It’s become an annual tradition here during our birthday bash: No matter how much stuff we line up, people we interview, etc., there are still tons of folks we like to hear from and include in our giant New Year’s/anniversary/birthday activities. So, as we’ve done in past years, we asked a cross-section of comics folks what they liked in 2012 and what they’re excited about for 2013. We received so many this year that we’ve broken it down into two posts; watch for another one Tuesday.
But for now, check out all the great stuff people shared with us, including hints at new projects and even some outright announcements. Our thanks to everyone this year who responded. Also, thanks to Tim O’Shea, Michael May and Chris Arrant, who helped collect responses.
JIMMIE ROBINSON (Bomb Queen, Five Weapons)
What was your favorite comic of 2012?
Image’s Saga, Fatale, Hawkeye‘s reinvention is fresh and exciting, Peter Panzerfaust, Enormous by Tim Daniel. It’s hard to pin down just one because there is SO much good work coming out nowadays — from many publishers across the board.
As a kid growing up in Georgia in the 1970s and 1980s, my first exposure to Jack Davis’ art was his University of Georgia Bulldog sports art. As I grew older, of course, I learned about the far-reaching variety of illustrations and stories he has produced throughout his career. Recently I discovered that cartoonist Patrick Dean had curated an exhibition of Davis’ career for the Georgia Museum of Art in Athens: “Beyond the Bulldog: Jack Davis,” which runs through Jan. 6.
Soon after the exhibit’s Nov. 3 opening, I lined up Dean for an interview, in which he discusses how much Davis’ family is involved with, and interested in, orchestrating exhibits of the artist’s work. He also talks about what makes Davis’ work resonate with him.
Tim O’Shea: How did you come to be involved as the curator of the project?
Patrick Dean: I majored in graphic design here at the University of Georgia, with a focus on illustration. In my senior year of 1998, Jack Davis, a UGA alumnus, visited the graphic design building. He stopped by a few classes, told stories, passed out sketches, etc. Ridiculously pleasant guy. My illustration professor, Alex Murawski, knew I was a big fan of Davis’s work. From that year onwards the department started the Jack Davis Distinguished Visiting Artist Lecture Series. The graphic design department would invite illustrators and cartoonists to visit, talk to the classrooms, and then wind up with a big talk in a lecture hall. They’ve had people like Sergio Aragones, Arnold Roth, Anna Kunz, Mike Luckovich, to visit, and every year Davis would be in attendance. After I graduated in 1998, Murawski would always keep me in the loop on these talks.
Joey Weiser is giving readers a variety of choices in order to read his latest work. In catching up on Weiser’s work, you currently have three choices: Cavemen in Space (distributed by AdHouse [PDF preview here]), Mermin (his mini-comic series with two issues released so far about an adorable fish-boy); or Monster Isle (his weekly webcomic, which he told me, was “inspired by Japanese Kaiju monsters, and it’s a lot of fun to make”). The bulk of our interview focuses upon Cavemen in Space (“A caveman named Washington and his prehistoric tribe have been torn from their era and placed aboard ‘The Wheel,’ a futuristic space laboratory…”)–but we also touch briefly upon the initial response to Mermin. My thanks to Weiser for taking the time to discuss his work.
Tim O’Shea: The main appeal to Cavemen in Space (for me) is that many of the Cavemen–transported to a future time, become accustomed to the new world/dynamics to varying degrees. Had you always intended to have that juxtaposition–or was that a nuance to the characters that evolved as the story developed? I was really pleased with the character arcs for Madison and Jefferson.
Joey Weiser: In this case, I came up with the characters first, and the story just formed around them. I wanted to work with a large cast and give them all stories that intertwined. The goofy concept of Cavemen in Space is obviously playing with opposites, so that was a core part of the characters and from that I realized how they would interact with each other and what developments I would want them to have by the end of the book.