After this post went live, a representative from Kickstarter reached out to clarify some of the points made below. I don’t think it changes my basic conclusion, but when you’re working with statistics, it’s good to have all your caveats in a row, so I added a few more comments after the cut.
Simply put, I’d be wary of allowing my ability or inability to successfully fund the printing costs of a book to have any influence over whether or not I saw said project through to completion.
Pre-failing financially, would undoubtedly undermine any chances I have of succeeding creatively.
Allowing a kind of market to pre-determine if my project has value… that would alter my own perception about it’s worth, no matter how hard I tried to fight that.
Failing to raise funds would mean I’d scrap the story and try something else. And I think that’s a crappy outcome.
(Emphasis in the original.) It’s not the same as getting rejected by a publisher — that, he feels, could be written off as the opinion of one or two people. If the entire market rejects your work, it’s a lot harder to get up the enthusiasm to complete it.
But hold on a minute. After looking at the Kickstarter statistics presented by Jeanne Pi of AppsBlogger and Prof. Ethan Mollick of The Wharton School of the University of Pennsylvania, I wouldn’t be so quick to scrap a project just because it didn’t get a lot of pledges. Pi and Mollick present their findings in a handy infographic, but here’s a quick summary: