PREVIEWS: "Daredevil," "Uncanny X-Men," & More Marvel Comics On Sale August 3, 2016
All Star (NBM): The latest graphic novel from Joe and Azat‘s Jesse Lonergan, All Star gets a lot of mileage out of its setting in both space and time. The space is an extremely small small town of Elizabeth, Vermont, a place with little to do and little chance of escape for the young, caged tiger types who are coming of age there. The time is 1998, and Lonergan returns again and again to the sports, politics and pop culture of the time for knowing gags, commentary on the events of the story or even just color.
Our protagonist is Carl Carter, the cocky, hot-shot all-star of the title, a fantastic baseball player whose skill could take him far from town once he graduates, and has made him one of his school and town’s most popular residents, much to the chagrin of his long-suffering brother (who is also his teammate).
One night, after drinking way too much at a party, he and his best friend make a stupid decision, one that gets his friend expelled from school and sent on a completely different path than Carl, who suspects his baseball skills and the importance of the sport to his school got him off light.
He begins soul-searching from there, and realizes too late how screwed-up his world is, and actually has been for a while, but it’s too late to do anything about. A tragedy — in the sense that it ends sadly rather than happily — All Star captures small-town adolescence perfectly (perhaps all too perfectly, depending on a reader’s mood and propensity for elegiac nostalgia), and is actually a great deal of fun, despite the down ending and the heavy melodrama.
DC Comics’ Vertigo imprint has been the subject of a lot of speculation over the past year or so, due to a variety of portents: the departure of founder and longtime executive editor Karen Berger; the end of the imprint’s longest-running title Hellblazer, with the character reclaimed by the DC Universe in Justice League Dark and Constantine; the debut at Image Comics of several comics that, not long ago, likely would’ve been pitched to Vertigo; and the launch of the offbeat Dial H, by none other than acclaimed author China Mieville, in the New 52.
There was the perception that the imprint’s branding had become confused, with books that used to fall under to the dissolved WildStorm imprint (and seem like better fits for the DC brand) appearing under the Vertigo banner (superhero comics Astro City and Tom Strong, movie adaptation Django Unchained). And then there were the low sales and cancellations.
Well, Vertigo’s still around. It launched The Wake, a limited series by American Vampire and Batman writer Scott Snyder and Sean Murphy, and the imprint has plans for a new Sandman miniseries and a Sandman spinoff. And in the last few months, it has launched enough new series to be considered a wave.
So what does that mean for the future of the imprint? I’ll be damned if I know. However, I do know it’s not the most important question in my mind. Of greatest import to me, as always, is whether the comics are any good. So let’s take a look at the the beginnings of Vertigo’s latest crop, excluding The Wake, which I think it’s safe to assume will find an audience.
Creators | Jeff Smith, who was named last week to the board of the Comic Book Legal Defense Fund, talks briefly about the importance of the organization, and the 2010 challenge to his all-ages graphic novel Bone in a Minnesota school. [Comic Riffs]
Comics | Archie Co-CEO Jon Goldwater, writer Roberto Aguirre-Sacasa and artist Francesco Francavilla have a few things to say about the new zombie series Afterlife With Archie. “We are taking a series of characters known to be lighthearted and young adult-oriented and doing a horror comic with them, so the mood, atmosphere, and setting are very important to make this a believable horror and not a comedy horror,” says Francavilla, who’s also the creator of The Black Beetle. “Fortunately, I am really good at making things dark and ominous.” [The Associated Press]
DC Comics hasn’t had a particularly good run of things lately. To be frank, the publisher has done blown it a number of times over the past few years. But don’t worry, DC fans — I’m sure it’ll soon be Marvel’s turn, as the two rivals seem to trade off every five years or so.
I’ve been calling out DC for the past couple of weeks, but that doesn’t mean everything it does strikes me as wrong. It’s important to declare shenanigans, but it’s also important to recognize when a publisher does something that’s good for comics.
So here are six things DC is doing right:
1. Digital comics: Legends of the Dark Knight and Adventures of Superman are digital-first anthology series that feature some excellent creators (from Jeff Parker and Chris Samnee to J.M. DeMatteis and Jeff Lemire) producing completely accessible and entertaining stories that stand on their own; no college course on the New 52 or Crisis on Infinite Earths required. Yes, these stories are out of continuity — so for a percentage of readers, they don’t count. That’s a mistake, because there’s nothing wrong with a straight-up superhero tale that exists on its own terms. These two anthologies are the gems of DC’s digital-first line-up, but Batman ’66 and Batman: Li’l Gotham also offer fantastical takes on the iconic Caped Crusader that are bright and fun. For those exhausted by the angsty versions of serious stories, you owe it to yourself to check these out.