George Perez Archives - Page 2 of 4 - Robot 6 @ Comic Book Resources
Hello and welcome to What Are You Reading?, our look at what comics and other things we’ve been perusing lately. Today our special guests are Caleb Goellner, Buster Moody and Ryan Hill, the creative team of Task Force Rad Squad, the hot new comic find of 2013. Especially if you were ever a Power Rangers fan. Or even if you weren’t, as Moody and Hill’s art is just kind of wonderful on its own. Our old friend and former colleague Graeme says it “pretty much does for Power Rangers what Jeffrey Brown’s Incredible Change-Bots does for Transformers,” and that’s a very apt description. You can download it yourself here, and pay whatever you think is fair.
And to see what Task Force Rad Squad + the Robot 6 Irregulars are reading, click below …
Happy Sunday and welcome to What Are You Reading?, our weekly look at all the comics and other stuff we’ve been reading lately. Today our special guest is Dave Dwonch, creative director at Action Lab Entertainment and the writer of such comics as Space-Time Condominium, the upcoming Ghost Town, Double-Jumpers and more.
To see what Dave and the Robot 6 crew have been reading, click below.
First I’d like to thank DC Comics for plastering its latest spoiler unavoidably across the Internet bright and early Monday morning. It did confirm something I’d suspected since before Christmas, but being surprised still has a certain appeal, you know?
(That assumes this isn’t reversed in an issue or two. Kyle Rayner was killed one issue and revived the next during a Blackest Night crossover, and something similar is eminently possible, albeit unlikely, in this case.)
Anyway, Caleb has done a great job covering the event’s immediate impact, and Corey and Michael have also talked about significant aspects of you-know-what, so for my part I’ll be taking a closer look at the “position” itself. Some people study the presidency, some the papacy, and some of us have spent most of our lives reading about … well, you know.
SPOILERS FOLLOW, I suppose.
I am not certain about a lot of things, but I am pretty sure of this: If you read enough of Karen Berger’s comics, it makes you a better person. It would have to. It just makes too much sense!
In more than 30 years, first as a DC Comics editor and then as head of Vertigo, Berger helped to transform the comics industry by shepherding some of the most acclaimed and beloved series in recent memory. Swamp Thing, Hellblazer, The Sandman and other not-exactly mainstream DC books not only helped define Vertigo’s identity, they established their own, free from the restraints of a shared superhero universe.
Every week, hard as it may be to believe, I try honestly to offer something I think might interest the larger group of DC Domics superhero readers. However, this week I am invoking a personal privilege. For one thing, with Halloween on a Wednesday (when I usually end up writing these essays), the holiday will more than likely take priority.
The main reason, though, is that today is my birthday, and as you might have guessed from the headline, this year is my 43rd birthday. Therefore, this week I have pulled together an especially memorable DC story and/or issue from each of those years, 1969 through 2012. (Note: They may not always line up with the actual year, but just for simplicity’s sake, all dates are cover dates.) These aren’t necessarily the best or most noteworthy stories of their particular years, but they’ve stuck with me. Besides, while I’ve read a lot of comics from a lot of sources, for whatever reason DC has been the constant. Maybe when I’m 50 I’ll have something more comprehensive.
* * *
I debated about whether to include the current Worlds’ Finest as part of this project. According to the rules I set up for myself, I was only going to cover comics that were named after their female leads. I decided that because Birds of Prey was an all-female team, that would qualify, but for a lot of fans, Worlds’ Finest conjures images of Batman and Superman, not Huntress and Power Girl. Then I looked at the book’s actual logo. Although the official name of the comic is Worlds’ Finest, you can’t tell that by looking at the cover. It looks the way I’ve written it in the title of this post: Huntress/Power Girl: Worlds’ Finest. That qualifies, as far as I’m concerned.
But is it any good?
