creative process Archives - Robot 6 @ Comic Book Resources
In The Life After, the Oni Press series by writer Joshua Hale Fialkov and artist Gabo, things can get a little complicated — not only in the story, which involves religion, purgatory and even a dead Earnest Hemingway, but also in the construction of each issue. After all, this is a comic whose debut featured a 50-panel two-page spread.
But what does it take to create a cover for the series? Glad you asked! We’re pleased Gabo has shared with ROBOT 6 his cover process for The Life After #9, which goes on sale in April (in more immediately news, Jan. 28 sees the release of a direct market-only $9.99 trade paperback).
Check out Gabo’s step-by-step process and commentary below:
This week sees the release of the sixth issue of Natalie Nourigat‘s Eurotrip sketchbook Tally Marks, from Monkeybrain Comics. In addition to the preview on Comic Book Resources, Nourigat provided ROBOT 6 with some other pages, as well as a selection of scans directly from the sketchbook. It provides readers with an idea of what her art looks like before Photoshop tweaks.
Late last year, I noticed that writer/artist Mike Dawson was contributing original content to The Nib, a collection of political cartoons, comics journalism, humor and nonfiction at Medium.com edited by Matt Bors.
Curious to learn what led him to participating at The Nib, and hoping to see if I could get Dawson to break down one of his recent pieces that ran there, I reached out to the cartoonist. It turns out he was more than happy to reveal the development process for his Oct. 6 strip, “The Underdog Myth.”
This week Titan Comics releases a new collected edition of Kingdom of the Wicked, the 1996 fantasy miniseries by frequent collaborators Ian Edginton and D’Israeli (Dark Horse published a hardcover collection in 2004, but it’s out of print.)
The new edition offers a sort of director’s commentary by D’Israeli, who details his creative process. To let readers know what they will get when buying the book, Titan shared with ROBOT 6 some the process for one page, as well as D’Israeli’s commentary.
Beginning n February, writer Stuart Moore and artist Gus Storms embark on a new five-issue EGOs arc, called “Crunched.” As noted in Image Comics’ solicitations, “The narcissistic super-team of the future returns to battle an invisible threat to the galactic economy.” To whet folks appetite for the upcoming arc, Moore, Storms and designer Brett Evans detailed for ROBOT 6 the steps leading up to the final cover design.
This week marks the release of Valiant Entertainment’s Eternal Warrior: Days of Steel #2, written by Peter Milligan in collaboration with artist Cary Nord, colorist Brian Reber and letterer Dave Sharpe. In anticipation of the new issue, the publisher shared with ROBOT 6 process pages by Nord, Reber and Sharpe. One detail of note: There is no inking stage, as Reber colors directly over Nord’s pencils.
Valiant describes the upcoming issue as follows:
This week marks the release of the final collected volume of Jack Katz‘s an epic series initially published in the 1970s and ’80s. Titan Comics began reissuing Katz’s magnum opus, which clocks in at an impressive 768 pages, in 2013. Each remastered volume was produced utilizing cleaned and restored art taken from high-resolution scans of Katz’s original art pages, as well as being completely relettered. Titan also provided background information on the history of Katz’s story, as well as extra material, such as character sketches as well as original drawings.
To mark the release, Titan Comics shared with ROBOT 6 some of the extras included in the final volume.
Welcome to Best of 7, where we talk about “The best in comics from the last seven days” — which could be anything from an exciting piece of news to something great fans are doing to an awesome comic that came out. So let’s get to it …
Writer Jordan Mechner and artists LeUyen Pham and Alex Puvilland are celebrating the recent release of their graphic novel Templar by giving away a free ebook chronicling its production. The Making of Templar includes lots of sketches and discussion between the three creators about what went into the book. Topics include historical research, character design, collaboration, the process of writing and storyboarding action sequences, and the differences between writing comics and writing for film and video games (Mechner is also the creator of Prince of Persia).
The 87-page PDF can be downloaded from Mechner’s website.
Though I can appreciate that a lot of reviewers don’t have the artistic vocabulary to really review art, they always have lots to say about the story. An analysis of the storytelling would be interesting.
– Marvel artist Declan Shalvey, on how comics reviewers can better discuss visual art in criticism.
It’s a commonly recognized phenomenon that reviewers tend to focus on the writing part of comics, because they are, after all, writers and that’s what they have the vocabulary for. Criticism of visual art requires a different set of terms that frankly, not a lot of comics critics know. Shalvey pokes holes in that excuse, however, by offering for critique an aspect of comics art that writers should already be equipped to discuss: the effectiveness of visual storytelling.
When learning to draw well I always thought there was some “secret” that would make me better. Turns out the “secret” was just hard work.
– Marvel artist Ryan Stegman, via Twitter
I don’t know how many times I’ve heard aspiring creators ask these questions of professionals: “Where do you get your ideas?” “What’s the secret to making great art or telling great stories?” As if there’s a magical incantation that will instantly transform learning amateurs into masters.
I love when Mouse Guard creator David Petersen writes process posts, particularly when they involve the construction of models to help him draw mouse-sized rooms (or entire towns), and sewer tunnels ideal for a Teenage Mutant Ninja Turtle. His latest, for the cover of Mouse Guard: Legends of the Guard Vol. 2 #3, doesn’t feature any little papercraft houses, but it’s interesting nonetheless.
From reference material and initial sketches to inks and the finished illustration, the artist walks us through the creation of the cover, which features a trio of musicians “that could play so well, they’d call back the dead.” However, the execution proved a little complicated.
“The inks were a bit tricky because of the ghost effects,” he writes, “and at several times while inking I worried this cover wouldn’t work the way I was proceeding with it, but I just pushed through figuring I’d make sense of it all in color.” And it did, as you can see from the finished cover above.
Mouse Guard: Legends of the Guard Vol. 2 #3 arrives Aug. 28.
…I strongly believe you should start out with a great influence, learn from them, mimic them if you have to, its all healthy for the creative learning process. But at some point, once you start getting paid for your work and considered a professional in a certain field, you have to realize that it’s sort of lazy to mimic another artist’s style for your own profit. It’s insulting to the artist you consider a hero or inspiration, and also insulting to yourself as a creative individual in a sense. We ALL have done this, myself guilty, but you have to know where to draw the line for yourself. If clients wanted, say a … Travis [Charest], or Joe Mad, or Adam Hughes, those guys are still alive, they can hire them.
– Dustin Nguyen, on the development of artistic style.
Every artist I’ve ever talked to about influences — and this includes writers, too — has shared this same story of mimicking someone else’s style until developing his or her own. As Nguyen says, the trick is knowing when to get out and be your own thing.
Conventions | The University of Calgary’s student newspaper looks at the rapid growth of the Calgary Comic & Entertainment Expo, and the problems that go with it: Last year, ticket holders had to be turned away because the event was over capacity. “Last year it was really a shame that people had so much trouble,” says Lyndsay Peters, owner of Dragon Chow Dice Bags. “We saw a lot of frustrated customers and we talked to a lot of frustrated people. I know there are some people who won’t be coming back this year. But everything we have been told as vendors and everything that has been communicated to us shows that they are taking it very seriously this year.” This year’s convention will be held April 26-28. [The Gauntlet]
Awards | The jury has been announced for the Doug Wright Awards. [Doug Wright Awards Blog]
Yes, I realize I just posted something about Paolo Rivera on Friday, but this is too good to pass up: The artist has put together a time-lapse video detailing his process for Daredevil #22 (above). It’s at 20 times the normal speed, compressing three hours of work into just 11 minutes.
“It’s a pretty straight forward time lapse, but there are 3 things that I’d like to point out as you watch,” Rivera writes on his blog. “First, I use reference of my own hand to facilitate the drawing process. This photo is taken on the fly using Photo Booth on my iMac. It’s as easy as using a mirror, but with more options. Second, I employ a digital perspective template of my own design for the background. It’s extremely useful, but has a steep learning curve — I plan on releasing it to the public later this year. Lastly, toward the end of the video, you can see that I had trouble with Daredevil’s legs as he’s scaling Stilt-Man’s serpentine legs. The cover as a whole went pretty smoothly, but it took me a long time to find a pose for him that didn’t look totally awkward to me. Spidey, on the other hand, was a breeze — characters who are flying/falling are always easier to draw since they don’t have to interact with any other entities.”