Mark Waid Archives - Page 4 of 16 - Robot 6 @ Comic Book Resources
DC Comics is calling June “Superman Month,” but next week is Snyder Week. The first issue of Scott Snyder and Jim Lee’s Superman Unchained arrives next Wednesday, and the premiere of director Zack Snyder’s Man of Steel premieres in most places two days later.
Therefore, because there will be a lot of Superman talk coming down the pike, I thought I’d get mine out of the way early.
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One thing that comics blogging has taught me is a healthy respect for the roles (including the rights) of creators. Creators’ rights aren’t unique to comics, of course, but you really can’t talk about the history of superhero comics, or the development of corporately handled superheroes, without at least acknowledging the people who first introduced the concepts. In this respect Superman is a special case, because he seems to have developed past his creators’ original idea (or, certainly, past the original parameters) into something Jerry Siegel and Joe Shuster might never have imagined — and people seem pretty cool with that, in a way that perhaps doesn’t apply to similarly long-lived characters.
How quickly we’re evolving: From Yvyes Bigerel’s rough demo in February 2009 to the near-simultaneous launch of Mark Waid’s Thrillbent and Marvel’s Infinite Comics in March 2012 to the Marvel ReEvolution suite of digital initiatives announced earlier this year (and still coming). And now we have DC Comics’ entry, DC2 (“DC Squared”), which looks to be the company’s take on Bigerel’s concepts. Also announced is DC2 Multiverse, a choose-your-own-adventure style digital comic that will inform DC on readers’ story choices.
While the latter seems a little creepy, it’s becoming clear that after years of digital and webcomics primarily mimicking print comic books and comic strips, a new kind of comic is emerging, one that is changing how they’re made and read.
These current platforms were far from the first to experiment with digital. Artists like Cayetano Garza Jr. began experimenting with limited effects and layout as early as 1998. Scott McCloud’s infinite canvas theory, in which digital could break free of the confines of the limited dimensions of a page, was proposed in 2000, ironically in the pages of his print book Reinventing Comics. Experiments with using an infinite canvas followed, but it never grabbed hold as a standard format. Mostly, webcomics have echoed the structure and dimensions of daily newspaper strips with the occasional experimentation.
Hello and welcome to What Are You Reading? To see what the Robot 6 crew has been reading lately, click below.
For those who might’ve missed this 2006-2007 miniseries, Doctor Strange: The Oath is a five-issue story written by Brian K. Vaughan and drawn by Marcos Martin — that pedigree alone should ensure it has a place in your long box or the handy trade paperback sits on your shelf. Vaughan’s clear, lyrical writing style is in full force, and Martin’s art is as fluid and dynamic as it’s been for Mark Waid’s Daredevil. The story delves into the occult to save Wong, who’s been stricken with a fatal disease. Not only does it have magic and mysticism, it also reminds you of Strange’s classical origin as an arrogant surgeon who had to learn humility in an area both street-level and far-flung dimensions. It also brought Night Nurse in as a strong supporting character to the good Doctor’s retinue and, as the back cover tells me, firmly establishes Doctor Strange in the Marvel Universe.
A nice idea, but it really did nothing of the sort.
Conventions | Comic-Con International in San Diego is about six weeks away, so it’s time for Tom Spurgeon to post his massive list of tips for those planning to attend: “It helps to remember that the hassle of going to Comic-Con is mostly an accident of our recent cultural history — All those spectacle movies! All those fantasy franchise books! Marvel’s post-bankruptcy comeback! All those graphic novels! The toy explosion! The rise of manga and anime! — rather than something the convention itself enjoys or endorses or requires or was ever shooting for. I honestly don’t have any more fun going now than I did in ’96 or ’01, back when it was so much easier to attend the con that the worst-case scenario was registering on-site and staying in a $65 hotel ten blocks away. It wasn’t that long ago! But I also can’t stress this enough. I still have fun.” [The Comics Reporter]
The odds of a Justice League movie ever making it to theaters are probably about even at the moment and, if rumors are to be believed, largely dependent on the box-office performance of Zack Snyder’s Man of Steel. Thankfully, however, we won’t have to wait until 2015 or beyond to see Superman, Wonder Woman, Batman and Green Lantern together in live-action form.
