Conversing On Comics Archives - Robot 6 @ Comic Book Resources

Conversing on Comics with Colleen Doran

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Colleen Doran loves comics. Although she’s best known for her creator-owned series A Distant Soil, she has no qualms about working on someone else’s projects, from The Sandman to Spider-Man to licensed properties. To Doran, it’s all part of a balanced diet.

On June 4, DC Comics will release The Vampire Diaries #6, a standalone story written and drawn by Doran, who has previously penned issues of the series, based on The CW’s hit supernatural drama. She completed the work months ago, and has a busy schedule ahead of her that includes a graphic novel with Neil Gaiman, a new series with Top Cow’s Matt Hawkins and a resumption of The Book of Lost Souls with J. Michael Straczynski.

In a previous interview, Doran told me she enjoys being busy, defining herself as a “work reveler” as opposed to a workaholic, but I managed to catch up with her to talk about these projects, her process and discussing the business of comics.

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Conversing on Comics with Marcos Martin

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Marcos Martin grew up reading American superhero comics imported to his native Spain, and for the first 13 years of his career, he lived, breathed and drew those heroes in titles like Batgirl: Year One, Doctor Strange: The Oath, The Amazing Spider-Man and Daredevil. But now he’s moved on, devoting himself primarily to creator-owned comics with a reach beyond the direct market. The first sign of that is The Private Eye, the digital comic he created with celebrated writer Brian K. Vaughan about the price of privacy in a futuristic world.

Both Martin and Vaughan have talked with CBR about their project, so for this installment of “Conversing on Comics” I reached deeper into the artist’s work, looking for his influences and his choices. The interview, conducted in late April via Skype, pulls back the curtain on Martin, an ambitious but private professional who’s looking to entertain not just the ardent comic book fan but also more mainstream readers interested in fiction and fables.

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Conversing on Comics with Cully Hamner

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The past decade has been good one for Cully Hamner. His creator-owned miniseries Red has served as inspiration for two hit feature films, and he’s found himself in the upper echelon of DC Comics’ talent roster as a cover and interior artist, as well as a character designer for the publisher’s New 52. Now the Alabama-born artist, who recently turned 45, is working on an undisclosed “big” project for DC that will allow him to both draw and co-write, something he’s been wanting to do for years. While he has penned stories for anthologies and one-shots, this will mark his first time writing on a larger scale.

I’ve talked with Hamner for years by email and at conventions, discussing trends in comics, his own work and our shared interest in superhero costume design. After several months of back and forth, I finally caught up with him for this conversation.

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Conversing on Comics: Svetlana Chmakova

HEADER-TEMPLATE-Conversing-On-ComicsSvetlana Chmakova has sent demons to school, been on the run with witches and wizards, and braved the world of comics as a fan-turned-professional. If you asked her, she might argue the last one was the toughest of all.

The Russian-Canadian cartoonist made a name for herself as part of a wave of artists working on TOKYOPOP’s OEL Manga line. 2005′s Dramacon and the two follow-up volumes showed Chmakova delving into the world of comics and manga with a story inspired by attending comic conventions and interacting with cosplayers. Chmakova went on to be one of the star players hired for Hachette’s graphic novel imprint Yen Press, first creating her own series Nightschool and then adapting hit novelist James Patterson’s Witch & Wizard series. Chmakova’s work has been prodigious, with 10 graphic novels released in just over nine years, and now here in 2014 she’s beginning a new chapter with a new creator-owned series with Yen, webcomics and a line of video podcasts on drawing. ROBOT 6 caught up with Chmakova to find out about what’s on her plate, as well as what’s on her mind and in her future.

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Conversing on Comics with Kazu Kibuishi

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Kazu Kibuishi has found success in comics by charting his own path, one that took him from creating the Eisner-winning Copper to editing the acclaimed Flight anthologies to finding a home for his Amulet graphic novels at mainstream publisher Scholastic.

His work led him to be selected to create covers for the 15th anniversary re-release if J.K. Rowlings’ Harry Potter books. Kibuishi approached this prized assignment with reverence and deep knowledge for what Rowling and original illustrator Mary GrandPré did before, but infused the artwork with his own style to make the new editions stand out. And he took what he learned from that project back to his own books.

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Conversing on Comics with Chuck Dixon

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Chuck Dixon might be best known for his hard-charging stories of Batman, the Punisher and G.I. Joe, but he’s more than a work-for-hire writer  — even though he’s good at it. Dixon got his start in creator-owned comics with 1984′s Evangline at Comico (and later First), and now after three decades as primarily a hired gun, he’s returning to his roots with a renewed vigor and years of experience under his belt.

