Independent comics are vastly different from comics published by the likes of Marvel and DC in one major way: Fill-in creators are rarely, if ever, an option. If a creator cannot make his or her deadline that month, the issue is delayed. The creative team of Image’s Danger Club — writer Landry Walker, artist Eric Jones and colorist Rusty Drake — recently announced an upsetting and reasonable cause for the delay in the release of the fourth issue. As detailed on Walker’s blog: “Several weeks ago two of colorist Michael (Rusty) Drake’s kids were hit by a truck while riding their bikes home from the store. The short version is that they are both okay. The longer version is that Rusty’s son suffered a brain contusion and his daughter an injured ankle. This meant several days of stress and uncertainty. Things are better now, and both kids are home from the hospital and receiving continued treatment.”
While fortunately the children are recovering, Drake’s need to focus on his children’s care has not only delayed Issue 4, but has created a domino effect on the production of subsequent issues. The creative team is struggling to get back on schedule, and when I learned about the situation I offered to help them get the word out with an interview. Drake, a freelance creator with a full-time job and family demands, was unable to participate, but Walker and Jones were happy to discuss the delay and why there was never an option to proceed without Drake’s involvement in Danger Club. Also, while I had their attention, I decided to learn a little bit more about this dark series (a departure for the creative team) in which all the heroes left Earth for space to battle a horrific evil and never came back, leaving the teenage sidekicks to face the approaching danger.
But before diving into my questions, Landry wanted to stress one thing: “I should mention that Issue 4 is 100 percent complete. I haven’t been told the date it will be released, but it should be only a few weeks, tops.” The creative team clearly appreciates the readers’ patience. As an outside observer, I hope this interview gives some perspective on the delay, as well as the struggles independent creators face.