jeff lemire Archives - Page 2 of 8 - Robot 6 @ Comic Book Resources
Travel Foreman posted these pieces to his blog overnight, explaining that he and Jeff Lemire were agitating for a Doom Patrol reboot around the time the artist left DC Comics’ Animal Man. He fleshes out the proposal’s premise, which was a ground-up reimagining of the concept, owing little to previous iterations of the characters.
“I’ve expressed my interest in doing the book to DC several times,” Foreman writes, noting that 2013 is the team’s 50th anniversary, “but it doesn’t seem to be something that’s ever going to happen.”
He offers a bit of detail about the pitch on his blog — there’s a catastrophe on a space station, with the lone “survivor” a Rover that developed into a sentient robot — and indicates he plans to develop the idea into his own Doom Patrol “simulacrum.”
When DC Comics’ Justice League of America relaunches in April as Justice League Canada, it will introduce a young Cree superheroine inspired in part by Shannen Koostachin, a teenage activist who lobbied the federal government for a new school in Attawapiskat First Nation, on the James Bay Coast. Koostachin died in a car accident in 2010 at the age of 15.
“I think if I can capture some of that heart and some of that essence in this character,” writer Jeff Lemire told CBC News. “Perhaps she’ll almost be a guiding spirit in the creation of this character.”
Announced in August, the series will find the Justice League moving to Canada in the wake of “Trinity War.” Lemire had previously revealed the team lineup would include Adam Strange, reintroduced as a Canadian, as well as a Canadian teenager, but this interview provides more details.
For instance, we now know that Hawkman and Green Arrow — currently part of the Justice League of America roster — will remain, and that the initial storyline involves the infiltration of “a secret alien bunker” near James Bay. That’s where the new superheroine enters the picture, as two local teenagers sneak into the bunker once the Justice League leaves, and it’s learned one of them is part of a legacy of Cree heroes.
DC Comics’ Vertigo imprint has been the subject of a lot of speculation over the past year or so, due to a variety of portents: the departure of founder and longtime executive editor Karen Berger; the end of the imprint’s longest-running title Hellblazer, with the character reclaimed by the DC Universe in Justice League Dark and Constantine; the debut at Image Comics of several comics that, not long ago, likely would’ve been pitched to Vertigo; and the launch of the offbeat Dial H, by none other than acclaimed author China Mieville, in the New 52.
There was the perception that the imprint’s branding had become confused, with books that used to fall under to the dissolved WildStorm imprint (and seem like better fits for the DC brand) appearing under the Vertigo banner (superhero comics Astro City and Tom Strong, movie adaptation Django Unchained). And then there were the low sales and cancellations.
Well, Vertigo’s still around. It launched The Wake, a limited series by American Vampire and Batman writer Scott Snyder and Sean Murphy, and the imprint has plans for a new Sandman miniseries and a Sandman spinoff. And in the last few months, it has launched enough new series to be considered a wave.
So what does that mean for the future of the imprint? I’ll be damned if I know. However, I do know it’s not the most important question in my mind. Of greatest import to me, as always, is whether the comics are any good. So let’s take a look at the the beginnings of Vertigo’s latest crop, excluding The Wake, which I think it’s safe to assume will find an audience.
Jeff Lemire, the award-winning creator of Essex County and Sweet Tooth — and one of DC Comics’ go-to writers — will follow his 2012 graphic novel The Underwater Welder with Roughneck, to be published in 2015 by Simon & Schuster and Simon & Schuster Canada.
The project represents somewhat of a return to a familiar setting, rural Canada, as it follows “a former hockey player forced to face his demons and reconnect with his Cree heritage when his troubled sister comes running home to the remote northern town where he now lives.” Here’s the official description:
Derek is a former hockey tough guy whose quick rise to the NHL was cut short when a brutal on-ice incident left him banned from professional hockey for life. Now, four years later, Derek has returned to Black River, his hometown in Northern Ontario, not far from the Moose Cree First Nation, where his mother grew up. Derek’s slide into alcoholism and depression is interrupted when his long-lost sister, Annie, returns home trailing a violent ex-boyfriend. Together, the two escape to the woods, where they struggle to reconnect with the traditions of their Cree ancestors in order to escape their past and gain redemption.
An Essex County, Ontario, native who now lives in Toronto, Lemire is a two-time Shuster Award winner who’s been nominated for eight Eisners. He and artist Mike McKone will introduce DC’s Justice League of Canada next spring.
Mondo, the Alamo Drafthouse’s collectible art boutique, is celebrating EC Comics and Tales From the Crypt for Halloween with a gallery show featuring work by more than 30 artists honoring the television anthology and the horror titles on which it was based.
“I care about EC Comics very much. Even though I wasn’t around when it was originally published, the HBO Tales From the Crypt was an amazing intro into a demented world of darkly comedic horror stories and vivid artwork,” Mondo CEO Justin Ishmael said in a press release. “EC Comics’ editor Bill Gaines is one of my heroes and it’s so incredibly exciting to combine his creations with 30-something artists that are also fans of that era.”
The show, which will run from Oct. 25 through Nov. 23 at the Mondo Gallery in Austin, Texas, will original art and screen prints by the likes of Warwick Johnson Cadwell, Francesco Francavilla, Jeff Lemire, Chris Mooneyham, Ed Piskor, Jim Rugg and Eric Skillman. You can see more names on the postcard below.
DC Comics hasn’t had a particularly good run of things lately. To be frank, the publisher has done blown it a number of times over the past few years. But don’t worry, DC fans — I’m sure it’ll soon be Marvel’s turn, as the two rivals seem to trade off every five years or so.
I’ve been calling out DC for the past couple of weeks, but that doesn’t mean everything it does strikes me as wrong. It’s important to declare shenanigans, but it’s also important to recognize when a publisher does something that’s good for comics.
So here are six things DC is doing right:
1. Digital comics: Legends of the Dark Knight and Adventures of Superman are digital-first anthology series that feature some excellent creators (from Jeff Parker and Chris Samnee to J.M. DeMatteis and Jeff Lemire) producing completely accessible and entertaining stories that stand on their own; no college course on the New 52 or Crisis on Infinite Earths required. Yes, these stories are out of continuity — so for a percentage of readers, they don’t count. That’s a mistake, because there’s nothing wrong with a straight-up superhero tale that exists on its own terms. These two anthologies are the gems of DC’s digital-first line-up, but Batman ’66 and Batman: Li’l Gotham also offer fantastical takes on the iconic Caped Crusader that are bright and fun. For those exhausted by the angsty versions of serious stories, you owe it to yourself to check these out.
I read all 13 of the Villains Month issues released this week by DC Comics, and in so doing I saw 89 people killed (Kryptonians and Thanagarians included) in all manner of ways. I saw people shot to death with laser guns, with regular old bullet guns, with eye-beams, with an arrow and even with an umbrella. I saw people stabbed, bludgeoned, impaled, decapitated, blown up, pushed off buildings, flash-frozen and shattered. I saw someone’s neck snapped, someone’s life-force magically drained, people sliced in half with psionic energy, and others torn to pieces by claws.
I saw a bestial woman eat the still-beating hearts of her victims.
But man, the rabbit that Arcane tore in half? That’s the image that sticks with me from this week’s Villains Week offerings. Thank God they didn’t put that on the cover; imagine that arc of rabbit innards being flung your way in lenticular 3D!
If you’ve been keeping up with the events in the DC Universe, then you know things are looking particularly grim for the good guys.
At the conclusion of “Trinity War,” the Justice Leagues faced an invasion from the Crime Syndicate of Earth-3 — “The birthplace of all evil,” as one character called it — evil counterparts of the Justice League. In the first issue of Forever Evil, these villains claimed to have killed all of the Justice Leaguers, they freed all the supervillains from all the super-prisons and organized them into an army called The Secret Society, they did some awful things to Nightwing and then even moved the moon to permanently block out the sun.
To mark the occasion of evil temporarily winning (again), DC declared September Villains Month, and is interrupting the ongoing adventures of its heroes with special “.1″ issues starring various villains. Each of these was to bear a fancy plastic 3D cover that jacked the price up a buck and ultimately created shortages, an artificial collectors/speculators market and irritated a whole bunch of retailers, many of whom were already pretty irritated by having to figure out how to order something like, say, Justice League #23.3: Dial E, which fused one of the publisher’s best selling comics with one of its worst.
We — and by that I mean you and I, for the course of this post — aren’t going to concern ourselves with that aspect of the books, however. Instead, let’s look under those covers, whether they’re the fancy plastic 3D ones or the regular, cheaper “standard edition” ones and concern ourselves with the quality of the comics concealed behind the covers.
While American Vampire is currently on hiatus, creators Scott Snyder and Rafael Albuquerque have killed time until its return by releasing various specials. Earlier this summer we saw The Long Road to Hell, and this past Wednesday brought the American Vampire Anthology, featuring vampire tales by Becky Cloonan, Francesco Francavilla, Gail Simone, Greg Rucka, Jason Aaron, Gabriel Ba, Fabio Moon, Jeff Lemire, John Paul Leon, Declan Shalvey and many more.
Anthologies can be hit or miss from story to story, but how did this one do? Here are a few reviews from around the web:
Business | The Los Angeles County Board of Supervisors has approved Disney’s plan to build a 58-acre television and film production facility on the sprawling Golden Oak Ranch, near Santa Clarita, California. Located less than an hour north of Los Angeles, the 890-acre ranch has been owned by Disney since 1959, serving as the backdrop for projects ranging from Little House on the Prairie to Buffy the Vampire Slayer to Pirates of the Caribbean: The World’s End. ABC Studios has been producing more series than Disney’s Burbank facilities can handle, requiring additional sound stages to be rented. The new facility is targeted for completion in 2016.
