Amelia Cole and the Unknown World
Artful Daggers, by writers Adam P. Knave and Sean E. Williams and artist Andrew Losq, is visually one of the most distinctive titles Monkeybrain Comics publishes. The series, which portrays a world 50 years after the end of Mark Twain’s A Connecticut Yankee in King Arthur’s Court, considers the impact of bringing 19th-century technology into medieval times. Or as the creative team puts it succinctly: “Swords, Spies and Science.”
To mark today’s release of Artful Daggers #6, which CBR previewed Tuesday, I reached out to the writing team of Knave and Williams to discuss their universe, where kingdoms have been replaced by corporations. While the focus of the interview is their writing, Losq’s impact on the series is clear, as his collaborators admits they “end up cutting dialogue more often than not, as Andrew’s able to do more with an expression than we can with dialogue.”
Before closing our interview, Knave was happy to chat briefly about his other Monkeybrain ongoing (with co-writer D.J. Kirkbride and artist Nick Brokenshire), Amelia Cole. It’s an especially current topic of discussion given that on Aug. 14 IDW Publishing will release the digital series’ first print collection, Amelia Cole and the Unknown World.
Monkeybrain Comics will bring its digital titles to print beginning in June in collected editions released through IDW Publishing and Shadowline/Image. Launched in July 2012 by Monkeybrain founders Chris Roberson and Allison Barker, the digital imprint has so far distributed its creator-owned comics exclusively through comiXology.
The print editions will kick off with the IDW collection of Edison Rex, Roberson and Dennis Culver’s story about the world’s greatest villain who must figure out what to do with his life after he defeats his arch-nemesis. That will be followed in July by the Shadowline/Image collection of Joshua Williamson and Mike Henderson’s superhero-noir anthology Masks & Mobsters. The initial wave of collections will conclude in August with the IDW release of Amelia Cole and the Unknown World, the fantasy from Adam P. Knave, D.J. Kirkbride and Nick Brokeshire. More collections announcements are promised in coming months.
“Print collections have been a main goal from the beginning and it’s really exciting to see such a major piece of the plan fall into place,” Baker said in a statement, “especially since it means even more people get to discover the amazing work of our creators!”
Ahead of the Oct. 31 release of Amelia Cole and the Unknown World #4 from Monkeybrain Comics, artist Nick Brokenshire has provided ROBOT 6 with a look at his process for creating Page 4 of that issue. If you’re unfamiliar with the series, by Brokenshire, writers Adam P. Knave and D.J. Kirkbride, and letterer Rachel Deering, the first three issues are available on comiXology.
A wee while back, my friends Adam and DJ asked me if I fancied doing a process diary-type thing for Comic Book Resources. I was surprised because I am a new artist in the wondrous world we know collectively as “comics.” Of course, what with our book being picked up by Monkeybrain and put out on comiXology, I said yes. We are obviously in the business of drawing attention to our work so that we can sell copies which in turn will allow us to make more comics. … But that isn’t the real reason that I want to share this little snapshot of the way we do things. The main reason for me is: love of the process. Even as an unknown, I relish the chance to share the little I have learned with anyone that may enjoy or benefit from this information.
A few years back while I was training to be a high-school art teacher (which is what I do as a day job now), I stumbled upon the revelation that the only way to achieve anything is by starting. I had been drawing comics characters and chopped-up bits of comics but never managed to finish anything. Then, upon listening to the experiences of professionals on podcasts like Word Balloon and Art and Story, as well as interviews on blogs and magazines, the same little snippet of advice kept popping out: start. Start to write and start to draw. After you start, don’t stop. Even when you don’t think the work is that good, don’t stop. That’s the only way to get better. So I started and I think I’m getting better. I’m a long way from being as good as my heroes, but I’ve made a start. So, for those of you who want to make comics, whether you dream of super-stardom or like me, just like to tell stories, here’s a brief breakdown of the process I go through to make comics. Hope it helps you start.