The co-creator of DC stalwarts like Bane and Birds of Prey tells ROBOT 6 his future looks to be predominately focused on creator-owned comics, and he has no less than three creator-owned projects in the works — including one with his former collaborator Graham Nolan. That’s in addition to his recent foray into prose military fiction; after the success of the SEAL Team Six novels with Dynamite Entertainment, Dixon has gone into business for himself with a new series titled Bad Times, featuring a group of scientists and Special Forces solders who are transported 100,000 years into the past. With his time on G.I. Joe coming to an end with April’s G.I. Joe: Special Missions, Dixon’s next tour of duty may end up being his greatest yet.

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Conversing on Comics with Dan Brereton

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Dan Brereton entered the industry in the late 1980s and, alongside Alex Ross and a select few others, ushered in what he playfully calls the Golden Age of Painted Comics, one in which not only covers but interior pages were fully painted. If we were to compare that era to classic Hollywood, Alex Ross would be Cary Grant while Brereton would be Vincent Price. And he wouldn’t have it any other way.

Brereton’s lush, horror-tinged art led him to quickly jump from the independents to major work at Marvel and DC, where he made a name for himself with series like The Psycho and Legends of the World’s Finest, earning him the Russ Manning Award. In 1997, he teamed with Howard Chaykin for a romping Elseworlds story titled Thrillkiller, which prompted a sequel, and then put him on his way to his own creations — the Nocturnals.

In the years since, he’s balanced between creator-owned and work-for-hire, both in the United States and in Europe. I reached out to Brereton to talk about the 20th anniversary of his creator-owned Nocturnals, as well as his dalliances with work at DC, Marvel and elsewhere, and what his plans are for 2014 and beyond. He fills us in on two exciting new creator-owned projects, as well as a return to Nocturnals and a story for DC’s digital-first comics.

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Conversing on Comics with Marko Djurdjević

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Marko Djurdjević arrived on the comics scene in 2007 from video games, quickly becoming one of the most in-demand cover artists and character designers. Marvel signed the German artist to an exclusive agreement despite his lack of comics experience, but over the next four years he created covers for virtually every major franchise and tapped to design and redesign characters like the Fantastic Four, Spider-Man, Lady Bullseye, Quasar and the rogue’s gallery for the 2011 event series Fear Itself.  But after four years producing three to five coversa month and interior work on a select basis, Djurdjević decided to take a break from comics and return to gaming.

Fast-forward three years, and Djurdjević is the founder of a highly sought-after creative services studio called SIXMOREVODKA, which provides character design, concept art, illustrations and more for high-end video games like Batman: Arkham Origins and Killzone as well as RPGs, movies and art books. With a staff of 11 working side by side with 11 other artists in their Berlin offices, SIXMOREVODKA is firmly established and thriving enough for Djurdjević to begin plotting a return to comics on his own terms, working on his own creations.

I spoke with Djurdjević by phone about his comics work, his decision to leave the exclusive deal he had with Marvel. Although Djurdjević remains tight-lipped about the exact nature of his creator-owned comics venture, this interview provides an inside look at an artist you may only know by his covers.

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Conversing on Comics with Ryan Stegman

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It’s been a good week for Ryan Stegman, one marked by the premiere of the highest-profile series of his entire career: Wolverine. The Michigan artist, who’s been working steadily for Marvel since 2011, has been primed to become one of comics’ breakout stars, only waiting for the right project, the right writer and the right positioning. Wolverine just may be it.

Stegman’s squat and square-jawed Wolverine shows an artist who pays attention to characters beyond just their most recent depictions. He wears his fan credentials with pride, citing influences as far-ranging as Katsuhiro Otomo, Bill Sienkiewicz and Joe Madureira, but chief among them is Todd McFarlane. Stegman has done much to establish his own trademark style, but his ability to comprehend and be inspired by McFarlane’s fluid linework has added new facets to a nuanced style.

For this edition of “Conversing on Comics,” I spoke with Stegman about Wolverine, his artistic influences both for Logan and in general, and the long road that brought him here. In the interview, conducted just after Christmas, Stegman was open about his enthusiasm for Wolverine as well as his long-term goals for himself and his career.

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Conversing on Comics with Sean Murphy

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Often when comic creators are asked about their dream job, most expect them to respond with a specific character they want to tackle, some fondly remembered superhero on which they hope to leave their mark. Of course, not all comic creators think that way.

Writer and artist Sean Murphy has made a name for himself working on almost everything but superheroes. Instead, he’s made readers take notice with the likes of Punk Rock Jesus and Joe the Barbarian. When he’s done work-for-hire, he’s mostly stayed clear of the usual suspects, with stints on former Vertigo stalwart Hellblazer and a spinoff book for Scott Snyder and Rafael Albuquerque’s American Vampire. His actual superhero output is few and far between, but well worth looking out for — from his Batman/Scarecrow: Year One miniseries to the delayed-but-finally released Teen Titans one-shot.

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Conversing on Comics with Declan Shalvey

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A great artist can make readers stand up at attention, while a fast artist can make editors’ lives a lot easier. Luckily for fans and publishers alike, Declan Shalvey is both.

