"Tomb Raider" Finds Its Lara Croft in "Ex Machina's" Alicia Vikander
Video Games, Film
In the final day of HeroesCon, I was fortunate enough to meet an equal mix of industry legends and new (to me) creators. Also, if you look over the previous photo posts (Day 1, More Day 1, Day 2), you see a trend of some folks giving me the thumbs up. Had I requested the pose, the trend would not be worth noting. But I didn’t; some people just opted to go for the whimsical look, and I love it. My thanks to every creator over the three days who took a moment to pose for a photo (in some cases more than a few times).
Buzzkill writer Donny Cates is teaming with Space-Mullet cartoonist Daniel Warren Johnson and colorist Lauren Affe for Ghost Fleet, a 12-issue series the Dark Horse teases will blend big rigs and conspiracies.
Arriving Nov. 5, the action series centers on Ghost Fleet, the go-to trucking service for transporting the world’s most valuable, most dangerous and most secretive cargo. But when one driver takes a peek at his payload, his life is changed forever.
SLG Publishing‘s booth at SDCC [Booth #1815, right next to DC Comics] is going to be extremely busy this year with a number of SLG creators making appearances. Three first-time graphic novelists, Joe Pimienta, Lindsay Hornsby, and Lauren Affe, will be debuting their book, A Friendly Game, at SDCC–and will be at the SLG booth as well. The book (which SLG gave a 10-page preview here) is described as follows: “Friends play many kinds of games with each other: cops and robbers, checkers, tag. The best of friends will make up their own games. Todd and Kevin’s friendship is built on such a game. However, the rules and premise are far from the typical childhood games. A dispute amongst the two splits them into very different directions: one sees the game for the cruel act that it is, while the other decides it must move to the next level. Imagine No Country for Old Men crossed with Lord of the Flies, or even imagine if Johnny the Homicidal Maniac were once a little kid. There you have a Friendly Game.” Thanks to assistance from SLG’s Dan Vado and Jennifer de Guzman, I was able to email interview all three characters. If you’re at SDCC, be sure to check this book out while you’re there–and even if you’re not, once you read the preview–SLG’s made it quite convenient for you to order the book. It was a pleasure to interview the three creators and I hope this is the first of many times we’ll be seeing their names in years to come.
Tim O’Shea: Did the idea for this story find its start at Savannah College of Art and Design ([SCAD] where all three of you attended)?
Joe Pimienta: Yes. It originally started as an 8-page story I did for scripting class. But part of the assignment was to have drawn pages and character designs, so, I asked Lindsay to do that. Once I finished the assignment, I put it away and didn’t think about it until 6 months later when Lindsay took advanced scripting and asked me if we could develop the story more. I was surprised, since the subject matter was so different from what she normally does. We talked about a bigger story arc, making my short story only the first pages for the final story arc. It wasn’t until senior project, 2 years later, that we actually started drawing pages for it.