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	<title>Robot 6 @ Comic Book Resources - Covering Comic Book News and Entertainment &#187; popgun</title>
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		<title>Talking Comics with Tim &#124; Joe Keatinge</title>
		<link>http://robot6.comicbookresources.com/2011/12/talking-comics-with-tim-joe-keatinge/</link>
		<comments>http://robot6.comicbookresources.com/2011/12/talking-comics-with-tim-joe-keatinge/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 00:00:48 +0000</pubDate>
		<dc:creator>Tim O'Shea</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Alan Moore]]></category>
		<category><![CDATA[Andre Szymanowicz]]></category>
		<category><![CDATA[Brandon Graham]]></category>
		<category><![CDATA[Brutal]]></category>
		<category><![CDATA[Frank Cho]]></category>
		<category><![CDATA[Glory]]></category>
		<category><![CDATA[Hell Yeah]]></category>
		<category><![CDATA[James Stokoe]]></category>
		<category><![CDATA[Joe Keatinge]]></category>
		<category><![CDATA[Mark Andrew Smith]]></category>
		<category><![CDATA[popgun]]></category>
		<category><![CDATA[Rashomon]]></category>
		<category><![CDATA[Rob Liefeld]]></category>
		<category><![CDATA[Ross Campbell]]></category>
		<category><![CDATA[savage dragon]]></category>
		<category><![CDATA[talking comics with tim]]></category>

		<guid isPermaLink="false">http://robot6.comicbookresources.com/?p=100436</guid>
		<description><![CDATA[I&#8217;ve been friendly with Joe Keatinge dating back to his days managing PR &#38; marketing for Image Comics. When it was revealed back in October that Extreme Studios was relaunching the line&#8211;with Keatinge writing Glory (with Ross Campbell on art), I started generating questions for an interview. In addition to discussing Glory (which relaunches with [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_100447" class="wp-caption alignright" style="width: 203px"><a href="http://joekeatinge.tumblr.com/tagged/hell-yeah"><img class="size-medium wp-image-100447" src="http://robot6.comicbookresources.com/wp-content/uploads/2011/12/HellYeah-193x300.jpg" alt="" width="193" height="300" /></a><p class="wp-caption-text">Hell Yeah</p></div>
<p>I&#8217;ve been friendly with <a href="http://joekeatinge.tumblr.com/">Joe Keatinge</a> dating back to his days managing PR &amp; marketing for Image Comics. When it was revealed back in October that Extreme Studios was relaunching the line&#8211;with Keatinge writing Glory (with Ross Campbell on art), I started generating questions for an interview. In addition to discussing <em>Glory </em>(which relaunches with <em><a href="http://www.imagecomics.com/news/134/GLORY-GLORY-HALLELUJAH-">Glory #23</a></em> on February 15, 2012), Keatinge opens up about <em><a href="http://joekeatinge.tumblr.com/tagged/hell-yeah">Hell Yeah</a></em> (Image), his creator-owned collaboration with artist/co-creator Andre Szymanowicz that premieres on March 7, 2012, as well as another upcoming 2012 project, <a href="http://joekeatinge.tumblr.com/tagged/brutal"><em>Brutal</em></a>, in collaboration with artist Frank Cho. My thanks to Keatinge for this email interview. After reading this piece, be sure to check out <a href="http://www.comicbookresources.com/tag/joe+keatinge">CBR&#8217;s Joe Keatinge coverage</a> for more insight into the busy writer&#8217;s upcoming work.</p>
<p><strong>Tim O&#8217;Shea</strong>: Did Rob Liefeld approach you to work on the <em>Glory </em>relaunch? Was Ross Campbell already committed to the project when you joined?</p>
<p><strong>Joe Keatinge</strong>: While Rob was certainly involved with the process, I was actually approached by Image Comics Publisher and Extreme Editor, Eric Stephenson, almost a year ago now. At the time they had nailed down the idea of the line and I believe a couple of the other books may have had writers, but it was still in the very early stages. After that was the process of giving a quick pitch, which was virtually instantaneous to Eric asking if I wanted to do it, to developing a longer pitch, to Eric and I bringing Brandon Graham on board for <em>Prophet</em>, to discussing <em>Glory </em>with Brandon, to Brandon suggesting Ross Campbell, to seeing Ross&#8217; amazing work and me asking him if he wanted to come on board. He did a few samples which blew away both Eric and Rob. We&#8217;ve been working on it ever since.</p>
<p><span id="more-100436"></span></p>
<p><strong>O&#8217;Shea</strong>: When writing do you try to play to Campbell&#8217;s strengths in his art, and if so, what would you say are some of his strengths?</p>
<p><strong>Keatinge</strong>: As a general rule, I prefer to specifically write with the artist in mind. Meaning, I wouldn&#8217;t write the same <em>Glory </em>script I do for Ross for anyone else. I think it&#8217;s a fault of the writer not to take the artist&#8217;s strengths and interests into account. We&#8217;re a team, you know? It&#8217;s important we&#8217;re both having a good time. While I had an outline before Ross came on board, I certainly adjusted it to suit his strengths and interests. As far as what his strengths are &#8211; they&#8217;re pretty numerous. I&#8217;m extremely impressed with how versatile he is an artist. I highly admire how much enthusiasm he puts into a page. His design work alone amazes me. However, I think my favorite aspect are the power he brings to the characters. Look at Glory. She looks like she could legitimately break you in half. A lot of superheroes &#8211; both male and female &#8211; look like super models. You don&#8217;t buy they could devastate a tank. He really makes you believe it with Glory.</p>
<p>I don&#8217;t know if this necessarily counts as a general strength, but I do love the ease there is in working with Ross. While we have very different backgrounds in comics on a professional level, we gel together very well. He&#8217;s an ideal collaborator in every way. I&#8217;m extremely thankful for when that happens and have been lucky enough to have it happen on three concurrent books between him, Andre Szymanowicz on<em> Hell Yeah</em> and Frank Cho on <em>Brutal</em>.</p>
<p><strong>O&#8217;Shea</strong>: Speaking of Campbell, the opening to the Glory <a href="http://www.comicbookresources.com/?page=article&amp;id=35988">preview </a>has a cinematic vibe to it, in terms of framing. Was that something you detailed in the script, or was that an angle he brought to the mix?</p>
<p><strong>Keatinge</strong>: I actually try to stay away from anything &#8216;cinematic&#8217; in any comics I work on. While I think a lot of the early experimentation such as in Miller&#8217;s <em>Daredevil </em>or later on with &#8216;widescreen&#8217; comics like Ellis &amp; Hitch&#8217;s <em>Authority </em>and Millar &amp; Hitch&#8217;s <em>Ultimates </em>was incredible, I also believe comics have gone too far down that rabbit hole more often than not. Frank Miller himself has even said he got into comics to make them more cinematic, yet has stayed in to make them less so. I&#8217;m with the latter. I think comics are a much stronger medium than film in many ways. I think there&#8217;s also much more potential left as well. Don&#8217;t get me wrong, I&#8217;m a huge movie fan. I go to the theater pretty much at least once a week. That said, comics are way better in general.</p>
<p>What I am trying to do with <em>Glory </em>is create a huge level of scope. I really want to take a fantasy epic and filter it through superheroes. My ideal situation is to stay on this book for a very, very long time. Hopefully Ross will be there with me the whole way. The first three issue spans centuries &#8211; well over a thousand years in total. It&#8217;s a big, big book with big, big plans. I know everyone says this about everything, but it&#8217;s my hope to achieve it here. The idea with <em>Glory </em>is she&#8217;s a weapon so destructive people confuse her with a god. That&#8217;s quite the impression. Superman doesn&#8217;t have that. People just think he&#8217;s a dude who can fly.</p>
<p><strong>O&#8217;Shea</strong>: What was the overall appeal to working on the Extreme relaunch?</p>
<p><strong>Keatinge</strong>: I grew up with the Extreme books. I was only in fifth grade when Image Comics launched. Youngblood had an especially massive impact on me. Every single interview with Rob psyched me up beyond belief. Youngblood #6 remains one of my favorite single issues ever. Then when Platt came on <em>Prophet</em>? The best. Bloodwulf&#8217;s debut in Darker Image? Blew my mind. As I got older my tastes changed a little, but the Extreme books did as well once Alan Moore was brought into the fold. His work on <em>Supreme </em>and even smaller tenures on Youngblood and Glory excited me even more.</p>
<div id="attachment_100451" class="wp-caption alignright" style="width: 210px"><a href="http://joekeatinge.tumblr.com/tagged/glory"><img class="size-medium wp-image-100451" src="http://robot6.comicbookresources.com/wp-content/uploads/2011/12/Glory23-200x300.jpg" alt="" width="200" height="300" /></a><p class="wp-caption-text">Glory 23</p></div>
<p>It used to be that Marvel and DC were the big universes people wanted to grow up to work in and while I absolutely have a huge desire to do that, I think you&#8217;re going to be seeing more and more people coming into comics who grew up with that sort of passion for the Image Comics characters. I was able to work on<em> Savage Dragon</em>, I would be insanely stoked to get my hands on <em>Spawn </em>or <em>The Darkness</em> someday. Working in the Extreme universe is incredibly exciting for me. There&#8217;s a couple of cameos of other Extreme characters in our first issue of <em>Glory </em>and when I realized these stories &#8216;counted&#8217;, that they weren&#8217;t fan fic or whatever, I felt like a major life goal had been fulfilled. Now I just need to get married and have kids. I&#8217;ll be set.</p>
<p><strong>O&#8217;Shea</strong>: Are you getting a chance to build <em>Glory </em>from the ground-up, or are you going to be capitalizing on past runs of the character to some extent?</p>
<p><strong>Keatinge</strong>: They&#8217;re giving us an astounding level of freedom, but I feel it&#8217;s a little ridiculous to jump on an established character or series and not acknowledge their past. Otherwise you should just be making creator-owned comics. Furthermore, I think it&#8217;s lazy and disrespectful to the fans who loved the previous comics to go in and say, &#8220;hey, all that stuff you loved? DIDN&#8217;T HAPPEN.&#8221;</p>
<p>My approach to continuity in general is to try it like <em>Rashomon</em>. How Ross and I interpret past events may be different than another creative team, but it still happened whether it&#8217;s the original Duffy/Deodato run or Moore/Peterson. So, we definitely build on the past, but with an eye toward the future. I want to create a new audience just as much as I don&#8217;t want to alienate the old audience. My first issue is written with that kind of person in mind. If you have absolutely never read <em>Glory </em>- or, heck, a comic book at all &#8211; in your life you should be able to fully understand everything you need to jump on board.</p>
<p><strong>O&#8217;Shea</strong>: In terms of collaborating with Frank Cho, do you think you would have been more intimidated to work with him had you not become friends with him prior to contemplating collaboration?</p>
<p><strong>Keatinge</strong>: Probably. Going in I just viewed it as making comics with a buddy, but every once in a while I&#8217;m reminded he&#8217;s FRANK CHO, one of the most respected and admired artists in mainstream comics. That said, I am really grateful to be collaborating with him. While he&#8217;s a fantastic artist, having him as a co-writer has been basically a crash course in writing comics. Whenever he has changes to my stuff I initially want to argue, but I&#8217;m pretty sure virtually every time I&#8217;ve thought, &#8216;oh, hey, never mind. You are totally right.&#8217; I hope between this, <em><a href="http://www.comicbookresources.com/?page=article&amp;id=34256">Guns &amp; Dinos</a></em> and a few other projects he has the general comics industry respects him even more as a writer than they do for his award-winning run on <em>Liberty Meadows</em>. He&#8217;s the real deal when it comes to writing.</p>
<p><strong>O&#8217;Shea</strong>: I love how when you discuss this project at <a href="http://joekeatinge.tumblr.com/post/8056479589/big-news-2-of-4-brutal">your Tumblr site</a>, you wrote in part &#8221; to have a superhero book I’m writing with a massively popular artist be announced to come out on [Image's] 20th anniversary feels like the culmination of my own 20th anniversary of my first having the dream of writing comics means everything to me.&#8221; Which are you enjoying more, writing superhero comics, or getting to launch such a major project at such an auspicious time in Image&#8217;s history?</p>
<p><strong>Keatinge</strong>: Writing comics at all, really. I&#8217;m always more into the craft and the work than I am the hype of it, but it&#8217;s hard to resist on the 20th anniversary. That said, again, I try to keep my eye on the prize. Gotta focus on the writing.</p>
<p><strong>O&#8217;Shea</strong>: In general, what is the biggest benefit to you, as a writer, to get to explore the superhero genre?</p>
<p><strong>Keatinge</strong>: You can do ANYTHING. You can make any genre work within it. You can bend or otherwise completely devastate any law of science. There are no budget limitations. Anything goes.</p>
