older superhero characters and comic books in general: A lot of them are just downright “goofy.” However, there’s nothing wrong with that.
Goyer’s go-to ridicule of the silliness of Martian Manhunter’s name, concept and origin nicely encapsulated a school of thought that’s been running throughout comics for a long time. It most strongly peaked when all the wrong people misinterpreted the success of Watchmen and Batman: The Dark Knight Returns as due to an over-serious, grim-and-gritty take on superheroes that focused on distorted realism.
“What if superheroes really existed in our world?” is such a tired premise at this point, but it has proliferated to such a degree since the 1980s that it keeps getting recycled every year or so by someone, whether with an established property or new creation. I admit that, back in the day, I got caught up in that swirl of faux-maturity too. Comic books were still struggling to find respect and appreciation in broader pop culture, and this seemed like the easiest way to prove they could have artistic merit. If it wasn’t completely serious, it somehow wasn’t good.
Oyster War cartoonist Ben Towle posted an interesting consideration this week about how we discuss comics, and the tendency to rely on film terminology. From scripts to reviews to casual exchanges, we often rely on film language, referring to a panel composition as a “shot” or “camera angle,” for instance, despite the vast majority of comics never employing cameras (fumettis not withstanding). By Towle’s own admission, the post is a collection of disorderly thoughts, but it encourages an examination of how we think and talk about comics, and how we make them.
His “Let’s Stop Using Film Terminology to Talk About Comics” is likely to elicit responses like “I’ll use whatever terminology I want” and “What difference does it make?” That first reaction is of course true: We can all use whatever terminology we like. A blog post isn’t going to change that, and certainly the ubiquity of film won’t prevent its terminology being used in the context of comics from being understood. However, the answer to the second response might cause someone to reconsider that first. As Towle explains early on, how we talk about something affects how we think about it. It’s why politicians are so careful in the terms they use to describe opponents and allies. They’re hoping to establish terminology for a group of people, which in turn influences how we think about them as well. Is someone receiving welfare relief or government hand-outs? Was information obtained from prisoners or detainees, and were torture or extreme-interrogation techniques used? Obviously those are very politically charged examples, but to bring it closer to home, there’s a reason the term “graphic novel” was promoted over “comic book” to bookstores and other mainstream outlets. Words not only have meanings, but also connotations; they can imply judgment, status, and much more. They influence how we perceive the subject of discussion and how we’re likely to think of it in the future. So yes, it does make a difference.
With April sales numbers released from Diamond Comic Distributors, a subtle pattern has revealed itself: Dark Horse has reclaimed its position as fourth-largest publisher from IDW Publishing for three months straight. It’s a streak of growth in market and dollar share that hasn’t happened for Dark Horse since fall 2011.
It’s great news for an industry mainstay that seemed to be getting eclipsed by the younger IDW at its own game of mixing licensed properties with creator-owned titles. Whether it’s temporary or not, digging into the sales charts, it’s clear there’s more stability in Dark Horse’s catalog than there might first seem.
Obviously Star Wars is the property many know the company for, and when it was announced the license would move at the end of this year to Marvel, some worried how Dark Horse would carry on. However, most publishers realize that no license is forever, so Dark Horse has built a diverse library that seems to be lifting it up now. Despite such diversifying, Star Wars is still the big seller at comic shops, but it’s only the beginning. The back-to-back launch of The Star Wars, a comics adaptation of an early draft of George Lucas’ screenplay, and a back-to-basics Star Wars by Brian Wood provided two accessible titles; if you’d ever seen the original Star Wars trilogy, you’re all set. The last issue of The Star Wars comes out later this month, with a collection in both hardcover and softcover to follow in July.