creative process
Skottie Young’s finding the end
Regular visitors of Skottie Young’s blog have had a treat lately. Young has announced that’s he’s working on his own graphic novel (in addition to his other, current commitments) and he’s updating his progress in a series of extremely honest, self-reflective posts. There are a couple of things that make this different from other production blogs, a big one being that Young is already a beloved artist with a strong career and plenty of fans who follow it. Most production blogs – and I don’t mean anything negative by this, I promise – are publicity tools as much as anything else. Not that Young’s necessarily above wanting publicity, but the tone of his posts aren’t hyperbolic promotion. They’re educational, as much for Young as for any of his readers. Probably more so.
In his first post, he talked about motivation: Why he wants to create his own graphic novel and why he’s failed in previous attempts. The second post – the one that really got my attention – was more process-related. He wrote about his experience at Trickster in San Diego this year and how it gave him an idea for his next attempt. It’s not just a process-post though, it’s a beautifully told story with a twist ending that made my heart skip a beat when I finished it. He left Trickster with an idea for a cute, very Skottie Young-esque story about an apocalyptic rabbit. I would have bought it for the art and the hopes of some chuckles, but after playing with it for a while Young found the story turning into something else – something deeper – that I can’t wait to read now.
His most recent post is about the writing process: a topic I find especially fascinating when discussed by people who are drawing their own material. Is it best to write a full script first? Just make it up as you go along? Or something in between? Young doesn’t suggest that there’s a one-size-fits-all answer for everyone, but the way he applies the question to himself – and particularly to his previous failures – is heart-warming and enlightening.
- August 18, 2011 @ 02:00 PM by Michael May
Your video of the day | How to letter by Scott McCloud
Scott McCloud offers a “how to” guide on the under-appreciated art of lettering comics. Above is part one; you can also watch part two on YouTube.
- May 3, 2011 @ 12:00 PM by JK Parkin
David Aja’s Red Skull: Incarnate cover process
Much like he did for his 5 Ronin covers, artist David Aja has posted his preliminary sketches for his Red Skull Incarnate covers, for which he pulled inspiration from Nazi war propaganda posters.
“I did extensive research into historical documents for the styles,” he said on his blog. “In order to make that work, I used different typographies each issue, emulating different typefaces in real work; so I needed a uniform tone, technique and color in the finished art to identify all the covers as a whole collection.”
The five-issue miniseries by writer Greg Pak and artist Mirko Colak kicks off in July.
- April 27, 2011 @ 10:02 AM by JK Parkin
Kickin’ the Gun #1: Bunn, Zubkavich on Skullkickers, Sixth Gun, process and more
Many who have been following this blog know I’m a fan of both Image’s Skullkickers and Oni’s The Sixth Gun. So when I saw that the two creator-owned books were having a mini-crossover of sorts — or, to be more specific, an ad swap — I thought it might be fun to see if Skullkickers writer Jim “Zub” Zubkavich and The Sixth Gun‘ writer Cullen Bunn might be up for interviewing each other.
So the duo hit Skype and had a long conversation that covered many different topics — how they pitched their books, their writing process, how they work with their artists, finding time to write and much more. My thanks to both Cullen and Jim for doing this, with an extra tip of the hat to Jim for transcribing it. Be sure to check back tomorrow for the second part of the interview.
*****
Zub: So, let’s start right off with the big news. Did I hear correctly that you’re now writing full time? You quit your day job?
Cullen: I did. This is my third week as a full-time writer.
Zub: Awesome. What were you doing before that?
- April 11, 2011 @ 03:00 PM by JK Parkin
New website goes behind the scenes of DMZ
Writer and reviewer Justin Giampaoli, who previously posted the 10-part “Brian Wood Project” on his 13 Minutes blog, has launched Live from the DMZ, a website dedicated to the Vertigo series by Wood and Riccardo Burchielli. Giampaoli promises “a behind-the-scenes look at the creation of the series, never-before-seen images, and full length interviews on each of the 12 volumes of the series, posting in regular installments for the remainder of the year.”
He kicks off with an introductory Q&A with Wood, who discusses the genesis of DMZ, his collaboration with Burchielli, and response to the series. “One reaction I thought we would get more of and barely got any was from people accusing me of being anti-American or something like that,” the writer says. “I thought for sure someone from the other end of the political spectrum would have some comments for me, but … nothing. Not sure if I’m happy about that or disappointed, to be honest.”
- April 7, 2011 @ 10:00 AM by Kevin Melrose
Finding the squares: Tintin snaps to the grid

In his latest post at The Comics Journal, Frank Santoro engages in a little bit of compositional analysis, explaining how an artist determines where the eye will fall, and what are the static and dynamic areas of the page, using a page from a Tintin comic, King Otokar’s Sceptre, to demonstrate the ideas in action. In this case, the components of the drawn comic line up so neatly with Santoro’s diagram that it’s hard to believe Herge wasn’t doing it deliberately.
I’m usually suspicious of after-the-fact dissections, because it’s easy to look at a completed work and see things the artist may not have put in deliberately. But Santoro says that Herge was probably aware of the technique, but that for some artists it just comes naturally, like playing music by ear. And just as the artist may use it unconsciously, the reader probably isn’t aware of it, observing only that some pages are more attractive or compelling than others. It’s useful to be reminded that such swift impressions are often born of painstaking planning. Sometimes you have to work hard to make it look easy.
- April 4, 2011 @ 10:00 AM by Brigid Alverson
Jeffrey Brown illustrates storytelling

When the editors of the Graphic NYC blog asked Incredible Change-Bots creator Jeffrey Brown to discuss his influences, they had an essay in mind, but after working on the idea for some time, Brown came back with something different: A comic.
In the charming I’m Really Good at Playing, Brown uses his interactions with his son Oscar to make some points about creating comics, some obvious—his comics are inspired by childhood love of both comics and action figures, in which good and evil were clearly demarcated and good always triumphed at the last minute—and some subtle, like the way his wife can’t impersonate a shark as well as he can. As an extra bonus, he provided a diagram of his initial thoughts and how he turned them into panels of the comic, and he goes through all the steps at his blog.
- April 4, 2011 @ 09:00 AM by Brigid Alverson
Page after glorious page of behind-the-scenes Strange Tales II art

line art for the Strange Tales II #1 cover by Rafael Grampa
Over at ComicsAlliance, Laura Hudson has a real treat for those of you who like your superhero comics with an alternative twist: 50-plus pages of sketches, thumbnails, pencils, inks, color studies and more from the Strange Tales II hardcover, which debuted this week. Click on over and get a glimpse at the creative process behind contributions from Kate Beaton, Jeffrey Brown, Ivan Brunetti, Farel Dalrymple, Rafael Grampa, Dean Haspiel, Jaime Hernandez, Paul Hornschemeier, Benjamin Marra, Edu Medeiros, Harvey Pekar, Frank Santoro, and Paul Vella. That’s hella Strange!
- March 31, 2011 @ 01:30 PM by Sean T. Collins
Paul Pope shows off process for new “Liberty Tree” print for CBLDF
Although he’s constantly at work, every new bit of Paul Pope art that’s released is like catnip for a certain section of comic fans — including me.
So it comes with particular delight to not only receive news that the artist is doing a new fine art print for CBLDF, but that he did a process video showing how it was made as well as talking about why he’s doing it for CBLDF. Here’s the video:
The print is available if you buy a $500 or $1000 membership with the CBLDF. The video was directed and shot by Shahriar Shadab, with music by Sons of the West.
- March 30, 2011 @ 01:00 PM by Chris Arrant
J.H. Williams III wants the funk for Static cover
Artist J.H. Williams III shares what I believe is a variant cover for the upcoming Static Shock Special DC is putting out as a homage to Dwayne McDuffie. At least, the solicitation for the title lists Derec Donovan as the cover artist.
At any rate, it’s a wonderful piece of art that Williams says was inspired by funk music.
“I wanted to try some different things in attitude,” Williams wrote on his blog. “The Milestone characters always had this unusual quality to them, which I think made them pretty cool. And some of them seemed to have this Funk aspect to them. Now when I say Funk, I’m referring to Funk Music. So I decided to see if I could bring that more forward in attitude for this cover. The result is pretty effective. It still has this iconic quality that the genre should have, but now it feels like Funk meets Superheroes to me. Resulting in something different than what I usually do.”
You can see the steps in his creative process, from rough sketch to the final version, over on his blog. The comic comes out in June.
- March 29, 2011 @ 10:00 AM by JK Parkin
Ellis shows the sausage-making for new graphic novel with Oeming
Writer Warren Ellis and artist Michael Avon Oeming are teaming on a new project called Half Moon, and Ellis is using his blog to show their progress as it moves from the idea stage to reality.
“We’re working in realtime on this one. We agreed on the general concepts just a couple of hours ago, and will spend the next few days in development on it, to see what we’ve actually got,” Ellis said on his blog on Monday. “So I thought, and Mike agreed, it might be interesting to open the process out and let you see a bit of the sausage-making. As it were.”
Ellis said the project sprang from an email from Oeming that simply said, “Warren, I’ve been wanting to work with you for a long time.”
“And then a flurry of responses – because I’m not stupid, I wanted to get moving before he sobered up or the drugs wore off or whatever the hell had happened to him to make him email me,” Ellis said.
A second post shared the above concept art. Keep an eye on his blog for further updates.
- March 23, 2011 @ 12:00 PM by JK Parkin
Watch Paolo Rivera paint the cover to Daredevil #1
Timelapse of Paolo Rivera Painting Daredevil #1 from The Comic Archive on Vimeo.
Wow, he’s really, really fast.
Courtesy of the Comic Archive, artist Paolo Rivera shows how he created the cover to the upcoming Daredevil relaunch. As announced this past weekend, Rivera and Marcos Martin are teaming up with writer Mark Waid to chronicle the adventures of Matt Murdock and his alter ego.
- March 22, 2011 @ 10:07 AM by JK Parkin
Your other video of the day | Todd McFarlane shows you how to draw a face
Spawn creator Todd McFarlane channels his inner Bob Ross and shows you how to draw a face. This is a third in a series of videos he’s posted; he’s also covered how to draw eyes and how to start a comic page. You can find them all on the McFarlane Companies YouTube page.
- March 3, 2011 @ 01:03 PM by JK Parkin
Your video of the day | Don Rosa explains how he literally sees his art
In a video by Chris Sparks, Famed Disney “Duck” artist Don Rosa explains his eyesight and how it affects his ability to draw, after surgery for retinal detachment wasn’t completely successful. Very interesting and somewhat inspiring, especially after watching other videos of Rosa in action.
- March 3, 2011 @ 12:04 PM by JK Parkin
SM: Turn Off the Dark‘s silver lining: Tomer Hanuka’s Green Goblin
The New Yorker’s John Lahr took in a showing of the big-budget, critically panned Spider-Man: Turn Off The Dark, and and his review can be found on the magazine’s website. But even if you think you’ve heard enough about the troubled production already, there’s a good reason to check this particular review out — the accompany illustration by artist Tomer Hanuka, featuring Spider-Man, Mary Jane and an awesome Green Goblin.
Hanuka details the process of creating it over on his own site. Can we elect him as the official artist for the comic adaptation?
- February 21, 2011 @ 02:00 PM by JK Parkin






