Major "Justice League" #50 Revelations, Changes Lead Into "DC Universe: Rebirth"
With less than two weeks until the second-season premiere of Young Justice, Little Orbit and Warner Bros. Interactive Entertainment have announced a video game based on the Cartoon Network series.
Arriving in early 2013 for PlayStation 3 and Xbox 360, Young Justice: Legacy is set between seasons 1 and 2 of the animated series, with an original storyline by show producers Greg Weisman and Brandon Vietti.
Inspired by the DC Comics series of the same name, Young Justice premiered in November 2010, with teen heroes Robin, Aqualad, Kid Flash, Superboy, Miss Martian and Artemis serving as the covert-operations team of the Justice League while also honing their skills under the watchful eyes of their mentors. DC launched a new Young Justice comic series last year based on the cartoon.
DC Comics has announced it will publish the long-hoped-for collection of its 1980s fantasy property Amethyst, Princess of Gemworld in September — no doubt thanks to the character’s inclusion in Cartoon Network’s upcoming DC Nation programming block.
Created by Dan Mishkin, Gary Cohn and Ernie Colón, Amethyst debuted in 1983, at a time when DC boasted such fantasy series as Warlord, Arion, Lord of Atlantis, and Arok, Son of Thunder. The initial limited series, subsequent short-lived ongoing and later one-shot and miniseries centered on Amy Winston, a teenager who discovers she’s actually the orphaned princess of Gemworld, a magical realm ruled by the evil Dark Opal. In short, it’s the perfect setup for a children’s fantasy story (although the later issues took on a darker tone than the original miniseries).
The 648-page Showcase Presents: Amethyst, Princess of Gemworld, Vol. 1, collects the character’s first appearance in 1983’s Legion of Super-Heroes #298, the original Amethyst, Princess of Gemworld 12-issue limited series, the subsequent Amethyst Annual #1, the one-shot with Superman in DC Comics Presents #63 and the first 11 issues of the 16-issue ongoing titled simply Amethyst. That leaves the last four issues of the ongoing, the 1986 Amethyst Special and the final four-issue miniseries for another (thin) volume.
Check out the solicitation information below:
“I had no idea it [Amethyst] was being animated. You know, when you create something, it isn’t unreasonable to imagine it belongs to you. That whoever is in charge in the corporate structure, they’ll want to consult you as to where your character is headed. Not DC Comics. Maybe not any corporation. Maybe we could have been better business people, better negotiators. Amethyst has been through a wringer, twisted by lesser lights than the guys who created her — Dan Mishkin, Gary Cohn and — if you’ll permit me — me.”