The Astro Smurf (Papercutz) Despite mild—or should I say morbid?—curiosity, I’ve decided to hold off on seeing the new Smurfs movie until it’s on DVD. Or has been on DVD for a few years. Mostly because I’m afraid that seeing it will make it that much harder for me to enjoy Papercutz’ repackaged reprints of Peyo’s original Smurfs comics, which, even in the seventh volume, remain a surprising amount of fun.
The Astro Smurf features the unnamed Smurf whose defining characteristic is to be the first Smurf to fly into outer space and visit another planet. Papa Smurf and the rest of the village go to great (bordering on insane) lengths to make the little Smurf’s dream come true, even if it’s not technically possible for Smurf technology to send a Smurf into outer space. It’s paired with another story of Smurf tech, as a pair of Smurfs invents a submarine, and Gargamel builds his own sub to destroy it (That one’s titled “The Smurf Submarine,” not “The Hunt For Blue October”).
As with previous volumes, there are some less-than-perfect packaging decisions and questionable translation choices, but they’re more glitches than mortal wounds—The Smurfs trades remain one of the better amount of quality comics to price of comics values on the stands.