Penny Arcade creators Jerry Holkins and Mike Krahulik had a great idea when they came up with Lookouts. If youth scouting existed in fantasy worlds, earning badges would be a lot more dangerous than just making fires and spotting raccoon tracks. It’s a clever concept that includes an ensemble cast of diverse characters and an endless supply of situations in which our heroes can find themselves. Getting Ben McCool to join the writing team is also a good thing. But the reason I most look forward to a new issue of Lookouts is the art by Robb Mommaerts and colorist Rainer Petter.
Mommaerts does several things exceedingly well, and he (and Lookouts as a whole) deserve to be talked about more than they are. First are the creature designs. Lookouts puts more thought into creatures than just sticking in a dragon or unicorn every once in a while, and even when the monsters are familiar, their looks are new and refreshing. Take, for instance, the sphinx that serves as the antagonist for most of the first story.