Taking the artistic reins on Deadpool in August, Shalvey is in the middle of an epic upward-bound trajectory in comics, drawing books for Marvel and Dark Horse. His career began with a 28 Days Later comic for BOOM! Studios, but fans didn’t really take notice of his work until he began alternating arcs of Thunderbolts with Kev Walker.

Despite its frantic biweekly shipping schedule, Thunderbolts was an ideal showcase for Shalvey’s gritty, textured illustrations (with a bounce reminiscent of emotive newspaper cartoonists). After working on that title, and its successor Dark Avengers, for two years, the Irish artist was tapped to follow after Tony Moore on Venom. But stand back: Shalvey isn’t just a superhero artist. While tackling those comics for Marvel, he also illustrated graphic novel adaptations of Frankenstein and Sweeney Todd for European publishers, and arcs of Vertigo’s Northlanders and Dark Horse’s Conan the Barbarian.

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Conversing on Comics with Chris Roberson

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Chris Roberson has been thinking what comic writers are supposed to do in comics. While many creators follow the usual trajectory of creator-owned projects to Marvel or DC, the Portland, Oregon-based writer went from the Big Two and found his true calling, making his own comics and helping others to do the same.

A science fiction author, Roberson was ushered into comics as a colleague and co-writer of Fables creator Bill Willingham. However, Roberson quickly branched out, first with the Vertigo series iZombie, and then as the writer of Superman, putting him in the unenviable position of picking up the pieces after J. Michael Straczynski left midway through his much-heralded run. Although he turned in some great work in his short run on Superman/Batman, Roberson ultimately found DC not the kind of place he wanted to continue working.

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Conversing on Comics with Joe Casey

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To the average comics reader, Joe Casey is the writer behind idiosyncratic creator-owned books like Gødland and Sex and the stellar re-imaginings of corporate-owned superheroes like Wildcats, Superman and the X-Men. But to the pre-teen set, he’s the co-creator of one of the hit kid-friendly animated series Ben 10 and a co-writer of Ultimate Spider-Man and the upcoming Marvel’s Avengers Assemble. With two radically different profiles, the question becomes this: Which is the real Joe Casey? I’d argue it’s both, and more.

Casey got his start in the shifting sands that was Marvel in the late 1990s in the years, filling in on a Wolverine miniseries before quickly stepping in to take over Cable. Much in the same way that character moves back and forth in the time stream, Casey has hopped among titles, genres and companies.

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Conversing on Comics with Eric Stephenson

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“Early in life I had to choose between honest arrogance and hypocritical humility. I chose the former and have seen no reason to change.” — Frank Lloyd Wright

It’s a telling quote, both for Wright and for Eric Stephenson, who used it on the masthead of the personal blog he wrote from 2010 to 2012. The word arrogance may have its negative connotations, but when practiced in a measured way it exudes confidence and pride in your work. Wright had it. Steve Jobs had it. And Stephenson, as a nearly 20-year veteran of comics publishing, and the public face of Image Comics, has it.

And in recent years, Stephenson has a lot to be prideful about. Image has been experiencing its best years since its initial debut with The Walking Dead, Chew and Saga. It hosted an well-received expo last year, and has successfully wooed some of Marvel and DC’s top talent for a return to creator-owned work. Stephenson, the company’s publisher, also has finally been able to return to his neglected passion for writing with Nowhere Men, a collaboration with artist Nate Bellegarde.

Although best known for his work behind the scenes — he’ll mark his fifth year as publisher of Image in July — Stephenson has written comics for Rob Liefeld’s Maximum Press, Marvel and DC, not to mention his creator-owned titles.

In February we spoke to Nowhere Men artist Nate Bellegarde, and now we turn to Stephenson to discuss the series, and his past work, but also to delve into his publishing duties — specifically, headhunting talent, finding a place for Image in digital comics, and separating the company from the crowd.

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Conversing on Comics with Justin Gray

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Unpredictability. For some people that’s a negative trait, but in comics it can be advantageous.

Justin Gray is unpredictable, in a good way. While some writers fall into the trap of working within one genre or one flavor of story, Gray has quietly created one of the most diverse bibliographies in comics with his frequent collaborator Jimmy Palmiotti. He’s done superheroes for DC Comics and Marvel, including a celebrated run on Power Girl. He’s written a variety of creator-owned work, from the early 21 Down and The Resistance at DC/Wildstorm to more biting, adult fare like Random Acts of Violence and the recently released Sex & Violence. He’s also become an in-demand writer of comic-centric video games, working on DC’s Injustice: Gods Among Us, Mortal Kombat vs. The DC Universe and others.

Oh, yeah, and he and Palmiotti helped to prevent Jonah Hex from becoming a footnote in comics history.

While other writers like Grant Morrison and Brian Michael Bendis might soak up most of the spotlight, Gray is quietly able to jump from one project, genre or medium to the next.

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