Doug Mahnke Archives - Robot 6 @ Comic Book Resources
Following DC Comics’ solicitations over the past few months has been fairly intriguing. The company’s West Coast move in early 2015 looms over all its actions, and makes it hard to gauge whether a new series or new creative team is a long-term commitment or a brief burst of experimentation. Moreover, that makes it tempting to say that anything you don’t like — or, for that matter, anything you do like — might be gone by April.
Oh, well. A little paranoia can’t hurt, but we’re not here to talk about that. Open a window to the November solicits and read along!
November brings new creative teams for Wonder Woman (the Finches and Richard Friend), Superman/Wonder Woman (Peter Tomasi and Doug Mahnke) and Supergirl (Mike Johnson, Kate Perkins and Emanuela Lupacchino). I’m still in wait-and-see mode on the Finches. However, after several years of reading Tomasi and Mahnke’s work, I feel like I know what’s coming from them. S/WW should look great, as Mahnke is no stranger to either Superman or Wonder Woman, having drawn JLA and various issues of the New 52 Justice League. I suppose I’m cautiously optimistic about Tomasi, because this is the sort of book that plays to his strengths. He’s good at reconciling and unifying different perspectives on characters, and that’s pretty much what S/WW has always had to overcome. Ironically, it’ll probably be less of a concern in the absence of Azzarello and Chiang, but I suspect Tomasi will keep those elements around.
This week DC Comics released four more annuals, three of which are set in the past and one of which is a big, bridging chapter in an ongoing plot line. All are penned by the regular writers of their series, and are $4.99 for 38 pages. What else do you need to know?
Oh, who made them, what they’re about and whether they’re any good? Oh, sure, I can tell you that …
Batwoman Vol. 3: World’s Finest (DC Comics): It’s difficult to talk about this comic without also discussing the announced departure of its creative team which, like several others that have worked on DC’s New 52, left amid quite public complaints of editorial interference.
As an auteur-driven book starring a relatively new character that’s barely been drawn by anyone other than artist and co-writer J.H. Williams III, the whole affair strikes me as strange, as Williams seems to be at least as big a factor in the book’s continued existence as the word “Bat” in its title. And it’s stranger still he and co-writer W. Haden Blackman are only now reaching the breaking point, as from a reader’s perspective, DC appeared to have pretty much left them alone to do their own thing; like Grant Morrison’s Batman Incorporated and the Geoff Johns-written portions of Green Lantern, this book seems set in its own universe and is sort of impossible to integrate into the New 52 if one thinks about it for too long (with “too long” being “about 45 seconds”).
Regularly cited as one of the best of DC’s current crop of comics, Batwoman is definitely the company’s best-looking, and most intricately, even baroquely designed and illustrated. As for the word half of the story equation, I found Batwoman — and this volume in particular — to be extremely strange, even weird, more than I found it to be good.
The first part of “Trinity War” (in last week’s Justice League #22) relied rather significantly on the changes the New 52 relaunch facilitated: Superman, Wonder Woman, and Billy Batson/Shazam (hereinafter “Billy/Shazam,” or maybe just “Captain Marvel”) each acted in ways incompatible with long relationships.
In the old days, Superman and Wonder Woman would have been close friends, Superman and Captain Marvel would have had a unique (almost mentor-protegé) relationship, and Wonder Woman and Captain Marvel would at least have had some Greek mythology in common. However, the main conflicts of “TW” Part 1 depended on Wonder Woman being more of a warrior than an ambassador, Superman trusting her hostility, and Billy/Shazam not knowing either of them that well. As such, it appeared to exemplify the freedom a relaunch confers, specifically to ignore the restrictions of previous developments to put these characters quickly on opposing sides.
In other words, one might reasonably have seen Part 1 as a) realizing the New 52 allowed for a particular Shocking Event and b) working backward to create the conditions that would lead to said Event. “Because we can do this, how do we do it?”
Hello everyone, Happy Memorial Day weekend to America, and welcome one and all to What Are You Reading? This week we are joined by special guests Brandon Montclare and Amy Reeder, the creative team behind Halloween Eve and the upcoming Rocket Girl. I spoke to them earlier this month about Rocket Girl, which surpassed its Kickstarter goal but you still have some time to get in on the action and rewards.
To see what Brandon, Amy and the Robot 6 crew have been reading, click below.
Who’s your Green Lantern writer?
If you started reading the series in the ‘60s, odds are it was John Broome. He didn’t write every Green Lantern story of Hal Jordan’s first decade, but he was there for the character’s introduction (in September-October 1959’s Showcase #22), and he lasted until March 1970’s Green Lantern #75.
If you joined the Corps in the the ‘70s, your Green Lantern writer was Denny O’Neil, who had already written a few GL stories before getting the regular gig with the landmark Issue 76. He guided the feature through some rocky patches — including the book’s cancellation, its time as a backup feature in The Flash and its 1976 relaunch — before finally taking a bow with June 1980’s Issue 129.
The ‘80s saw a parade of writers, including Marv Wolfman, Mike Barr, Len Wein and Steve Englehart (and in GL’s time as an Action Comics Weekly feature, Jim Owsley/Christopher Priest and Peter David). Each made his own contribution, be it Hal’s exile from Earth, John Stewart’s star turn, the Guardians’ sabbatical, or the enigmatic Lord Malvolio. The early ‘90s belonged to the neo-Silver Age stylings of Gerard Jones, and the balance of the decade was all Ron Marz and Kyle Rayner. Starting in 2000, Judd Winick took on Kyle for three years, then Ben Raab wrote a few issues, and Marz came back for one last crack at his creation.
