Long before we worked together, I respected Kevin Melrose’s instincts on picking creators to watch. So when he advised the Robot 6 audience to read Victor Santos‘ webcomic Polar, I was intrigued. That interest only grew when Jim Gibbons (one of the best editors working in comics) told me Dark Horse was collecting Polar’s first season in Polar: Came from the Cold (which ROBOT 6 previewed in late September); I knew I wanted to interview the Bilbao, Spain-based artist.
In addition to discussing the 160-page Polar hardcover, set for release on Dec. 11, we also touched upon the upcoming Furious, a Dark Horse miniseries with his Mice Templar collaborator Bryan J.L. Glass, set to launch on Jan. 29. (For additional Furious information, please read Albert Ching’s September interview with Glass.)
Tim O’Shea: You are very clear at your website in terms of the influences that inform Polar: Came from the Cold. “The story uses a minimalistic and direct style inspired by movies like Le Samurai (Jean-Pierre Melville, 1967), Tokyo Drifter (Seijun Suzuki, 1965) or Point Blank (John Boorman, 1967) and novels like The Killer Inside Me (Jim Thompson, 1952) or The Eiger Sanction (Trevanian, 1979). Polar is also a tribute to artists like Jim Steranko, Jose Muñoz, Alberto Breccia, Alex Toth and Frank Miller.” I would love to discuss each and every element of those sentences, but I will just focus on two elements. How did you first find out about films like Le Samurai? When did you read your first Steranko story, and what was it?
Victor Santos: The first Steranko book I read was the Outland adaptation. I was studying fine arts, and I hadn’t really had a great deal of exposure to U.S. comics. I’d read a lot of superheroes books in my childhood, but the manga explosion of the ’80 and ’90s caught me just in my teenage years. Actually, it was during my university years when I discovered the great U.S. artists like Eisner, Ditko, Crumb, Toth, Caniff and dozens more (thanks to friends I met there, never the professors). I discovered an old Spanish edition of Outland in a street market. Wow, that stuff blew me away! The big panels contrasting the little panels, as well as that “heavy black lighting” … This edition was a big, European album size, so the double-page spreads are gigantic. I began to research. These were very intense years for me; I was absorbing all the American history of comics at the same time.
Following events like last year’s ImageCon and MorrisonCon, Fabletown and Beyond is the most recent comic convention devoted to serving a specific segment of readers: in this case, fans of what Fables creator Bill Willingham describes as “Mythic Fiction.” Fabletown and Beyond takes place this weekend in Willingham’s community of Rochester, Minnesota, and celebrates comics that include and update “fairytales, folklore, myth, legend, talking animals, and characters from literature.”
The festivities begin at 3 p.m. Friday and run practically non-stop until 6 p.m. Sunday. Programming is scheduled to go late into the evening on Friday and Saturday with the convention’s bar (an even more important element of this convention than most) staying open until 2 a.m.
The convention will take place in two locations, connected by skyways to allow attendees protection from the Minnesota weather. The dealers’ area, Artist
Alley Boulevard, and programming rooms will be located in in the Mayo Civic Center, with the opening ceremony and other special events held in the Kahler Grand Hotel. The hotel is also the location of the Elizabethan bar (re-named the Kill Shakespeare Bar for the weekend) that will be taken over for the exclusive use of the convention.
Graphic novels | The Will and Ann Eisner Family Foundation and the American Library Association will launch the Will Eisner Graphic Novel Prize for Libraries at the ALA summer conference, held June 21-26 in Anaheim, California. Three libraries each year will be selected to receive all the books nominated for the Will Eisner Comic Industry Awards, as well as a $2,000 voucher to buy additional graphic novels and a $1,000 stipend to hold comics-related or author events. Libraries to register to win at the ALA conference; winners will be announced June 24. [Publishers Weekly]
Graphic novels | Calvin Reid and Heidi MacDonald look at the graphic novel presence at last week’s BookExpo America. [Publishers Weekly]
You wouldn’t think it, but comics are a relatively new art form. Sure, people have used drawings to tell stories as far back as the caveman era, but comics as a realized art form are just over a 100 years old. Creators have frequently been flying by the seat of their pants to understand (and work successfully in) comics, with many of them learning for themselves as comics-specific classes are still relatively rare. As a guide to help artists avoid common mistakes, writer/artist/editor Larry Hama assembled what would become a key part of any creator’s toolkit: Wally Wood’s 22 Panels That Always Work.
After the original has been photocopied, faxed and passed around for more than three decades, artist Michael Avon Oeming has created an homage/update to that seminal reference using characters from his and Brian Michael Bendis’ Powers comic. Take a look:
For a comic series that owes its inspiration to throwback grindhouse films, A.K.A. sure uses cutting-edge technology to get it done. The retro revenge story by Steven Walters and Rob Reilly is set to hit shelves this summer, but it’s already made its premiere digitally — and it wouldn’t have been finished at all if it weren’t for online fundraising. The story follows a mob bodyguard tasked to take down his boss’ rival after the target is found carousing with the boss’ daughter.
“A.K.A. is a 4 part,70′s grindhouse inspired, crime/action mini-series about what happens when you cross the wrong people,and those people who put a million dollar bounty on your head afterwards,” Walters explains.
A.K.A.‘s creators took full advantage of the modern tools of digital comics publishing to see their idea to fruition. In May 2011, Reilly and Walters used Kickstarter to fund the lettering and coloring of the four-part series, and now in February of this year they debuted the full series exclusive to digital on Graphic.ly. And now they’re taking the book to the next stage of its journey with a print edition available for pre-order in this month’s Previews.
Here’s a four-page preview of the first issue: