Joshua Williamson Sends Winter Soldier and More on the Hunt for "Red Skull"
I rarely get a chance to interview two collaborators for a project, but welcome to my latest fortunate rarity. Writer Mark Sable is back at Image Comics, collaborating with Grounded co-creator and Amazing Spider-Man artist Paul Azaceta. The two creators were kind enough to contact me for a joint email interview. As noted when this project was first announced: “In Graveyard of Empires, when a young lieutenant arrives at Combat Outpost Alamo, a remote outpost in Afghanistan, he learns a new kind of insurgent math. It’s said that in war, when you kill one insurgent, you create ten more by angering his family and friends. In this story, when you kill one, he comes back from the dead to infect ten of your fellow Marines . . . Graveyard of Empires #1 (APR110400), a 32-page full color horror/survival comic that will appeal to fans of The Hurt Locker and THE WALKING DEAD, will be available for sale in a comic shop near you on June 15, 2011.” Sable and Azaceta also provided Robot 6 with a six-page preview from the first installment of the three-issue miniseries. Frequent readers of Talking Comics with Tim may notice that as of late, I have given the interview subjects a chance to ask Robot 6 readers a question. I was pleasantly surprised to find that Sable took this opportunity to invite folks to ask him questions in the comments section. He has committed to answering any and all questions, as his schedule permits, so by all means ask him all that you want.
Tim O’Shea: You two clearly went with an eye-catching, iconic first issue cover. Care to discuss how you arrived at that cover?
Paul Azaceta: Thanks. I knew right off the bat that I didn’t want a complicated cover. I wanted something that stood out and going with something simple and graphic was the way to go. I can’t say where exactly I got the idea for the skull with the poppy flower but when it hit me I knew I had it. I drew a quick little sketch for Mark and he suggested adding the helmet. Actually, the harder part was carrying that idea on with the other covers. But that was my inspiration, simple graphic covers.