Marvel Animation opened a new studio early last year in Glendale, just minutes from Disney’s Burbank lot. Marvel Studios later followed suit, moving from Manhattan Beach to new offices in Glendale. [TheWrap]
Jeff Lemire’s next big project for Vertigo, following his run on Sweet Tooth, kicked off this week. Trillium #1 sees Lemire return to both writing and art duties after a few months of focusing just on the writing half of the equation with comics like Green Arrow and Animal Man. Reuniting with colorist Jose Villarrubia, who worked with him on Sweet Tooth, Lemire “combines rich historical adventure and mind-bending science fiction into a sprawling, unconventional love story.” Plus, it’s a flipbook!
What did people think of the first issue? Here are a few thoughts from around the web.
The comic book annual has, in recent years, become an endangered species. Once an oversized, extra-length dose of the characters and concepts a reader could count on appearing once a year (or, you know, annually), the changing funny-book landscape has made them a less appealing proposition.
The rise of the graphic novel and trade paperback collections made “novel-length” adventures appearing in actual, off-the-rack comic books somewhat obsolete. The rising price of comics helped make annuals seem less practical; if a 20- or 22-page comic costs $2.99 or $3.99, a 48- or 56- or 64-page one would be prohibitively expensive. And with the shrunken market, it doesn’t make sense for a publisher to release an additional, extra-long issue of almost every title in its line.
The first part of “Trinity War” (in last week’s Justice League #22) relied rather significantly on the changes the New 52 relaunch facilitated: Superman, Wonder Woman, and Billy Batson/Shazam (hereinafter “Billy/Shazam,” or maybe just “Captain Marvel”) each acted in ways incompatible with long relationships.
In the old days, Superman and Wonder Woman would have been close friends, Superman and Captain Marvel would have had a unique (almost mentor-protegé) relationship, and Wonder Woman and Captain Marvel would at least have had some Greek mythology in common. However, the main conflicts of “TW” Part 1 depended on Wonder Woman being more of a warrior than an ambassador, Superman trusting her hostility, and Billy/Shazam not knowing either of them that well. As such, it appeared to exemplify the freedom a relaunch confers, specifically to ignore the restrictions of previous developments to put these characters quickly on opposing sides.
In other words, one might reasonably have seen Part 1 as a) realizing the New 52 allowed for a particular Shocking Event and b) working backward to create the conditions that would lead to said Event. “Because we can do this, how do we do it?”
With all of the hustle and bustle and early announcements, it may be a little difficult to believe, but Preview Night is still a day away, and Comic-Con International doesn’t officially begin until Thursday. By that time, we should be fully exhausted.
But before we experience information overload, let’s take a look at some of the pre-convention information trickling in, ranging from trolley schedules to etiquette and survival guides to where to live it up while in San Diego:
• Entertainment Weekly highlights ‘five comics to watch” during Comic-Con: Marvel’s Inhuman and “Inhumanity,” Grant Morrison and Yanick Paquette’s Wonder Woman: Earth One, DC’s “Villains Month,” the 10th anniversary of The Walking Dead, and Jeff Lemire’s Trillium.
• The San Diego Metropolitan Transit System has increased trolley service on the Green Line, which provides direct transportation to the stations in front of the San Diego Convention Center. Service also will be expanded throughout Comic-Con; see a complete rundown on the MTS website.
The nominees have been announced for the 2013 Joe Shuster Awards, and faithful readers of Robot 6 will notice many familiar names on the list, including Fiona Staples, Brandon Graham, Jim Zubkavich, Ryan North and Darwyn Cooke. As you can see from that sampling, the nominees are broad in terms of styles and genres.
Named in honor of Superman co-creator Joe Shuster, the awards recognize the best of the Canadian comics world; nominees must be either Canadian citizens or permanent residents in Canada. The nominees are chosen by a committee and the winners by a jury, so there is no public vote. The awards will be presented Aug. 25 at a location to be announced later.
And with no further ado, here are the nominees:
• Isabelle Arsenault – Jane, le renard & moi (La Pastèque)
• Patrick Boutin-Gagné – Brögunn (Soleil)
• Stuart Immonen – All-New X-Men #1-4, AvX: VS #1, #6, Avenging Spider-Man #7, Secret Avengers #21 (Marvel Comics)
• Yanick Paquette – Swamp Thing #5, 7-9, 13-14 (DC Comics)
• Ramón K. Pérez – John Carter and the Gods of Mars #1-5, AvX:VS #6 (Marvel Comics)
• Fiona Staples – Saga #1-8 (Image Comics)
• Marcus To – Batwing #9-15, 0, The Flash #10,15, Huntress #4-6 (DC Comics)