Director/producer Andrew List has released a low-budget fan trailer for Kingdom Come, based on the acclaimed 1996 miniseries by Alex Ross and Mark Waid. (How low-budget? The project’s indiegogo campaign generated $5,617.) Sure, some of the acting and green-screen work — to say nothing of Superman’s Southern accent — are a bit suspect, but there are a few moments that look as if they were taken right out of the comic. Considering the budget, it’s kind of impressive.
Hello and welcome to What Are You Reading?, our look at what comics and other things we’ve been perusing lately. Today our special guests are Caleb Goellner, Buster Moody and Ryan Hill, the creative team of Task Force Rad Squad, the hot new comic find of 2013. Especially if you were ever a Power Rangers fan. Or even if you weren’t, as Moody and Hill’s art is just kind of wonderful on its own. Our old friend and former colleague Graeme says it “pretty much does for Power Rangers what Jeffrey Brown’s Incredible Change-Bots does for Transformers,” and that’s a very apt description. You can download it yourself here, and pay whatever you think is fair.
And to see what Task Force Rad Squad + the Robot 6 Irregulars are reading, click below …
Here’s Mark Millar explaining why he doesn’t want his creator-owned comics to be released in digital the same day as print:
Digital comics are like TV rights to me in that they’re the tertiary phase of all this. These are for the most casual, mainstream readers or viewers and much cheaper than the primary or secondary waves. They’re a great way of pulling people in for the next product coming out in theatres or in comic stores, but absolutely not the bedrock of your business. The fact they’re not on paper doesn’t matter as these guys aren’t collectors as such and the lower price point is very attractive to them.
That was in November 2011, when same-day release of digital comics was still something of a novelty. Now it is so commonplace that, as Rich Johnston noted, Twitter was full of confused readers last week who couldn’t figure out why the first issue of Millar and Frank Quitely’s new series Jupiter’s Legacy wasn’t available digitally.
You can’t fault Millar for not being able to see the future. It’s pretty counterintuitive to think that sales in the direct market would go up in tandem with the rise of digital media, but that’s exactly what has happened. There’s zero evidence that digital sales are hurting comics shops.
What really bugs me about Millar’s comment, though, is that he seems to be giving the back of his hand to readers who get their comics digitally. Someone should tell him there’s a large audience out there that’s fully engaged, to the point where they are willing to pay full cover price for digital comics in order to get them the day the print editions come out. Those fans seem to me to be precisely “the bedrock of the business.”
I won’t pay $3.99 for a single-issue digital comic, but there is apparently a substantial audience out there who will. Publishers and digital distributors aren’t in the business of losing money, and they wouldn’t maintain that full cover price if people weren’t paying it. Someone who will pay top dollar to get a comic right away, rather than wait a couple of months for the price to drop? That’s an engaged fan.
