George Gladir Archives - Robot 6 @ Comic Book Resources
A 2007 recipient of the Bill Finger Award for Excellence in Comic Book Writing, Gladir began working for Archie in 1959, initially penning one-page gags for Archie’s Joke Book before moving on to other titles, including Archie’s Pal Jughead, Archie’s Girls Betty and Veronica and Archie’s Madhouse. It was in that last title, in 1962, that he and DeCarlo introduced Sabrina, the well-meaning witch who became a sensation, inspiring two animated series, a television movie and a live-action sitcom.
“I think we both envisioned it as a one-shot and were surprised when fans asked for more,” Gladir recalled in a 2007 interview. “We continued to do Sabrina stories off and on in Mad House until 1969 when we were flabbergasted to hear it was to become an animated [TV series].”
Welcome to Food or Comics?, where every week we talk about what comics we’d buy at our local comic shop based on certain spending limits — $15 and $30 — as well as what we’d get if we had extra money or a gift card to spend on a splurge item.
It’s a week of familiar faces for me this time around. If I had $15, it’d go on Action Comics #8 (DC, $3.99), which completes Grant Morrison’s first story arc on the title — even though we’ve already had the second one; thanks, fill-ins! — as well as Supreme #63 (Image, $2.99), with Erik Larsen illustrating the final Alan Moore script for Rob Liefeld’s Superman knock-off (I’d love to see a well-done collection of all of these issues one day, now that the Moore run is completed). Also on tap, the final issue of OMAC (#8, DC, $2.99) and the long-awaited return of Busiek, Ross and Herbert’s Kirby: Genesis (#6, Dynamite, $3.99), because a man needs as much well-done Jack Kirby-inspired comics as possible, goshdarnit.
If I had $30, I’d add Hulk #50 (Marvel, $3.99) to once again celebrate what Jeff Parker had managed to do with a book and concept that, by all rights, should’ve disappeared a long time ago. (In all honesty, I much prefer the Red Hulk to the classic version these days, and it’s all Parker’s doing, along with his various artistic compatriots on the title.) Everyone who isn’t reading it: This is a jumping-on point issue! Try it and see if you don’t love it, too. And, despite the unevenness of earlier issues, Matt Fraction’s Casanova: Avarita #3 (Marvel, $4.99) is also a must-read; I really didn’t like the first issue, but loved the second. We’ll see where the book goes next.
Should I be splurging, then this week the splurge is on Flex Mentallo: Man of Muscle Mystery Deluxe HC (DC/Vertigo, $22.99). One of my favorite comics of all time, I’m likely going to end up getting this over-sized, recolored reprint just because I genuinely can’t resist the optimistic, hopeful tone of the book and its love of superheroes.
Nyuk nyuk nyuk! Papercutz, NBM Publishing’s all-ages graphic novel line, is launching a Three Stooges graphic novel by two veteran Archie creators, writer George Gladir and artist Stan Goldberg.
Gladir is the co-creator (with Dan DeCarlo) of Sabrina the Teenage Witch and was head writer for the best of the MAD Magazine clones Cracked, as well as one of the writers of Archie’s own version of MAD-type satire, Archie’s Madhouse, so he should feel right at home at Papercutz, whose line includes some very MAD-like parodies. The Three Stooges graphic novel Bed Bugged is a followup to the Three Stooges movie coming from the Farrelly Brothers this April.
But wait — there’s more! Papercutz is also planning to collect some classic Three Stooges comics, written by Norman Maurer and illustrated by Pate Alvarado, in a best-of format. Maurer joined the Three Stooges team when he married Moe’s daughter Joan (who will pen a foreword for the collection) and wrote several comics about the trio, some of which were illustrated by Joe Kubert. Maurer later became the Stooges’ manager and was a writer, director and producer for their movies in the 1960s.
If that whets your appetite, check out this bibliography of Three Stooges comics from days gone by.