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This week’s other ‘Green’ book: ‘Green Team: Teen Trillionaires’

green-team-two-fer

If money is power, can a superlative amount of money be a super-power?

I don’t mean here in the real world, where the answer to that question is a rather obvious yes, provided we’re using the word “super-power” metaphorically, and referring to things like saving lives and effecting positive change in general. No, I mean in a fantasy world where super-powers are real, like the DC Universe, the setting of The Green Team: Teen Trillionaires, a new series that seems to be positioning itself to explore the question.

Certainly simply being very, very rich has been a key part of plenty of superhero origins, but Bruce Wayne still had to do an awful lot of studying and training to become Batman, even after buying all those gadgets and vehicles, and Tony Stark still needed to be a super-genius to invent and maintain his very expensive suits of armor.

At least one  member of the new Green Team seems to be interested in buying his way into the life of superheroics, a potentially interesting angle for the new series and probably a necessary one, given the state of the comics market and DC’s place in it.

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A Month of Wednesdays: The Smurfs, The Pet Avengers and every new graphic novel I read in July

The Astro Smurf (Papercutz) Despite mild—or should I say morbid?—curiosity, I’ve decided to  hold off on seeing the new Smurfs movie until it’s on DVD. Or has been on DVD for a few years. Mostly because I’m afraid that seeing it will make it that much harder for me to enjoy Papercutz’ repackaged reprints of Peyo’s original Smurfs comics, which, even in the seventh volume, remain a surprising amount of fun.

The Astro Smurf features the unnamed Smurf whose defining characteristic is to be the first Smurf to fly into outer space and visit another planet. Papa Smurf and the rest of the village go to great (bordering on insane) lengths to make the little Smurf’s dream come true, even if it’s not technically possible for Smurf technology to send a Smurf into outer space. It’s paired with another story of Smurf tech, as a pair of Smurfs invents a submarine, and Gargamel builds his own sub to destroy it (That one’s titled “The Smurf Submarine,” not “The Hunt For Blue October”).

As with previous volumes, there are some less-than-perfect packaging decisions and questionable translation choices, but they’re more glitches than mortal wounds—The Smurfs trades remain one of the better amount of quality comics to price of comics values on the stands.

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