Typically a newcomer artist to comics doesn’t have a background of 25 years of experience in architecture, but United Kingdom-based Alison Sampson is not your typical creator. One realizes that after seeing her one-of-a-kind work on Genesis, her upcoming Image Comics graphic novella with writer Nathan Edmondson about a man who gains unlimited power, only for it to become his worst nightmare.
Naturally, I was curious to learn how an architect decided to explore working in comics; we discuss that among other topics in this interview.
Alison Sampson describes the art project “Think of a City” as an “exquisite corpse,” the name of the parlor game played by the surrealists in the cafes of Paris during the 1920s and ’30s. The game involved a piece of folded paper onto which, in turn, each member of a group drew a part of a body, without being able to see what others have drawn. The result was a body or character of composite parts, often quite Frankenstein-looking.
Sampson’s day job is as an architect, and like many in that profession she seems very idealistic about how good design can improve the quality of life. Having followed her blogging over the years, it appears to me she brings that philosophy to everything she does, that she actively believes comic art has the same transformative power to affect us positively. Here’s the project’s mission statement: