"Ghostbusters": 11 Things the Sequel Needs to Do to Succeed
Hello and welcome to What Are You Reading?, our weekly look at all the comics and other stuff we’ve been checking out lately. Today our special guest is Chris Sims, senior writer for ComicsAlliance, blogger at Chris’s Invincible Super Blog and writer of comics like Dracula the Unconquered and Awesome Hospital.
To see what Chris and the Robot 6 crew have been reading, click below.
Next month will see the release of the final installment in Van Jensen‘s and Dusty Higgins‘ Pinocchio, Vampire Slayer series of books, Of Wood and Blood, Part Two. To mark this milestone as well as find out what creative projects he intends to pursue in the future, I cajoled longtime friend of the blog Jensen to do an interview. I was pleased to learn that while Pinocchio, Vampire Slayer is coming to a close, Joe Pimienta is illustrating Jensen’s upcoming graphic novel, The Leg. More immediately, Jensen will be busy this upcoming weekend in Atlanta–as he will be at Dragon*Con, so be sure to visit him if you are there.
Tim O’Shea: You’re ending Pinocchio on a high note, while the project seems to still be doing well. Why step away — and how hard was it to do?
Van Jensen: When Dusty and I were working on the first volume, I came up with this notion of how to explain where Pinocchio came from (the original story has him as a sentient piece of wood that is carved into a puppet, not a puppet that’s magically brought to life) and tie that into the origin of the vampires. We realized it would make a perfect contained storyline; the question was always whether the book would sell enough for us to explore the whole story.
SLG Publishing‘s booth at SDCC [Booth #1815, right next to DC Comics] is going to be extremely busy this year with a number of SLG creators making appearances. Three first-time graphic novelists, Joe Pimienta, Lindsay Hornsby, and Lauren Affe, will be debuting their book, A Friendly Game, at SDCC–and will be at the SLG booth as well. The book (which SLG gave a 10-page preview here) is described as follows: “Friends play many kinds of games with each other: cops and robbers, checkers, tag. The best of friends will make up their own games. Todd and Kevin’s friendship is built on such a game. However, the rules and premise are far from the typical childhood games. A dispute amongst the two splits them into very different directions: one sees the game for the cruel act that it is, while the other decides it must move to the next level. Imagine No Country for Old Men crossed with Lord of the Flies, or even imagine if Johnny the Homicidal Maniac were once a little kid. There you have a Friendly Game.” Thanks to assistance from SLG’s Dan Vado and Jennifer de Guzman, I was able to email interview all three characters. If you’re at SDCC, be sure to check this book out while you’re there–and even if you’re not, once you read the preview–SLG’s made it quite convenient for you to order the book. It was a pleasure to interview the three creators and I hope this is the first of many times we’ll be seeing their names in years to come.
Tim O’Shea: Did the idea for this story find its start at Savannah College of Art and Design ([SCAD] where all three of you attended)?
Joe Pimienta: Yes. It originally started as an 8-page story I did for scripting class. But part of the assignment was to have drawn pages and character designs, so, I asked Lindsay to do that. Once I finished the assignment, I put it away and didn’t think about it until 6 months later when Lindsay took advanced scripting and asked me if we could develop the story more. I was surprised, since the subject matter was so different from what she normally does. We talked about a bigger story arc, making my short story only the first pages for the final story arc. It wasn’t until senior project, 2 years later, that we actually started drawing pages for it.