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Italian artist Andrea Sorrentino first garnered major attention for his work in late 2011 on DC Comics’ New 52 title I, Vampire. Beginning with Green Arrow #17, Sorrentino teamed with writer Jeff Lemire to become the series’ new regular creative team. Shortly after that first issue debuted, Sorrentino agreed to an interview regarding his new assignment, and in particular his artistic approach on some of the scenes for that first issue.
In addition to featuring some of the pages (which we discuss) from Green Arrow #17, DC also provided some exclusive black-and-white art for Green Arrow #20 (set for release on May 1). Green Arrow #18 has been on stands since March 6; Green Arrow #19 arrives April 3.
Tim O’Shea: In Ryan Lindsay’s CBR review of Green Arrow #17, he wrote, “Sorrentino uses insert panels to highlight certain dramatic and bombastic moments amidst the kinetic action, such as when Queen is ambushed and gets into an arrow fight. This skill set, used consistently but not overbearingly, allows Sorrentino to slow some pages down, deliver detail on multiple planes of a panel, and also brings movement to a static image.” How much do you and writer Jeff Lemire the design and layout of pages, since he is an artist as well? Or does he leave you alone to design the pages as you want?
Andrea Sorrentino: I’d say it’s a mix of his and my ideas. Jeff is a (very good) artist and has a very personal way of making layouts in his created-owner works, so he did bring some of them in this project, too. In this case there was in the script the idea of some little panels that would focus on some parts of a bigger image or scene to make some details of the action to pop from the page. This would give the idea of how tactical Oliver’s mind can be during a confusing moment like the one in Emerson’s office. I discussed the idea with Jeff and used the same solution in order to set the pace of the scene. The main goal was to use those inset panels to try to give a feeling of “slow-motion” effect by guiding the reader’s eye to focus and zoom a bit on some details of the action slowing the time of reading in contrast with the main scene that is delivered in the bigger panel (and at a faster pace). It’s something we’re used to seeing a lot in some movies (especially in recent years) and I was trying to reach for something similar here.
Apart from this, I’ve to say that working with Jeff has been awesome till now and I’m really improving a lot just by talking and collaborating with him.