Gary Whitta Archives | Robot 6 | The Comics Culture Blog

SDCC ’12 | Watch the trailer for Whitta and Robertson’s Oliver

Among jam-packed slate of books announced by Image Comics over the weekend at Comic-Con International was Oliver, a four-issue miniseries by Gary Whitta and Darick Robertson. Loosely based on the Charles Dickens novel, Oliver is set in a future where the government created an army of clones to fight a war that’s since ended. Now considered second-class citizens, the clones live in their own sectors, separate from humans — that is, until a human/clone Hybrid named Oliver sets out on a journey of self-discovery.

“Oliver’s story, like the original Dickens tale it’s loosely based on, is meant to touch on a variety of social and political themes,” Whitta told Comic Book Resources. “If anything the science-fiction spin allows us to really drive some of those themes home even further — and certainly the way that our military veterans are often forgotten about and not given the treatment they deserve is one of those themes that we were able to amplify through the unique plight of the cloned warriors in Oliver.”

Along with the Comic-Con announcement, Image has released a trailer for the miniseries, which you can watch below. Oliver debuts next year.

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First gameplay trailer arrives for Telltale’s The Walking Dead

On the heels of Friday’s eerie teaser for Telltale’s The Walking Dead episodic video game arrives a new trailer that provides a first glimpse of gameplay — and a better look at the character designs, based on the work on series artist Charlie Adlard. Stick around after the trailer to watch story consultant Gary Whitta discuss his role and emphasize that the game is based on the comic by Robert Kirkman, Tony Moore and Adlard, and not based on the hit AMC television series.

“What we’re doing with the game version is starting completely fresh — the same universe, the same time and place, y’know, it’s in and around Atlanta at the time of the zombie apocalypse, but there’s no Rick Grimes, none of the major characters are in the game in a major way,” Whitta says. “Because how many times can you really keep telling the same story about that one set of characters? […] So that’s the fun thing, that we didn’t just want to go back and do Rick’s story over again, so we’ve created a completely new set of characters who are — it’s a similar kind of group, it’s a disparate group, and they’re often as much as threat to themselves as the undead are, and there’s all the kind of interpersonal drama that plays out.”

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