Conventions | Kandrix Foong, founder of Calgary Comic and Entertainment Expo, cautions latecomers that all 56,000 tickets for this weekend’s event are sold out. “We tell everybody now: ‘There are no on-site ticket sales,’” he said. “So they say: ‘OK, I’ll just try my luck when I get there.’ ‘No, no, no, you don’t understand. There are no on-site ticket sales. The end. If you show up you will be turned away. Sorry, but that’s the way it’s going to be.’” [Calgary Herald]
Conventions | Wizard World has released its annual report for 2012, and while its convention business was way up, from $3.8 million to $6.7 million, the company still finished the year with a net loss of $1 million. [The Beat]
Going to PAX East in Boston over the weekend was like going to a comic convention on another planet.
The gestalt was the same — the exhibit floor, the booths, the cosplayers, the panels — but everything was a little off. The crowd was bigger and younger. Huge screens advertised properties I knew by name only. A lot of the attendees were glued to consoles or computer screens, playing games; one side of the convention center was split into a massive tabletop gaming area and an even bigger PC gaming section. The part that really came closest to a comic con was the indie area on the exhibit floor, where developers were hand-selling their games the way indie creators promote their graphic novels.
Legal | Forbes profiles Michael Wolk, a lawyer who’s organized the financial backing for Stan Lee Media’s prolonged, and so far unsuccessful, multibillion-dollar lawsuits against Marvel and Disney over the rights to the characters co-created by Stan Lee. Wolk’s primary investor is Elliott Management, one the nation’s largest hedge funds. SLM, which is no longer affiliated with its co-founder and namesake, asserts Lee didn’t properly assign ownership of the works to Marvel, and that Disney didn’t file its Marvel agreement with the U.S. Copyright Office. “We are in the right here,” says Wolk, who’s not actually a Stan Lee Media shareholder. “No court has ever addressed or ever decided who is the owner of the characters — all of the prior litigation got dismissed for reasons that have nothing to do with who owns the characters.” [Forbes.com, via The Beat]
Publishing | Don MacPherson rails against the current numbering and renumbering practices by Marvel and DC Comics: “I realize other publishers have adopted irregular numbering schemes as well, but DC and Marvel are the ones driving things in that direction. Constant relaunches with new first issues, renumbering those relaunches to exploit a big-number milestone such as a 500th issue, half issues, zero issues, issues with decimal points, Greek letters … it’s exhausting and irritating, and I’m certain it’s frustrating for people preparing price guides and collection databases. Next I’m guessing there will be a series numbered in an alien math rooted in a fictional Kryptonian base-14 numerical system.” [Eye on Comics]
Digital comics | David Brothers articulates what the problem is with DRM: “What I realized is that DRM has a lot of benefits for the publisher, but next to none for the consumer. Blizzard can track exactly who plays Diablo III and when, which is valuable for gathering demographic data, off the top of my head. ComiXology can tell publishers exactly what contexts their comics will appear in and on what devices. DRM is about control, basically, rather than being a value-add. It’s a limiting service, rather than one focused on expansion, and the people most affected by it are consumers who actually want to consume this stuff.” And it does nothing to stop piracy, either. [4thletter!]
In 2005, when manga was the Next Big Thing, a lot of things got called manga that weren’t. But those days are long gone, so it was surprising when this popped up: The Official Firefall Manga, a comics tie-in to the online multiplayer FPS game. The comic looks decent enough, but why call it manga?
It doesn’t appear to be Japanese — the comic is by sci-fi novelist Orson Scott Card and his daughter Emily Janice Card and produced by the Canadian publisher Udon. No artist is credited, but this whole thing looks mighty North American to me.
Nor is the comic in “manga style” — OK, OK, we all know there is no single manga style, but non-Japanese comics that are labeled “manga” usually do hew to a certain set of conventions that includes big eyes, speed lines and sweatdrops. That’s not how this comic is drawn, and furthermore, it’s in color, which manga seldom is. Admittedly, there is one manga flourish in the page above: The three panels on the right that call out little details of the scene. But that isn’t uniquely Japanese; I have seen it in plenty of other comics.
So it’s hard to see what the marketing advantage was to calling this thing manga. The natural audience is people who play the game, or who play similar games, and for them, the draw is going to be the game tie-in, not the word “manga.” It’s a nice little comic but it probably won’t make much sense to anyone else. And anyone who finds it on a Google search for “manga” is going to be sorely disappointed. Just call it what it is — a comic.
One of the pleasanter surprises of C2E2 was meeting Daniel Merlin Goodbrey, the creator of one of my favorite webcomics, All Knowledge Is Strange. Goodbrey is a past winner of the Isotope Mini-Comic Award, and he was at C2E2 to promote First Comics’ print edition of his Necessary Monsters (co-created with Sean Azzopardi). But he had something else to show me: A Duck Has an Adventure, his Android game, which uses comics elements in a choose-your-own-adventure type of format.
The game unfolds as a series of panels, and occasionally the reader is given a choice–go to college? date the girl? It’s a bit like the Game of Life reduced to its iconic form (and with a significant infusion of wit–Goodbrey is a very funny guy, in that dry, British sort of way).
“I tried to simplify the language of comics so you consume each panel really quickly,” Goodbrey said, and indeed, he does strip the images down to their basic components. The story gets more complex as you go, though, and eventually [SPOILER!] the duck meets an alternate version of itself and the two have to decide whether to work together or fight. “The more you play, the more it becomes like a puzzle experience—you figure out how to get more parts of the story to unlock,” Goodbrey said.
Although Goodbrey allows the reader to collect achievements and hats, there isn’t a lot of shooting or other skill involved; A Duck Has an Adventure reminded me of a digital version of Jason Shiga’s Meanwhile. It’s a good example of one of the many new directions digital comics can go in, with a single story having multiple branches. While the duck will set you back 99 cents, Goodbrey has another comic with a similar structure, Jack’s Abstraction, that is available for free.
In addition to writing the standout comics Skullkickers and Makeshift Miracle, Jim Zubkavich is an avid gamer and an editor at UDON Entertainment, which publishes comics and graphic novels based on games. So it’s only natural that he would be involved in Shifty Look, a new project from Bandai Namco Games, the creator of classic games like Pac-Man and, more recently, the Naruto Shippuden game. Jim will be one of a number of creators who will be turning classic characters into webcomics… But let’s let him tell us about it.
Robot 6: Can you explain what Shifty Look is all about?
Jim: Shifty Look is an experimental new website put together by video game/media giant Namco-Bandai. They have dozens and dozens of intellectual properties in their vaults and a lot of that material hasn’t been utilized in many years.
Rob Pereyda and some of his colleagues at Namco had this brilliant idea to use a bit of seed money and see if they could refresh/reinvigorate old content in a way that wouldn’t cost a ton but could also have impact. They struck upon the concept of webcomics and brought the UDON studio on board.
We went through lists of old IPs and did a bunch of research. Some of these titles were never released in North America, some hadn’t been used at all since the 80’s… but it’s a whole new world now. Properties that might have seemed “too Japanese” back then are a perfect fit for the modern manga-reading North American audience. Other games had a visual hook we could turn into something new or even just a title that sounded like it had potential.
Saturday at the New York Comic Con brought news for the Avengers, Superman, Legendary Comics and … Disney’s Prep & Landing? Here’s a round-up of announcements from the show today.
• With a big, blockbuster Avengers movie scheduled for next May, Marvel announced a new ongoing series, Avengers Assemble, by writer Brian Michael Bendis and artist Mark Bagley. The book will launch next March and will feature most of the Avengers featured in the movie — Iron Man, Captain America, Black Widow, Hawkeye and the Hulk. The first arc will feature the villainous group the Zodiac.
• Marvel also announced that writer Rick Remender and artist Gabriel Hardman will take over Secret Avengers with issue #21.1, adding new members and pitting them against a new Masters of Evil.
• At the Cup O’ Joe panel today, Marvel also announced a Disney/Marvel crossover — Prep & Landing: Mansion: Impossible. It features the elves from the Disney television special who prepare homes for the arrival of Santa Claus every Christmas eve — only this time they’re trying to break into Avengers Mansion to get it ready for Santa. Written by director Kevin Deters and drawn by story artist Joe Mateo, the story will run in the back of the Marvel Adventures books as well as Avengers #19 in November.
Jim Zubkavich is a busy guy these days. The Skullkickers writer has just relaunched his webcomic Makeshift Miracle with a new storyline and a new artist, and last week he announced a project with a very different tone: A comic based on the soon-to-be-released Mafia Wars 2 game, illustrated by Omar Dogan.
Mafia Wars 2 is a Facebook game, and here’s the rub: To read the comic you have to not only “Like” Mafia Wars 2 on Facebook but also allow MW2 to have access to your profile. Which, if you’re already involved with the game, shouldn’t be a problem, but it still skeeves me out a bit. So I didn’t take that last step.
Game comics are not usually my thing, but I enjoyed Zubkavich and Dogan’s previous collaboration, Street Fighter Legends: Ibuki, and I’d like to check this one out. I get the logic that the way to promote a Facebook game is on Facebook, but making the game accessible only from the app greatly reduces its effectiveness as a way to bring new people in. Still, if you’re already there, it’s probably worth checking out. As for me, I’m just going to check out the newest page of Makeshift Miracle, because even without Facebook apps, there’s plenty of Zub to go around.
It’s been a big week for the trading-card game Magic: The Gathering. Let’s recap:
On Monday, Gizmodo intern Alyssa Bereznak briefly took the crown as most despised person on Twitter when she revealed that she was matched up with Jon Finkel on a computer date and rejected him once she learned that he was a former M:TG world champion. This got Bereznak a ton of hate Tweets and Finkel a lot of sympathy on geek and mainstream blogs.
On Wednesday, Dark Horse released The Last Dragon, a truly gorgeous fairy tale-style fantasy illustrated by M:TG artist Rebecca Guay.
And Thursday, IDW Publishing announced it’s teaming up with Hasbro to launch a Magic: The Gathering comic book. It’s not the first M:TG comic (here’s a list), but it is the first in more than 10 years. The series launches with a four-issue miniseries about “a unique, new Planeswalker, a powerful mage with the ability to travel between worlds in the Magic Multiverse,” which of course allows for lots of flexibility when it comes to stories. Game designer Matt Forbeck is writing the comic, and Martín Cóccolo will handle the art. The comic will be available digitally as well as in print, and it will be collected into graphic novels. And naturally —y ou know they had to do this — it comes with “exclusive, playable, alternate-art cards for the MAGIC: THE GATHERING TCG,” in “select issues” of the comic.
Just … if you read it, be sure to mention that in your computer dating profile, or you might be accused of being a stealth geek. On the other hand, that apparently isn’t all bad.
Jerry Holkins and Mike Krahulik, creators of Penny Arcade, and PvP creator Scott Kurtz have begun collaborating on a webcomic even more off-mainstream than the ones they are working on now. Those comics were just about gamers, but The Trenches, which debuted last week and updates on Tuesdays and Thursdays, is a comic about a game tester. To sweeten the deal for the target audience, the blog will feature true-life adventures sent in by readers who are game testers themselves. It seems like narrowcasting, but the humor in the opening episodes seems to be fairly broad, so maybe it won’t be as tech-y as it first sounds.
Following on the success of its Pocket God comic, which was one of the top book apps of 2010, Ape Entertainment is doing another digital comic based on an iOS game: Cut the Rope. Like Pocket God, Cut the Rope will be a standalone app (although Pocket God is also available through iVerse’s Comics+ reader). No talent was announced, but the art here and in the slightly longer preview at Mashable looks more than competent.
Forget trailers or Twitter accounts for fictional characters or MySpace pages. The next great trend in comics promotion just may be board games. Okay, maybe not. But you have to admit, this board game for Jane Yolen and Mike Cavallaro’s new graphic novel Foiled is pretty neat. (Michael May reviewed Foiled for Robot 6 earlier this week.)
On the First Second Books blog, Marketing Coordinator Gina Gagliano writes that the game has been described at the imprint’s offices as “Candy Land, but evil.” (For a truly evil children’s board game, see Uncle Wiggily. Terrifying.)
Gagliano notes that the game, which is based on the plot of Foiled, has been sent to booksellers “far and wide.” There’s even talk that Bergen Street Comics in Brooklyn may organize a game-playing session as part of its Free Comic Book Day activities. However, you don’t have to wait: You can download a printable version of the game from the Macmillan website.
This is either one of the best or worst licensing ideas I’ve ever seen. I’m tempted to go for the latter. Apparently this is not a hoax, dream or imaginary story, but an actual gambling game you can play at various Vegas casinos. How do you play it?
The Wild symbol of the game is the Hellboy logo, which substitutes for all other symbols except for the Scatter and all Wild wins are doubled. The Scatter symbol is none other than Hellboy’s red, boulderous Right Hand of Doom which pays any across the pay-lines. When the Right Hand of Doom thunders 3, 4 or 5 symbols across all the reels, the “Underworld” multi-level bonus game is triggered. Follow Hellboy as he travels down into the cavernous depths of Hades as he searches for his missing team members, traversing the four levels of the Underworld to reach the Chamber of Fire and retrieve the hidden, holy Relic of Power –kicking some serious monster-butt all the way!
Well that made no sense at all. I wonder if a BPRD game is in the works as well. (link and image via)