<p>It&#8217;s due to this I think there&#8217;s a lot of potential in the genre. Furthermore, I think what&#8217;s traditionally discussed, promoted and marketed as superhero comics is really just one gigantic sub-genre of something much larger. A lot of people scoff at the notion that superheroes being something adults would want to read. I think they&#8217;re nuts. They&#8217;re defining a genre by their most popular works, whereas I try to think more of potential than execution. Should X-Men be for all-ages? Yeah, probably, but if Image showed me anything it&#8217;s that I can create anything under any genre the way I want to do it. They went with superheroes at first, because that was what they were passionate about. Same goes for Andre and I with <em>Hell Yeah</em>.</p>
<p><strong>O&#8217;Shea</strong>: Will you concede that when you say lines like &#8220;<a href="http://ifanboy.com/articles/interview-hell-yeah-creator-joe-keatinge-plus-exclusive-art-preview/"><em>Hell Yeah</em> is the direct result of almost thirty years of comics passion put into one book.</a>&#8221;  that you may be putting some pressure on yourself?</p>
<p><strong>Keatinge</strong>: Absolutely not.</p>
<p>I&#8217;ve been reading comics in many different forms in many different genres my whole life. Every life experience I&#8217;ve ever had somehow informs the work I&#8217;m doing today. It&#8217;s not hype, it&#8217;s fact.</p>
<p>Besides, I think pressure&#8217;s a good thing. Poor work comes out when you&#8217;re comfortable. I am extremely hard on myself with everything I do. A small part of it is psychological condition. Most of it is never wanting to be boring.</p>
<p><strong>O&#8217;Shea</strong>: You were first introduced to Andre Szymanowicz while working on <em>PopGun</em>. But when did you realize he&#8217;d be a good fit for <em>Hell Yeah</em>?</p>
<p><strong>Keatinge</strong>: Mark Andrew Smith and I were discussing different projects we wanted to do together. I believe I suggested James Stokoe for what became Sullivan&#8217;s Sluggers. He suggested Andre Szymanowicz. So, that&#8217;s what got us talking. However, what convinced me was hanging out with him one on one at a San Diego Comic Con a couple of years ago. Like I was saying with Ross and Frank, Andre and I just completely clicked. The show ended with us at the Hyatt bar, shaking hands to make this book happen. Sometimes you just know.</p>
<p><strong>O&#8217;Shea</strong>: Branding-wise, how did you arrive on the name <em>Hell Yeah</em>?</p>
<p><strong>Keatinge</strong>: It sure helps that I say the phrase all the time. The universe of<em> Hell Yeah</em> has been percolating in my head for a while. One of the first thing I thought of was superheroes being treated and named more like bands than typical super-teams. The first team name I thought was &#8216;The All-New All-Differents&#8217;, the second was &#8216;Hell Yeah For Justice.&#8217; It struck me then that the name was the perfect embodiment of the book, especially since Hell Yeah For Justice is the group the series&#8217; main character, Ben Day, will be hanging out with. So it was more organic, less market strategy. However, I will admit it makes for a pretty rad logo.</p>
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		<title>Talking Comics with Tim: Popgun Editors Smith &amp; Kirkbride</title>
		<link>http://robot6.comicbookresources.com/2009/04/talking-comics-with-tim-popgun-editors-smith-kirkbride/</link>
		<comments>http://robot6.comicbookresources.com/2009/04/talking-comics-with-tim-popgun-editors-smith-kirkbride/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 19:01:34 +0000</pubDate>
		<dc:creator>Tim O'Shea</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[paul grist]]></category>
		<category><![CDATA[popgun]]></category>
		<category><![CDATA[talking comics with tim]]></category>
		<category><![CDATA[Tara McPherson]]></category>

		<guid isPermaLink="false">http://robot6.comicbookresources.com/?p=7438</guid>
		<description><![CDATA[Popgun Volume 3 (Image)&#8211;the latest installment in an anthology series often referred to as a graphic mixtape&#8211;is set to be released this Wednesday, April 8. This edition features another great bevy of talent and was co-edited by Mark Andrew Smith and D.J. Kirkbride. Editorially, this particular volume is a transition of sorts, as Smith will [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_7440" class="wp-caption alignright" style="width: 205px"><a href="http://www.popguncomics.com/"><img class="size-medium wp-image-7440" src="http://robot6.comicbookresources.com/wp-content/uploads/2009/04/popgun-195x300.jpg" alt="Popgun Vol. 3" width="195" height="300" /></a><p class="wp-caption-text">Popgun Vol. 3</p></div>
<p><a href="http://www.popguncomics.com/" target="_blank"><strong>Popgun Volume 3</strong></a> (<a href="http://www.imagecomics.com/" target="_blank"><strong>Image</strong></a>)&#8211;the latest installment in an anthology series often referred to as a graphic mixtape&#8211;is set to be released this Wednesday, April 8. This edition features another great bevy of talent and was co-edited by <strong>Mark Andrew Smith</strong> and <strong>D.J. Kirkbride</strong>. Editorially, this particular volume is a transition of sorts, as Smith will be moving on and Kirkbride will be stepping to the forefront editing <strong>Popgun </strong>Volume 4. We talked about working on this latest installment, the editorial process in general and a variety of other topics.</p>
<p><strong>Tim O&#8217;Shea</strong>: How did the Tara McPherson cover come about?</p>
<p><strong>D.J. Kirkbride</strong>:  Mark and (<strong>Popgun </strong><span>co-creator) </span>Joe <span>Keatinge </span>rocked that. So glad they did. Beautiful cover.</p>
<p><strong>O&#8217;Shea</strong>: How did the two of you divvy up editorial responsibilities on Volume 3?</p>
<p><strong>Kirkbride</strong>:  Mark has this tower with a giant $ on the front of it. Inside is a sea of gold coins. He swims in them as if they make up a body of water, only coming for air to check his email and make <strong>Popgun </strong>demands and order Chinese takeout. Wait &#8212; what? You know, it&#8217;s been a pretty natural flow, with the divvying. He&#8217;s been at this longer than me, so I come to him for advice while trying to keep everyone rocking and rolling in an organized fashion. The book got done, so, uh, I guess it worked out.</p>
<p><strong>Mark Andrew Smith</strong>:  I think we’ve got a really good support team of editors and assistants and production editors that help out with everything and make sure that things get done.  D.J. is taking over with volume 4, so here I was making sure that his Jedi training was complete.  He’s graduated into a Master Editor, and the future of POPGUN is in good hands.</p>
<p><span id="more-7438"></span><strong>O&#8217;Shea</strong>: What are the biggest challenges to editing a book like this with myriad creators?</p>
<p><strong>Kirkbride</strong>:  Keeping good communication lines open. With so many creators and stories over a pretty long period of time between books, it&#8217;s easy for things to get a little harried or confusing some times. I&#8217;m convinced there&#8217;s a secret formula somewhere, and we will find it!</p>
<p><strong>Smith</strong>:  With such a massive book mostly keeping track of everything.  I was doing it before in my head, but D.J. has  discovered something called a &#8220;spreadsheet&#8221; that’s some miracle device.  So I’m more the loose cannon, and D.J. is more of the straight and serious guy in this buddy cop movie.</p>
<p><strong>O&#8217;Shea</strong>: How many different genres are featured in this volume of <strong>Popgun</strong>?</p>
<p><strong>Kirkbride</strong>:  Hooo boy&#8230; I think almost everything gets a shot. Fantasy/sci fi, certainly, plus some action, comedy, drama, horror &#8212; you name a genre, odds are it&#8217;s somehow in the book.</p>
<p><strong>Smith</strong>:  Yep &#8212; EVERYTHING.</p>
<p><strong>O&#8217;Shea</strong>: In terms of developing this volume, as compared to past volumes&#8211;are there certain successes or elements that you learned from the past volumes that you two have implemented or capitalized upon?</p>
<p><strong>Kirkbride</strong>:  We seem to keep taking more chances. Not that volume 1 was timid, but it seems like we allow the envelop to be pushed a bit more and more with each volume. There are a couple stories in volume 3 that are really edgy, at least to me (I&#8217;m from the Midwest, though), but we&#8217;re really expanding our horizons and trying to truly have something for everyone in these books.</p>
<p><strong>Smith</strong>:  What D.J. said.</p>
<p><strong>O&#8217;Shea</strong>: Paul Grist is using his <a href="http://www.facebook.com/group.php?gid=59905587651" target="_blank"><strong>Facebook account</strong></a> to advance market his contribution to the volume&#8211;have you heard about other unique marketing choices that contributors have opted to utilize?</p>