Worlds’ Finest corrects the biggest problem I had with its predecessor Huntress, also written by Paul Levitz. That miniseries had some fun stuff in it, but my complaint was that it wasn’t really about anything other than Stop That Generic Villain. The Huntress could have been switched out for any other hero without changing the story in a meaningful way. In Worlds’ Finest, Levitz makes the comic about his two heroes. As much as being about fighting bad guys, this is the story of Huntress and Power Girl’s friendship and their attempt to adjust to the new world they’ve landed in. That’s a huge improvement.
As a reflection of that, there’s a lot of banter between the two women. Unfortunately, it’s not up to the standard for that kind of thing set by Gail Simone on Birds of Prey. I’m tempted to let Levitz off the hook for not being able to perfectly replicate what worked about Black Canary and Oracle, but I don’t know if I should. As much as I realize it’s not completely fair, it’s also impossible to read Huntress and Power Girl’s quipping without comparing it to the easy relationship in Simone’s series. Black Canary and Oracle felt like real friends and their conversations felt like a natural part of their relationship. Huntress and Power Girl call each other “BFF” and say things like, “You go, girl.” I appreciate the effort, but even without the Birds of Prey comparison, their dialogue doesn’t feel real.
As the comics community continues to process the news of Joe Kubert’s death, everything else feels very secondary. One way of honoring the legendary artist and teacher is by appreciating his art, and the art of his peers. Steve Niles discovered this series of art jams featuring a Kubert Hawkman alongside Wendy Pini’s Elfquest characters, Neal Adams’ Conan, Dave Cockrum’s Human Torch, and others. The rest of the jams include characters drawn by C.C. Beck, John Romita, John Byrne, George Perez, Gray Morrow, Dave Sim, Jack Kirby, Jim Steranko, Curt Swan, Jim Aparo, Milton Caniff, Hal Foster, Al Williamson, Chester Gould, and the list goes on and on.
I don’t know the history behind these pieces, but it occurs to me that many of these comics legends are still with us. In addition to saying our good-byes to Mr. Kubert and offering appreciations of his work, another great way to honor his legacy might be to reach out and express similar appreciation to living creators whose work we love.
We’re coming up on the one-year anniversary of the New 52, and I anticipate doing the usual examinations of what worked and what didn’t. Until then, however, this preliminary post will try to organize my general impressions.
I have tried to keep an open mind about the various changes, but apparently I keep coming back to the New 52-niverse’s lack of meaningful fictional history. Much of this comes from the five-year timeline, but a good bit of it is due to storytelling styles. While origin stories can generate a nominal setting, including a regular supporting cast, many of the New-52 books held off for various reasons — like readers pretty much knowing the origins at the outset — and with today’s practical concerns, many books spent their first 12 issues on extended arcs.
For the past couple of weeks I’ve been talking about this as a function of “idea generation,” but I think it is a more elemental concept. Specifically, it seems like I have been conditioned to expect a certain amount of continuity in a modern shared universe. Furthermore (and more troubling), I suspect the simple acknowledgment of preexisting continuity helps mitigate whatever weaknesses may exist in the stories themselves.
“Things are being second guessed left and right, a case of too many chiefs, not enough Indians now. Whether it will work? Who am I to say. They want it to be like Hollywood, and it’s becoming like Hollywood, in producing comics, and what you have is a corporate room deciding where things are going to go. And part of the reason for me leaving Superman is that I had certain ideas I wanted to do unfortunately, stuff that they okay one day, they would change their mind the next day, and it was becoming way too difficult, slowing us down. That was unfortunate. I hope they succeed for the industry’s sake. In the case of Superman they didn’t want a writer, they wanted a typewriter. They have to deal with people producing the movie, who also had a say in what’s going on in the comic as well. My one fear, I’m not producing a comic, I’m producing a storyboard for a movie, that’s not what I wanted to do.”
– George Perez on his decision to quit writing Superman and the current editorial structure at DC Entertainment, from a Q&A Panel at the 2012 Toronto Comic-Con. Perez also spoke more recently about his experience at the annual Superman Celebration.
Renowned creator George Perez, who stepped down as writer and breakdown artist of DC Comics’ relaunched Superman after just six issues, revealed he couldn’t wait to leave the high-profile title because of frustrations over repeated rewrites and a lack of creative freedom. “It was not the experience I wanted it to be,” he said.
“Unfortunately when you are writing major characters, you sometimes have to make a lot of compromises, and I was made certain promises,” Perez said in a recently released Q&A video from this year’s Superman Celebration, “and unfortunately not through any fault of Dan DiDio — he was no longer the last word, I mean a lot of people were now making decisions [..] they were constantly going against each other, contradicting, again in mid-story. The people who love my Superman arc, the first six issues, I thank you. What you read, I don’t know. Because the fact that, after I wrote it I was having such frustration that I told them, ‘Here, this is my script. If you change it, that’s your prerogative, don’t tell me. Don’t ask me to edit it, don’t ask me to correct it, because I don’t want to change something that you’re going to change again in case you disagree.” No no, Superman is a big character. I was flattered by the responsibility, but I thought this was getting a little tough.”
“I didn’t mind the changes in Superman, I just wish it was the same decision Issue 1 or Issue 2,” he continued. “And I had to kept rewriting things because another person changed their mind, and that was a lot tougher. It wasn’t the same as doing Wonder Woman. I was basically given a full year to get Wonder Woman established before she actually had to be enfolded into the DC Universe properly. And I had a wonderful editor Karen Berger who ran shotgun for me. They wanted me to recreate what I did from Wonder Woman, but it’s not the same age, not the same atmosphere, I couldn’t do it any more. And the writer who replaced me, Keith Giffen, was very, very nice. I’ve known Keith since we both started in the industry, he called me up when they asked him to do Superman to make sure I wasn’t being fired off Superman. And regrettably I did have to tell him no, I can’t wait to get off Superman. It was not the experience I wanted it to be.”
A couple of weeks ago, I wondered whether we could trace the entire sidekick-derived wing of DC’s superhero-comics history back to Bill Finger. Today I’m less interested in revisiting that question — although I will say Robin the Boy Wonder also owes a good bit to Jerry Robinson and Bob Kane — than using it as an example.
Specifically, this week’s question has nagged me for several years (going back to my TrekBBS days, even), and it is this: as between Alan Moore and the duo of Marv Wolfman and George Pérez, who has been a bigger influence on DC’s superhero books?
As the post title suggests, we might reframe this as “who won the ‘80s,” since all three men came to prominence at DC in that decade. Wolfman and Pérez’s New Teen Titans kicked off with a 16-page story in DC Comics Presents #26 (cover-dated October 1980), with the series’ first issue following the next month. Moore’s run on (Saga of the) Swamp Thing started with January 1984’s issue #20, although the real meat of his work started with the seminal issue #21. Wolfman and Pérez’s Titans collaboration lasted a little over four years, through February 1985’s Tales of the Teen Titans #50 and New Teen Titans vol. 2 #5. Moore wrote Swamp Thing through September 1987’s #64, and along the way found time in 1986-87 for a little-remembered twelve-issue series called Watchmen. After their final Titans issues, Wolfman and Pérez also produced a 12-issue niche-appeal series of their own, 1984-85’s Crisis On Infinite Earths.* The trio even had some common denominators: Len Wein edited both Titans and Watchmen (and Barbara Randall eventually succeeded him on both), and Gar Logan’s adopted dad Steve Dayton was friends with John Constantine.
