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Talking Comics with Tim: Joey Weiser

Cavemen in Space

Cavemen in Space

Joey Weiser is giving readers a variety of choices in order to read his latest work. In catching up on Weiser’s work, you currently have three choices: Cavemen in Space (distributed by AdHouse [PDF preview here]), Mermin (his  mini-comic series with two issues released so far about an adorable fish-boy); or Monster Isle (his weekly webcomic, which he told me, was “inspired by Japanese Kaiju monsters, and it’s a lot of fun to make”). The bulk of our interview focuses upon Cavemen in Space (“A caveman named Washington and his prehistoric tribe have been torn from their era and placed aboard ‘The Wheel,’ a futuristic space laboratory…”)–but we also touch briefly upon the initial response to Mermin. My thanks to Weiser for taking the time to discuss his work.

Tim O’Shea: The main appeal to Cavemen in Space (for me) is that many of the Cavemen–transported to a future time, become accustomed to the new world/dynamics to varying degrees. Had you always intended to have that juxtaposition–or was that a nuance to the characters that evolved as the story developed? I was really pleased with the character arcs for Madison and Jefferson.

Joey Weiser: In this case, I came up with the characters first, and the story just formed around them. I wanted to work with a large cast and give them all stories that intertwined. The goofy concept of Cavemen in Space is obviously playing with opposites, so that was a core part of the characters and from that I realized how they would interact with each other and what developments I would want them to have by the end of the book.

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