<p><strong>Kirkbride</strong>:  I love that  Paul Grist is doing that. So cool! (And his story for <strong>Popgun</strong> 3, <em>Eternal Warrior: Endings</em>, is awesome, by the way!) We&#8217;re hoping that each and every creator will chip in when it comes to marketing. So many people work on the book that, if each of us tries to get the word out, it should be some crazy mass marketing. I&#8217;ve been locked in my room, proofing stories for vol. 3 and contacting creators for 4 for a while, though, with only two buckets, eleven cans of green beans, and a jug of water, so I&#8217;m not aware of what others might be doing at the moment, but hopefully our talented (and very handsome/pretty) contributors are out there, spreading the word.</p>
<p><strong>Smith</strong>:  Yeah, there are two hats that you’ve got to wear as a creator.  One is creating the work and the other is going into marketing mode and promoting.  Between all of the creators involved with <strong>Popgun</strong>, we do pretty well in both aspects.  It’s great seeing Paul Grist use Facebook.  A lot of other contributors have gotten creative in their own areas giving talks, going on radio shows, and doing their own promotion.  With so many people involved the promotion fans out very widely.</p>
<p><strong>O&#8217;Shea</strong>: Mark, this volume marks your departure from the Popgun project&#8211;what&#8217;s been some of the highlights of the project for you?</p>
<p><strong>Smith</strong>:   It’s been great from the start.  With three volumes, I’ve co-edited about 1,500 pages of material and been surrounded by some very wonderful people.  I really like the community that we’ve built with <strong>Popgun </strong>and that I really get excited by a lot of creators.  So the people are really the highlights of Popgun for me and seeing the perfect story time and time again.  It’s good getting the most talented people you know together and working together in a community and then seeing what comes out of it.  Incredible.</p>
<p><strong>O&#8217;Shea</strong>: D.J., what have you learned from working with Mark?</p>
<p><strong>Kirkbride</strong>:  I&#8217;ve learned from Mark that you only go over the top in arm wrestling when something is REALLY on the line &#8212; like your big rig or your son&#8217;s love. Really, though, Mark always has an eye toward the big picture, so I&#8217;m trying to learn from him the magic of not sweating the small stuff and just doing my best without obsessing. Forest for the trees &#8212; all that good stuff. I came during volume 1 as the Assistant Editor (a job now occupied by my hero, Adam P. Knave), mainly proofing stories&#8230; but Mark and Joe Keatinge really encouraged me to help out in other areas more and more and, after volume 2 when Joe decided to step down from the day-to-day of <strong>Popgun </strong>to concentrate on his dancing career, they really gave me a shot to co-edit here, and I appreciate it.</p>
<p><strong>O&#8217;Shea</strong>: The initial volume was <a href="http://www.amazon.com/Popgun-Erik-Larsen/dp/1582408246" target="_blank"><strong>described</strong></a> as &#8220;well known names doing work they&#8217;re not known for, brand-new talent set to change the industry, and rare b-sides unearthed for the first time in years&#8221;. Would you say this description is apt for Volume 3? If so, can you discuss what new territory the well-known names will be exploring, the new talents set to make a name for themselves in this volume, and of course&#8211;are there any rare b-sides in this volume?</p>
<p><strong>Kirkbride</strong>:  It&#8217;s close, but it has evolved slightly. Certainly, we have some well known names doing different stuff &#8212; Sir Erik Larsen, for one, continues his trend of REALLY surprising us &#8212; but, actually, some of the other folks, like Paul Grist and Mike Dawson and Dan Brereton to name exactly three more, rocked out in very cool ways that will still be familiar to their fans. Some really stellar work from folks who we all look up to&#8230; The unearthed b-sides has kind of gone away, as we&#8217;re focusing on original material. Volume 3 is very exciting because we have so many new talents with really unique visions. I think readers should expect great things from every single one of them. Singling out any would be like telling my oldest son, D.J. the 3rd, he&#8217;s my favorite right in front of my daughter, Candy. (Interviewee&#8217;s note: I have no children.) So&#8230;</p>
