Hastings says he drew inspiration for designing his homemade game in large part from the ’70s & ’80s Marvel characters who will be throwing down in Shadowland — Moon Knight, Luke Cage, Daredevil, Punisher, Ghost Rider, Iron Fist and so on — as well as indie takes on the concept from Mike Baron’s Badger to Mark Millar & John Romita Jr.’s Kick-Ass. Now, what I don’t know about role-playing games could almost fit into the Grand Canyon, but it looks to me like Hastings captured the spirit of what makes these characters fun: The skills your character can develop include “finding shit out,” “taking a beating,” “doing violence,” “telling people what’s what,” and “keeping your shit together” (for those interested in doing a Daredevil: Born Again-style campaign, I guess), while the amount of “Heat” you’ve drawn to yourself from either traditional law enforcement or the criminal underworld is a major factor in your success or failure. Actual superpowers are optional; if you want your character to be able to light his fists on fire thanks to some experimental drug/martial-arts mojo, that’s fine, but it’s also fine to just have him roll out of bed, put on a jumpsuit, and beat up some muggers.
Hastings is concerned that he may have overdesigned the game, but he needs to have it playtested to be sure. Why not give it a spin yourself?