And since then, it’s been all Geoff Johns.
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More than three months after teasing that he and his Green Lantern collaborator would reteam on “a new project later this year,” this morning Geoff Johns made it official: Artist Doug Mahnke will join him on Justice League of America.
The announcement arrives in a farewell message from the writer in today’s Green Lantern #20, which marks the end of a nine-year run that began with 2004’s Green Lantern: Rebirth. After praising artists Ethan Van Sciver, Ivan Reis and Joe Prado, Johns continues, “And Doug Mahnke … he’s the current superstar I work with every month on Green Lantern and have for years now. Doug, you’re one of the most amazing and unique artists in the business. Your power, grit and sense of wonder can be seen at its very best in Green Lantern #20. I’m fortunate to continue working with Doug as we head over to Justice League of America.”
Lately I’ve been pretty complimentary of Geoff Johns and Doug Mahnke’s work on Green Lantern. Honestly, this is something of a shock. It’s not that I don’t like Johns, Mahnke, or GL — far from it — but the book has sneaked up on me, going from a nice habit to a must-read, and the new Lantern has a lot to do with it.
Green Lantern Simon Baz debuted in September’s Issue 0 as an Arab-American caught up in various schemes, who of course demonstrated the ability to overcome great fear. He wears a ring containing messages from the dead-ish Hal Jordan and Sinestro, but he carries a gun in case the ring fails him; the first fellow Lantern he encounters is B’dg, the extraterrestrial squirrel. Simon endures it all with courage and spirit, and in short order he’s kicked GL into another gear.
Simon’s introductory arc concludes this week — sort of, SPOILERS FOLLOW — with Green Lantern Corps Annual #1, the final installment of “Rise of the Third Army.” However, this just paves the way for “Wrath of the First Lantern,” which goes for the next couple of months. After that, April’s Lantern titles may not be part of an overarching story — at least, not one with a “_____ of the [Numbered] _____” title — but these plot threads apparently won’t be resolved before then, either.
Hello and welcome to What Are You Reading?, where the Robot 6 crew shares their picks for the Royal Rumble … I mean, talks about what comics we’ve read recently. Today our special guest is Landry Walker, writer of Danger Club, Supergirl: Cosmic Adventures in the Eighth Grade, Batman: The Brave and the Bold, Little Gloomy, Tron and more.
To smell what Landry and the Robot 6 crew are cookin’, click below.
Hello and welcome to another edition of What Are You Reading?, where each week we talk about comics and other stuff we’ve been checking out lately. Today we welcome special guest Joshua Williamson, writer of Masks and Mobsters, Captain Midnight (which has been running in Dark Horse Presents), Uncharted, Voodoo and much more.
To see what Joshua and the Robot 6 crew have been reading, click below …
Happy Veterans Day and welcome to What Are You Reading?, our weekly look at the comics, books and other things we’ve been perusing of late. Today our special guest is Brady Sullivan, the writer of Death Springs, a free weekly webcomic with artist JC Grande (Image’s Johnny Monster). He also has several print projects currently out or hitting the shelves soon, including the recently released action/satire Revolution Aisle 9.
To see what Brady and the Robot 6 crew have been reading, click below …
Happy Mother’s Day and welcome to another edition of What Are You Reading? Today our special guest is Ryan Ferrier, who I spoke to a couple of weeks ago about his comic Tiger Lawyer and recently kicked off an Indie GoGo project to fund the second issue.
To see what Ryan and the Robot 6 crew have been reading, click below.
Hello and welcome to What Are You Reading?, our weekly look at what the Robot 6 crew have been checking out recently. To see for yourself, click below …
“Should Batman kill the Joker?” is a perennial favorite among superhero fan conversation topics, always leading to a variety of different answers. A Golden Age appearance aside, Batman’s bosses at DC Comics have always answered the question the same way, however: Hell no.
Part of the reason for that is practical. You don’t kill off a popular, money-making character (well, you can now and then if it will make more money, but then you have to bring the character back to life somehow). Part of it is smart franchise management. If Batman kills off his enemies, then he runs out of guys to fight awfully quickly. There’s a reason Spider-Man has such a big and colorful rogue’s gallery to fill movies, cartoon and toy lines with, while The Punisher doesn’t. But a big part of it has to do with Batman’s characterization. Maybe it doesn’t make sense to not kill a mass-murderer you find yourself in deadly combat with on a bi-monthly basis, and sure, it makes even less sense to go out of your way to save the life of said mass-murderer as Batman regularly does for The Joker and his other foes, but then, dressing up as a bat to fight crime doesn’t make much sense either—Batman’s weird, and that’s what makes him so appealing. Of course his moral code is weird too.
The red, un-crossable line Batman has drawn between beating someone within an inch of their life and actually killing them is one shared by most superheroes. The hero pushed to the limit finally getting the villain at their mercy at the climax and forced to decide whether or not to end the villain’s life of evil once and for all is a staple of super-comics.
And it hasn’t changed all that much in the years since, say, “The Trial of The Flash.” Particularly in the DC Universe (The Marvel heroes embraced killing foes en masse during 2008’s Secret Invasion, in which they went to war with the alien Skrulls).
Following yesterday’s Twitter-thon of artwork from DC’s “New 52″ titles, several more tweets featuring various pages from various books hit today — including another puzzle by David Macho that revealed the above Grifter art by CAFU.
Follow the hash tag #52splash for more, or check out additional pieces after the jump.