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Comics A.M. | Digital sales grew to $90 million in 2013

Digital comics on comiXology

Digital comics on comiXology

Digital comics | ICv2 estimates the size of the digital comics market at $90 million in 2013, not counting subscription services such as Marvel Unlimited or Crunchyroll — so presumably the tally is limited to single-issue sales. It’s also not clear whether the number includes comics sold on eBook platforms such as Kindle or just those sold through specialty channels such as comiXology or as direct downloads. The $90 million number represents a 29 percent increase over 2012 numbers. [ICv2]

Creators | As the first issue of his new series The Life After is released, writer Joshua Hale Fialkov talks about why he prefers creator-owned work: “I want to treat every book I do as though it’s 100% owned by me, because, at the end of the day, nobody is blaming an editor if that book sucks. They’re blaming me. Even if the art is sub-par, I take the blame for that. So, for my money, being thorny and vocal to get work I’m proud of is worth it, no matter what doors it shuts, because, as the saying goes, nothing shuts doors and costs you audience faster than producing junk.” And, he says, he is making as much money doing creator-owned comics as the corporate ones. [The Hollywood Reporter]

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Comics A.M. | Digital’s “biggest competition is ‘Angry Birds’”

Viz Media

Viz Media

Digital comics | ICv2 has a fascinating interview with Gagan Singh, Viz Media’s chief technology officer, in which he discusses not only the nuts and bolts of the publisher’s digital manga program — it now encompasses a number of e-reader platforms as well as a dedicated app — but also the larger questions of piracy, trends and, most importantly, growing the manga audience: “My favorite example is when you’re in the digital domain, your biggest competition is not the next manga or the next book, your biggest competition is Angry Birds because it’s only one click away. When you get into debate over mind share, I’m not just trying to get them to read the next book, I’m trying to get them to not listen to that song or play that video game. That is a bigger challenge where marketing and mind share is concerned.” [ICv2]

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