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Cartoonist Jen Sorensen first woman to win Herblock Prize

jen-sorensonThe Austin Chronicle cartoonist Jen Sorensen on Monday became the first woman to win the Herblock Prize for editorial cartooning.

Established in 2004 by the Herb Block Foundation, the award is design “to encourage editorial cartooning as an essential tool for preserving the rights of the American people through freedom of speech and the right of expression.” Block, aka Herblock, was a three-time Pulitzer Prize-winning editorial cartoonist.

“Winning the Herblock is one of the finest moments in a political cartoonist’s life,” Sorensen, who was a 2012 finalist, told The Washington Post. “Being the first woman to win the prize makes it an extra-special thrill. I’m so grateful that this generous award exists for our profession.”

As the newspaper notes, Sorensen is also the third consecutive alt-cartoonist to win the Herblock Prize, following Matt Bors and Dan Perkins (aka Tom Tomorrow). The award comes with a tax-free $15,000 cash prize and a sterling silver Tiffany trophy.

“Jen Sorensen’s strong portfolio addresses issues that were important to Herblock, such as gun control, racism, income inequality, healthcare, and sexism,” the judges stated. “Her style allows her to incorporate information which backs up the arguments she presents. Her art is engaging and her humor is sharp and on target.”

You can see a few of Sorensen’s winning cartoons below.

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Comics A.M. | Tom Tomorrow wins Herblock Prize

This Modern World

This Modern World

Awards | Dan Perkins, better known to his readers as Tom Tomorrow, is the winner of this year’s Herblock Prize for excellence in editorial cartooning. Panelist Matt Bors cited his “consistently hilarious takedowns of women-bashers, gun culture and the president’s abuse of executive power.” The finalist was Sacramento Bee editorial cartoonist Jack Ohman. The award includes cash prizes of $15,000 (after taxes!) for the winner and $5,000 for the finalist. [The Daily Cartoonist]

Publishing | Dark Horse founder Mike Richardson explains how the company develops licensed properties, specifically “expanded universes” that build on the world of a movie or video game: “So we came up with the idea that we could approach these licensed properties as sequels, particularly in the early days when we focused primarily on film. We’d sit down like fanboys and say ‘Okay, that was great, what can we do next?’” [Forbes]

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