Retailing | As the U.S. Senate prepares to vote on the Marketplace Fairness Act, Jacob Weisberg looks at how Amazon and Congress have managed to delay online sales taxes for more than a decade, giving online retailers a significant advantage over brick-and-mortar stores. Amazon, which has long fought any attempts to collect sales tax through lobbying, campaign contributions and threats to move to warehouse jobs, now supports the legislation, with Weisberg contending the retail giant “has played out the clock longer than it dared hope and would now like to be able to build warehouses everywhere without doing state-by-state battle over its ‘physical presence.'” The bill seems likely to pass the Senate, but its fate in the House is far less certain. [Slate.com]
Publishing | DC Comics has put together a guide to its graphic novel backlist, which will be available both in print and digitally. [Publishers Weekly]
To see what James and the Robot 6 crew are reading, click below …
Publishing | Image Comics provided the retail news and analysis website ICv2 with worldwide pre-order figures for 15 of its March titles, allowing for comparison with estimates of Diamond Comic Distributors sales to U.S. direct market stores. [ICv2.com]
Creators | Mark Waid pens a tribute to the late Carmine Infantino. [Hero Complex]
Creators | Gilbert Hernandez distinguishes between autobiography and art in his new graphic novel, Marble Season, which takes on a 1960s suburban childhood not unlike his own. [Chicago Reader]
Awards | The 2013 Lynd Ward Prize for Graphic Novel of the Year, presented by Penn State University Libraries and the Pennsylvania Center for the Book, has been awarded to Chris Ware’s Building Stories. The jury’s comment: “Ware’s astute and precise renderings, composed with a tender yet unblinking clinical eye and fleshed out with pristine and evocative coloring, trace the mundane routines and moments of small crisis that his characters inhabit. In so doing, he produces not a document but a monument, a work whose narrative logic is architectural rather than chronological: a set of lives to be encountered, traversed, and returned to as the rooms and floors of a building might be over the years, still sequentially but not in a limited or decided-upon sequence. Stories, here, are meant not to be told but to be built, explored, inhabited—not merely visited but lived in.” [Pennsylvania Center for the Book]
Whether WonderCon stays in Anaheim is still up in the air, but no doubt it’s already becoming a favorite event for Southern California. Year Two already appears exponentially more successful than last year, when WonderCon first took up residence in Disney Town.
Three-day badges and badges for Friday and Saturday sold out early, when last year you could easily do a walk-up on any day. The fast acceptance of WonderCon is at least in part due to those burned out on Comic-Con International or frustrated at the five-second sellout looking for a local alternative. It’s not just a good substitute, it’s a great convention. It also had the first big comics announcements of the year to kick off convention season. Looking through coverage here at Comic Book Resources and beyond, there were plenty of things that ranged from boring to intriguing to exciting, but three stood head and shoulders above the rest because of their potential to appeal to larger audiences.
With comics sales on the rise, these publishing moves not only do their part in boosting momentum but in helping the gradual shift of social perception of the comics form. Comics like these always excite me because it’s a reminder of the unique reach comics can have in grabbing people’s attention when the right pieces are in place. More and more these days, there are comics for anyone and when innovative thinking is applied as it is here, they stand a better chance in reaching people that don’t make it a habit of seeking out comics. Of course, comics have long had a problem getting these kinds of things right, so as we’ll see there are challenges, but the potential is exciting.
Hard to believe, but this month marks four years since I first interviewed artist Peter Krause about his return to comics. More immediately, today marks the return of Mark Waid and Peter Krause’s Insufferable at Thrillbent 2.0 with a new arc, “On the Road.” Through Thrillbent 2.0, Insuffereable: On The Road is free to view and download or embed — there are plenty of ways to enjoy the somewhat reconciled father-son team of Nocturnus and Galahad (seemingly led by the smarter than both of them, Meg). In addition, there are bundled editions of the first Insufferable arc (with extras) for sale at comiXology.com.
Tim O’Shea: How did Mark Waid convince you to try working in a then-relatively new medium like digital comics on Insufferable?
Peter Krause: The main attraction was that I’d get to keep working with Mark. I really valued the time we’d spent on Irredeemable for BOOM! I stepped away from that book because of time constraints — I was doing non-comics work that was making it harder to bring an “A” game to Irredeemable.
It doesn’t look like there were as many comic-related announcements on Saturday at WonderCon as there were on Friday, but the second day of the con certainly brought some gems.
• IDW and DC announced that Mark Waid (Daredevil, Insufferable) and Paul Smith (Uncanny X-Men, Leave it to Chance) are teaming up for The Rocketeer/Spirit: Pulp Friction. “Not many writers have been lucky enough to write The Rocketeer or The Spirit,” Waid said in a press release, “so I feel like I’ve won the lottery. This is one of the most exciting-and scariest-assignments I’ve ever undertaken. Luckily, I’ve got Paul Smith to make me look good!” The first issue of the miniseries arrives in July.