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Comics A.M. | A peek behind the scenes of New York Comic Con

New York Comic Con

New York Comic Con

Conventions | ReedPOP Senior Vice President Lance Fensterman talks about how New York Comic Con reached 151,000 attendees this year, what went well, what could have gone better, and what he learned for next time. The new badges and check in/check out system, introduced last year, let producers know exactly how long people stayed at the show, and that turned into a nice surprise for two attendees: “There was a couple [last year] who literally spent every minute that was possible at New York Comic Con for three and a half days. We reached out to them and did something special for them—gave them a bunch of free stuff and free tickets because they were at the show longer than anyone who wasn’t paid to be at the show.” [ICv2]

Political cartoons | Egyptian cartoonists Mohamed Anwar and Andeel discuss the difficulty of critiquing Egyptian president Abdel Fatah al-Sisi, who doesn’t tolerate dissent; Anwar is a cartoonist for a mainstream newspaper and pulls some punches as the tradeoff for reaching a wide audience, while Andeel has moved over to the alternative press, where he can speak more freely. [The Guardian]

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Comics A.M. | This weekend, Motor City Comic Con marks 25 years

Motor City Comic Con

Motor City Comic Con

Conventions | The doors open today on the 25th annual Motor City Comic Con, held through Sunday in Novi, Michigan, northwest of Detroit. Comics guests include Art Baltazar, Elizabeth Breitweiser, Talent Caldwell, Chris Claremont, Matthew Clark, Gerry Conway, Katie Cook, J.M. DeMatteis, Clayton Henry, Mike McKone, Jame O’Barr, Ryan Ottley, Dave Petersen, Don Rosa, Bill Sienkiewicz, Charles Soule, Mark Waid and Skottie Young. The Detroit Free Press previews the event, and speaks with Claremont, while Metro Times provides a beginner’s guide. [Motor City Comic Con]

Digital comics | Kate Reynolds looks at the recent Image Humble Bundle promotion and compares it to sales of hard copies of the individual titles in comics shops. Her key insight is that this is Image’s first attempt to sell comics directly to the video game audience rather than established readers: “Many people who check the Humble website with some frequency may have been surprised to see comics books on a video game page, and for many, surprise turned to intrigue. While it’s impossible to tell whether the purchasers of the Image bundle were frequent comic buyers or not, it’s logical to assume that many were not. In fact, I wouldn’t be surprised if for some, the Image bundle was the first comic purchase of their lives.” [feminism/geekery]

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