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Freedom Factory Studios, which developed Young Justice: Legacy, and UIG Entertainment have unveiled a trailer touting the May release of the official Kick-Ass 2 video game for PC and consoles. That will likely come as a surprise to some, as the game was originally set to debut in November, but instead now will arrive about nine months after the premiere of the film, based on the comics by Mark Millar and John Romita Jr.
The passage of time hasn’t produced any more details about the game, which is still described by UIG simply as “a classic beat-‘em-up featuring brutal finishing moves and animations straight from the movie and comic book.” Players control Kick-Ass as he faces his arch-nemesis The Motherfucker.
Although the timing is a little odd, considering the film was released in August, Freedom Factory and UIG Entertainment have announced the November release of the official Kick-Ass 2 video game for PC and consoles.
There are few details in the brief press release beyond that it’s “a classic beat-‘em-up featuring brutal finishing moves and animations straight from the movie and comic-book” (however, there are some screenshots and character designs, which you can see below). Gamers can play as many of the main characters from the film, including Kick-Ass and Hit Girl, as they face off against The Motherfucker.
More details will follow, presumably.
There’s been a lot of talk about the appropriateness of violence and sexual violence in comics. It’s a good discussion to have, particularly for creators who take their art seriously.
I saw a quote from the Syrian cartoonist Ali Ferzat in The Guardian that seemed apt, although the context of what he was talking about was different: “If there is no mission or message to my work I might as well be a [house] painter and decorator.”
At some point, creators have to decide what their work is about in a larger sense — what’s their mission statement, if you will. In defining that, everything they produce serves that goal on some level. It’s probably not apparent to anyone other than the creator, and some probably do it on a subconscious level, but it gives their work a unified essence that makes it undeniably them.
Or maybe that’s just me, and I’m projecting that onto everyone else.
Even so, creators have to live with their work; it represents them. And everyone is going to have different comfort levels regarding what they want to represent them and their ideas, just as those that experience the work will have different levels of comfort. For some, it’s run-of the-mill to use sexual violence as shorthand to establish a one-dimensional villain; it’s a go-to device
Conventions | Wizard World Chicago Comic Con kicks into full gear today in Rosemont, Illinois. Special guests for the four-day event range from creators like Stan Lee, Chris Claremont, Scott Snyder and Greg Capullo to such television and movie personalities as Zachary Quinto, Norman Reedus, Summer Glau and the cast of Mighty Morphin Power Rangers. [Daily Herald]
Retailing | Retailer Brian Hibbs breaks down what’s problematic about DC Comics’ announcement that it will allocate its “Villains Month” 3D covers, which essentially means to publisher won’t completely fill all the orders. Instead, the company has added a 2D variant to make up the difference: “You have to understand, as well, that a lot of folks weren’t at all happy about the idea of a line of $3.99 covers, and there was a certain amount of ‘talking people into’ signing up for them. So, to find out just three weeks before shipping that there’s suddenly going to be a version of these comics without the stunts, for $1 less, well this is migraine inducing, at best.” [Savage Critics]
Creators | Ahead of the premiere of Kick-Ass 2, Abraham Reisman profiles Mark Millar, with an emphasis on his subversion of the genre — and the new prominence he’s about to achieve with the films based on his comics: “By decade’s end, he’ll have had more of his creations translated into movie form than any comics writer other than Stan Lee.” The piece also includes criticism of his work, with Colin Smith observing, ““Millar does indeed have a history of producing work which represents less powerful groups in an insensitive, and often deeply insensitive, manner. There are massive contradictions between his words and actions as a private citizen and the apparent politics of some of his books.”[The New Republic]
Conventions | Matt Arado looks forward to this coming weekend’s Wizard World Chicago Comic Con (it’s actually in Rosemont) with some creator interviews and a look at the way the con has evolved over the years. [Daily Herald]
Citing an increased workload at Millarworld and Millarworld Productions, organizers Sarah and Lucy Unwin have announced London’s Kapow! Comic Convention won’t return next year. However, there are hopes for “an even bigger and better show” in 2014.
“Sarah and I have had to make a very tough decision, and after much deliberation and poring over upcoming work schedules, we have decided to put Kapow! 2013 on hold,” Lucy Unwin said in a statement. “The event is a genuine pleasure to work on and everyone has been a total delight, but this year we are unable to dedicate the time necessary to deliver a weekend that once again exceeds the expectations of attendees, guests, exhibitors, publishers and studios.”
Mark Millar, who launched Kapow! in 2010 “to bring “San Diego Comic-Con to these shores,” added on his message board: “4 movies, 4 new comic series, overseeing the Marvel movies at Fox and starting our TV line mean 2013 just too mental for Kapow this year, I’m afraid. we absolutely hope to come back and wow everyone in 2014 tho.”
In addition to signing on in September as a consultant on Fox’s Marvel film properties, Millar has Kick-Ass 2 opening next year, and a handful of adaptations — Nemesis, Supercrooks and The Secret Service among them — moving into production. Add to that such Millarworld comics projects as Jupiter’s Legacy, Nemesis 2 and Kick-Ass 3, and the aforementioned television line, which begins Jan. 3 with the BBC One documentary Pavilion of Dreams.