<p><strong>Smith</strong>:   I’d really like to do some more rare tracks like with some Daniel Torres material that hasn’t been printed in a while or someone who I’m really excited about.  We‘ve been so busy with original material that we focused on original work only.  With this one it has mostly been new people and regular contributors, but the creators often rotate with each volume.</p>
<p><strong>O&#8217;Shea</strong>: With all the small press publishing houses that are in the marketplace, how and why did Image ever embark on a project of this kind in the first place?&#8211;It&#8217;s nothing like anything else that the publishing house releases.</p>
<p><strong>Kirkbride</strong>: Mark and Joe made this happen. How the heck DID you guys do it, Mark?</p>
<p><strong>Smith</strong>: Joe Keatinge and I brought the evolution of the idea to Stephenson and Larsen at Image and they gave us the nod and told us to run with it.  We did and now fast forward a few years later and here we are.</p>
<p><strong>O&#8217;Shea</strong>: Were there any contributions that could not be included this volume for whatever reason that may pop up in Volume 4?</p>
<p><strong>Kirkbride</strong>: Yes. We ended up with over 130 pages of completed and AWESOME stories that just couldn&#8217;t fit into this volume. Deciding what went into 3 and what we held for 4  &#8212; that was the toughest part of this job, in my opinion. The thing to understand is that all the completed stories were ones we&#8217;d approved or been following as they developed, and they were all great&#8230; it was just a matter of space and trying to find a flow in each book. We held onto some REALLY strong stories to give volume 4 a head start. It&#8217;s bittersweet in a way, but now volume 4 is already shaping up to be a great book, and we&#8217;ve just barely started!</p>
<p><strong>O&#8217;Shea</strong>: Is there anything you&#8217;d like to discuss that I did not ask you about?</p>
<p><strong>Kirkbride</strong>:  I guess this is as good a place as any to mention Mark&#8217;s shoe addiction. Seriously, Mark, you have more shoes than you can ever possibly wear. Do you even wear a pair more than once?? Kidding. (I know he doesn&#8217;t.) The truth is that <strong>Popgun</strong> has been and continues to be an amazing experience, and I really do need to thank Mark and Joe for getting me involved &#8211;also, mad props to our production editors, Thomas Mauer and S.A. Finch, who have made these books look SO great and really keep it all together, as well as Adam P. Knave, who has stepped in as assistant editor for volume 3. It&#8217;s a big team effort. I&#8217;m really lucky to get to work with these guys as well as SO MANY amazing creators. Just as a fan, it&#8217;s cool to get new stories and be able to read them before anyone else.</p>
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		<title>Popgun preview: Japanese Wasp</title>
		<link>http://robot6.comicbookresources.com/2009/02/popgun-preview-japanese-wasp/</link>
		<comments>http://robot6.comicbookresources.com/2009/02/popgun-preview-japanese-wasp/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 18:54:10 +0000</pubDate>
		<dc:creator>JK Parkin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[anthologies]]></category>
		<category><![CDATA[graphic novels]]></category>
		<category><![CDATA[Image Comics]]></category>
		<category><![CDATA[popgun]]></category>

		<guid isPermaLink="false">http://robot6.comicbookresources.com/?p=3217</guid>
		<description><![CDATA[The third Popgun anthology from Image Comics is due in March, but you can check out previews of some of the stories at the Popgun site &#8230; including the full 30-page story &#8220;Japanese Wasp&#8221; by Mark Andrew Smith and Johann Leroux. (Via Jamie Rich)]]></description>
			<content:encoded><![CDATA[<p><a href="http://robot6.comicbookresources.com/wp-content/uploads/2009/02/japanesewaspad.jpg"><img src="http://robot6.comicbookresources.com/wp-content/uploads/2009/02/japanesewaspad.jpg" alt="japanesewaspad" title="japanesewaspad" width="500" height="121" class="aligncenter size-full wp-image-3216" /></a></p>
<p>The third <em>Popgun</em> anthology from Image Comics is due in March, but you can check out previews of some of the stories at <a href="http://popguncomics.com/">the Popgun site</a> &#8230; including the full 30-page story &#8220;<a href="http://popguncomics.com/stories/japanesewasp/index.html">Japanese Wasp</a>&#8221; by Mark Andrew Smith and Johann Leroux. </p>
<p><em>(Via <a href="http://confessions123.blogspot.com/2009/02/make-it-happen-popgun-website-has.html">Jamie Rich</a>)</em></p>
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