Luke Cage History: From Hero for Hire to Hollywood
TV, Comic Books
Daniel Krall posted some typically amazing-looking design work for Doom Cannon at his Tumblr, and I’ve been racking my brain ever since trying to remember if it has ever been officially announced anywhere. We can tell it’s for Offset Comics, where he’s also working on Doublecross, because Ivan Brandon posted this in February, but it has yet to appear at their (already very juicy) list of ongoing projects.
Krall states that “it’s kind of a riff on teen robot pilot cartoons (Voltron, Evangelion, etc). Like most illustration types, I think character design is one of the best parts of the job.”
Very cool-looking work, and it kinda reminds me of how much I miss Sym-Bionic Titan, too.
Today sees the launch of The Cave, a new game from the mind of legendary designer/developer Ron Gilbert (Maniac Mansion/The Secret of Monkey Island/DeathSpank). As with many of Gilbert’s games, it mixes puzzle-solving and adventure gaming with a little platforming thrown in, along with his trademark arch humor (see the trailer at Doublefine’s website, showing off the game’s tone and dynamics). Much of the old-school adventure game flavor for the software comes courtesy a series of illustrations by Daniel Krall (Dark Horse’s House of Night, Offset Comics‘ Doublecross and Deathface), some of which he has been showcasing at his Tumblr.
Krall explains his participation in the game’s development (while very capably plugging it):
Illustrator Christina Ung manages to fit in just about everyone on the planet going at it Gangnam Style, including The Caped Crusader. Batman is, of course, no stranger to faddish dance crazes (also by Christina – The Unreliable Superhero). More below, including work by Ron Wimberly, Ben Caldwell, Daniel Krall, Ashley Wood and many other talented human beings. Continue Reading »
After quietly announcing Offset Comics in July, Viking and NYC Mech writer Ivan Brandon further introduced the project at New York Comic Con, describing it to The Associated Press as a “giant, amorphous experiment” that approaches storytelling from a “100 percent creative declination.” That doesn’t exactly clear up the mystery, does it?
“I’m calling Offset a lab,” he tells Comics Alliance. “And what that means to me, anyway, is that it’s a series of experiments intended to try completely new routes in terms of story and in terms of who’s entertained by it. Comics has been for all of my life and most of its life defined by some very specific logistical parameters: pages are 6.875 inches by 10.437 inches based on bulk paper costs. Margins and trims are determined by the potential for printer error. Comics are expressed in eight-page increments, and so on. Offset is among other things an attempt to discard logistical motivation and be 100% creatively motivated. Not worrying what markets will support a thing or what demographic it speaks to or how economical anything is. The first experiment people will see from us is, obviously, a form of comics.”
The first three Offset projects are Brandon and Eric Canete’s Destroyer, exploring what happens after the end of the world, Daniel Krall’s Doublecross, about a man who held the shadows at bay until the shadows made him a better offer, and Brandon, Chuck BB and Ryan Browne’s Deathface, an homage to 1980s action heroes.
Plenty more art from Clowes, Yuko Shimizu, Daniel Krall, Nick Abadzis and Duncan Fegredo after the break. Continue Reading »
From his winning entry in Project: Rooftop‘s Iron Man contest awhile back to his designs for a kid-oriented Lois Lane, Girl Reporter series, Daniel Krall has shown he’s not short on talent or ideas. He got his start in comics with the 2002 Oni series One Plus One, but since then has tended to only do pin-ups while he concentrates on his magazine illustration work to pay the bills.
Be that as it may, Krall continues to impress with his comic-stylized work and his brief forays back into comics, such as in a story for 2008’s Comic Book Tattoo and this year’s Madman: All-New Giant-Size Super Ginchy Special. And now you can see his work all in one place… his redesigned website!
Here are three pages from a comic he did for Image called Speed Trials if you’re still not convinced:
Cartoonist Dean Trippe (Butterfly) was working with DC editor Chris Cerasi for a number of months on a new series reportedly to be part of DC’s kids line. Going under the title Lois Lane, Girl Reporter, Trippe’s proposal outlined a series of young-adult novels co-written with John Campbell and illustrated by Daniel Krall. The premise, as taken directly from the proposal to DC, was:
Lois Lane, Girl Reporter follows the adventures of young Lois Lane. At eleven years old, Lois has discovered her calling: investigative journalism. She sets out to right wrongs and help out her friends. This series explores Lois’s character, reveals her surprising early influence on the future Man of Steel, and introduces fun new elements into this enduring character’s back story.
In each book, Lois will tackle a problem or mystery affecting the members of the community she finds herself in as she travels around the country. The investigations in this series will not be mystical or supernatural (though some characters may suspect such sources), but real world problems that Lois works to set right.
After months years of delay, Trippe reports that “it doesn’t look like the current leadership of DC is remotely interested in this kinda thing” and has posted it online for posterity. Trippe is currently working on a new OGN with J. Torres called Power Lunch for Oni Press, and still hopes to get a chance on one of DC or Marvel’s superheroes in the near future.