Comics | A near-mint copy of 1940’s Batman #1, which marks the first appearances of the Joker and Catwoman, sold this week for $850,000 — a record for that issue — in a private transaction arranged by Heritage Auctions. The seller purchased the comic just two years ago for $315,000. [CNN]
Publishing | Cory Casoni is leaving his position as director of marketing for Oni Press for a position with NAMCO BANDAI Games Inc. as the head of marketing for ShiftyLook comics. Thomas Shimmin and Amber LaPraim, who joined Oni earlier this year, are taking joint positions as marketing coordinators. [press release]
Creators | Alison Bechdel discusses her family, her psyche, and the challenges of drawing a memoir that’s set in therapy sessions: “I watched all the episodes of “In Treatment” at one point, to see how they managed to make two people sitting in a room so very dramatic. And it was basically just good writing and good acting. So that gave me the hope that I could pull this story off without adding a car chase or an explosion. Though there is a kind of a car chase, now that I think of it, when a Sunbeam bread truck almost runs me off the road. My story also goes in and out of other texts — movies, psychoanalytic papers, children’s books — which creates some more overt visual excitement. And I use a dream to begin each chapter. I know you’re not supposed to write about your dreams, but the dreams have a dramatic sweep that everyday life doesn’t.” [The New York Times]
Hello and welcome to What Are You Reading?, where each week we detail what comics and other stuff have been on our reading piles. Our special guest today is David Harper, associate editor over at the recently redesigned Multiversity Comics.
To see what David and the Robot 6 crew have been reading, click below.
DC Comics released four of the six “New 52 Second Wave” titles this past week, making it hard to choose what to focus on this week … so I figured I wouldn’t. Instead, here are round-ups of reviews for all four titles: Earth 2 #1 by James Robinson, Nicola Scott, Trevor Scott and Alex Sinclair; Dial H #1 by China Miéville, Mateus Santolouco, Tany Horie and Richard Horie; World’s Finest #1 by Paul Levitz, George Pérez, Scott Koblish, Kevin Maguire, Hi-Fi and Rosemary Cheetham; and G.I. Combat #1 by J.T. Krul, Justin Gray, Jimmy Palmiotti, Ariel Olivetti and Dan Panosian.
Keith Callbeck, Comicosity: “The multiverse returns! To fanfare or dread, depending on how you feel about pre-Crisis DC. But this is not your parents’ Earth 2. Completely reimagined by James Robinson, the creator most responsible for bringing the JSA back to the DCU with his series Golden Age, this Earth 2 is a world recovering from war. The story feels like a really good Elseworlds book (which Golden Age was as well) and not a What If…? type tale, though that element exists.The heroes of Earth 2 have existed for much longer than the five years of Earth Prime. When the parademons attack, paralleling the first arc of Johns’ Justice League, it is a much more mature Superman, Wonder Woman and Batman there to battle them.”
For fans of DC’s various Multiverses, this has turned into a big week. Action Comics vol. 2 #9 offers Earth-23, while the new Earth 2 and Worlds’ Finest series center around the latest take on Earth-2.
First, though, a nitpicky note. As usual with DC’s cosmologies, things can get confusing quickly, so here are some helpful definitions. The Infinite Multiverse refers to DC’s classic Multiverse, which saw its last big hurrah in Crisis On Infinite Earths. Worlds of the Infinite Multiverse have their number-tags spelled out, as with Earth-One and Earth-Two. (The Infinite Multiverse also had some letter-tagged worlds.) The 52 Earths refers to the Multiverse revealed in 2006’s 52 #52. Its worlds are tagged only with numerals, as with Earth-2 and Earth-51. There is the Earth One series of graphic novels, with which we are not concerned. Finally, there is the Current Multiverse, which may in fact still be the 52 Earths, and which apparently follows the same naming conventions. I will try hard to avoid getting into a discussion which dwells on these distinctions.
Now then …
These three issues each take different perspectives on the parallel-world concept. Earth 2 #1 lays out the rough recent history of the parallel world and introduces us to its major players. Similarly, all of Action #9 takes place on Earth-23, although it’s part of the background of Grant Morrison’s larger Superman work. Earth-2 in Worlds’ Finest #1 is background as well, since it’s part of the main characters’ shared backstory, but not a place with which they currently interact. Accordingly, I liked each of these introductory issues on their own merits, because I thought each did what it needed to within those particular contexts.
SPOILERS FOLLOW for Earth 2 #1, Worlds’ Finest #1, and Action Comics vol. 2 #9.