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Talking Comics with Tim | Steve Ellis

High Moon

High Moon

All this month, the creative team of High Moon has been celebrating its third anniversary of entertaining folks. Robot 666 is joining in the celebratory fun today by interviewing artist Steve Ellis. In this email info exchange we delve into the series moving away from ZUDA and growing its audiences through different digital platforms. While he was unable to go into details, I think fans of High Moon will be happy to learn there will some more Western horror in the High Moon creative team’s future.

If you’ve not read High Moon, at their blog the creators posted where to find High Moon: “The first three chapters of High Moon were collected last October by DC Comics. You can order the print collection through your local area comic book shopAmazonBarnes & Noble, or Borders.

The entire series is also available digitally through Comixology’ Comics or DC Comics apps for the iPhone and iPad Operating System. You can also download the issues from here – and read them on your computer or import them them into your ipad or iphone. The first issue is free — and every additional issue is just 99 cents!

And finally, for those of you savvy comic reading gamers our there — HIGH MOON is also available through the DIGITAL COMICS store on the Playstation Network for your PSP.”

Added bonus at the end of this interview, instead of answering a question, Ellis asks the readers a question.

Tim O’Shea: This month marks the third anniversary of High Moon. Looking back at the past three years, what have been some of the high points for you?

Steve Ellis: The first high point was meeting David at NYCC and starting the whole process of collaboration and building the working friendship that we’ve built. The rewards of working in comics come in different forms, but the collaborative process is one of the greatest parts of it.

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David Gallaher talks werewolves, Westerns, Winter Guard and webcomics

Writer David Gallaher has been at the forefront of digital comics. For years he worked on the fringes of American comics, only to become an overnight success of sorts by winning the inaugural Zuda Comics competition with High Moon (with collaborator Steve Ellis), and then being hand-picked to launch the app from digital comics distributor comiXology with an ongoing series, Box 13. Both titles have seen multiple volumes online and opened the door for Gallaher to come full circle back to print comics with the first volumes of each in print and new work commissioned by Marvel.

Gallaher occupies a unique role as a creator whose popularity is based primarily on his online comics output, with his print work coming to catch up. The writer has a long history with the online work, going back to interning at Marvel’s interactive department in the late 1990s and being a advertising copywriter for several years. While his comics come out on the bleeding edge of comics formats, his instincts owe more to comics’ pulpy roots.

Chris Arrant: Let’s do an easy one, first – what are you working on today?

David Gallaher: This morning, I’m laying out the rest of Box 13: The Pandora Process, which is being illustrated by Steve Ellis and is being published digitally by comiXology. Steve and I also have another project we’re working on that we’re really excited about. It’s got what I refer to as the “new project smell.” Like  High Moon, it plays to our pulp roots – and I think it’ll be equally as vast.

And at some point this week, we’ll start our preparation for the New York Comic Con and discuss what’s next for High Moon.

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