Happy Father’s Day and welcome to What Are You Reading?, where each week we talk about what comics and other stuff have been on our reading piles. Today’s guests are two of the contributors to Skullkickers #18, which features several “Tavern Tales” short stories by different creative teams. Joining us today are Charles Soule of 27, Strange Attractors and Strongman fame, and Aubrey Sitterson, winner of the Skullkickers Tavern Tales Contest. He’s also the writer of Gear Monkey for Double Feature Comics and community manager for WWE Games.
To see what Charles, Aubrey and the Robot 6 crew have been reading, click below.
MySpace Comic Books has a five-page preview of Seaguy: Slaves of Mickey Eye, the long-awaited sequel to the 2004 Vertigo miniseries by Grant Morrison and Cameron Stewart.
There’s also a brief Q&A with Morrison, who teases the final Seaguy chapter, “which completes the trilogy with a voyage into the Thousand-and-One Islands of Lostralia, for a final confrontation with Ant-Dad, and the revelation of the true reality behind Seaguy’s world.”
I’m remiss in not mentioning that the latest DC solicitations revealed the fact that Seaguy: The Slaves of Mickey Eye is coming out in April. Which means we can all laugh gleefully like giddy schoolgirls or make Green Lantern reference in regards to the cover of issue #1 — your call.
While we’re all waiting for the long-awaited return of Vertigo’s No. 1 protector of the seven seas, artist Cameron Stewart talks about the pencil-less process he uses to create the book:
I get frequent requests to show the pencils for my artwork and I’m unable to do so for one simple reason – I almost never use pencil. Over time I’ve gradually moved away from doing pencilled artwork, since I always do my own inks and doing tight pencil drawings seems redundant and time-consuming. Drawing in pen or marker is actually now much more comfortable for me than drawing in pencil.
In the past I did small layouts in pen on regular bond paper, two comic pages per sheet. I found that I would waste a lot of paper though and so recently I’ve switched to doing my roughs digitally.