Writer Douglas Rushkoff repurposes the familiar acronym for the title of this original graphic novel, only here it stands for Adolescent Demo Division rather than Attention Deficit Disorder (although the association with the original definition is certainly attentional, and somewhat apropos).
The kids of this ADD are professional beta testers and something of a focus group as intentional society. They were raised from the cradle to test things, and to compete as the athletes of the near-future, where video game competitions are apparently the dominant professional sport.
Something’s a little off with these kids though, as civilians and their competitors all notice and never fail to point out, and they all seem to have some sort of developing superpower, as well. Protagonist Lionel can see through electronic information and codes of all kinds to the message and intent behind, his friend Takai can build and un-build just about anything, and so on.
When some of the kids themselves discover something’s off regarding their origins and the company that keeps them pampered prisoners, they try to escape. Rushkoff’s plot is well-structured, if quite familiar and predictable, and he obviously put a lot of care into crafting the near-future slang of the teens, most of which struck me more as funny than convincing (“Dekh” for decode, “Kopa” for cool by way of copacetic, “nexy” for a blend of new, next and sexy, etc). Continue Reading »