To see what Daniel and the Robot 6 crew have been reading, click below.
Rather than try to write a summary of my HeroesCon 2011 experience, I have opted this year to share as many photos as possible. My camera was out-of-commission yesterday so all photos were taken during the second day of the show (Saturday).
AdHouse Books announced on their blog yesterday that Duncan the Wonder Dog, by Adam Hines, has won the Lynd Ward Graphic Novel Prize. This is the first year for the prize, which is sponsored by the Penn State University Libraries and administered by the Pennsylvania Center for the Book, which is affiliated with the Center for the Book at the Library of Congress. The judges award the prize, which consists of $2,500 and a copy of the Library of America’s two-volume set of Lynd Ward’s graphic novels, to the best U.S. or Canadian graphic novel published in the previous calendar year by a living author.
Duncan sold out in print back in January, and AdHouse has published it as a digital graphic novel while waiting for the new books to arrive. Hines has also posted Show One at his blog, although he mentions plans to take it down this month when the print edition becomes available again.
Fantagraphics notes on their blog that Drew Weing’s Set to Sea is a runner-up for the prize. The Center for the Book people haven’t sent out an official announcement yet, but the internet runs faster than the printing press. On that note, it’s interesting that both these book awards went to graphic novels that have significant digital releases—and in fact, are both available in their entirety online. It seems like the opposite of Ward’s handmade, low-tech ethos, but really it isn’t—handmade by their creators with minimal editorial interference, webcomics really are the new woodcuts.
(Via The Beat.)
Drew Weing has finished his nautical adventure Set to Sea, bringing the story neatly back around in a circle. Told in a series of beautifully drawn single panels, Weing’s comic is the story of a sea-loving poet who gets shanghaied and learns the real thing is rougher and yet more beautiful than he had imagined. Fantagraphics has published a lovely print volume, and Weing is selling the original panels as well. Each of these panels is a self-contained image in a nice size and format for framing, and Weing has a fine hand with the pen, so at $145 each, they are an extraordinary bargain. So go, read, and browse!
Joey Weiser is giving readers a variety of choices in order to read his latest work. In catching up on Weiser’s work, you currently have three choices: Cavemen in Space (distributed by AdHouse [PDF preview here]), Mermin (his mini-comic series with two issues released so far about an adorable fish-boy); or Monster Isle (his weekly webcomic, which he told me, was “inspired by Japanese Kaiju monsters, and it’s a lot of fun to make”). The bulk of our interview focuses upon Cavemen in Space (“A caveman named Washington and his prehistoric tribe have been torn from their era and placed aboard ‘The Wheel,’ a futuristic space laboratory…”)–but we also touch briefly upon the initial response to Mermin. My thanks to Weiser for taking the time to discuss his work.
Tim O’Shea: The main appeal to Cavemen in Space (for me) is that many of the Cavemen–transported to a future time, become accustomed to the new world/dynamics to varying degrees. Had you always intended to have that juxtaposition–or was that a nuance to the characters that evolved as the story developed? I was really pleased with the character arcs for Madison and Jefferson.
Joey Weiser: In this case, I came up with the characters first, and the story just formed around them. I wanted to work with a large cast and give them all stories that intertwined. The goofy concept of Cavemen in Space is obviously playing with opposites, so that was a core part of the characters and from that I realized how they would interact with each other and what developments I would want them to have by the end of the book.