Ayer Reveals Jared Leto's Tattooed "Suicide Squad" Joker
The marquee installment of The Multiversity may have been last month’s Pax Americana, but I was especially excited to see what writer Grant Morrison and artist Cameron Stewart (with colorist Nathan Fairbairn) would do with the Captain Marvel Family in this week’s Thunderworld. I was not disappointed. The Marvels have long been a sort of unicorn for DC’s superhero line, personifying both its potential and its abuse, and even its history (acquired as they were after the demise of Fawcett Comics). However, many modern takes on Cap and company often elicit negative comparisons to the character’s previous treatment. These boil down to some form of “why can’t it be like the old days?” (which, after all, is a common enough DC complaint).
Although the first issues of Who’s Who and Crisis \on Infinite Earths got a headstart in the closing months of 1984, January 1985 kicked off DC Comics’ 50th anniversary in earnest. No doubt real life — i.e., the DC offices’ upcoming westward move — is preventing the publisher from starting the 80th anniversary celebrations this January, and the solicitations certainly don’t have much in the way of commemoration.
(To be sure, the month’s variant-cover scheme involves the 75th anniversary of The Flash, which Robot 6 contributor J. Caleb Mozzocco has already covered extensively on his own blog.)
Therefore, while the real fireworks will probably have to wait another couple of months, the January solicitation tease the return of Robin, changes in the Super-status quo, and other various and sundry plot churning.
One thing that jumps out at me from these solicits has to do with numbering. Now, we all love numbering — big versus small, gimmicks versus straightforward integer progression — but the January books are soliciting the 38th issues of the remaining original New 52 titles. That puts the 50th issues of those series on track for January 2016; or, more likely, February 2016, if next September is another “take a break for a set of specials” month. If I were DC and wanted to relaunch my various titles, and I were a year away from a set of 50th issues, I’d probably wait a year.
[Editor’s note: Each Sunday, Robot 6 contributors discuss the best in comics from the last seven days — from news and announcements to a great comic that came out to something cool creators or fans have done.]
Hot on the heels of the high publicized and false rumor that DC movies would be adopting a “no jokes” policy came that shining glimmer of hope, like a Big Red Cheese riding a gigantic ammunition shell through the sky. This week we got more details about the Shazam! movie, most of it serving just to whet my hunger for a major motion picture starring that most stalwart of Fawcett Comics heroes.
Will this be the much feared “grim and gritty” version that many fans had been envisioning since David Goyer and Zach Snyder took the helm of the Justice League, subsequently releasing image after image of scowling, unhappy superheroes? As the news came rolling in, it seemed more and more that it will not. First, it’s going to be produced under New Line, and not the parent Warner Bros. studio that will produce the Justice League movies. New Line president Toby Emmerich, in fact, stated in an interview with Entertainment Weekly that “It’s a DC comic, but it’s not a Justice League character” and that it “will have a sense of fun and a sense of humor.” Oh, Toby… your words are like honey to my ears.
Clearly hoping to catch lightning in a bottle following confirmation from Dwayne Johnson that he’ll play Black Adam in the Shazam movie, Warner Bros. Interactive Entertainment and TT Games have revealed the classic supervillain/antihero will be a playable character in LEGO Batman 3: Beyond Gotham.
“Can you smell what Black Adam is cooking?” reads the message accompanying the above image from the game’s official Twitter account.
Arriving Nov. 3o, LEGO Batman 3 takes the Dark Knight, well, beyond Gotham, as he joins with other DC Comics heroes and villains in outer space to top Brainiac from destroying Earth. The game will feature more than 150 playable characters, including Black Adam and his nemesis Shazam.
[Editor’s note: Every Sunday, Robot 6 contributors discuss “The best in comics from the last seven days” — from news and announcements to a great comic that came out to something cool creators or fans have done.]
Tired of superhero movies yet? I’m not, since I found that I highly enjoyed X-Men: Days of the Future Past recently. However, announcements of new superhero movies have lost their luster a little, since you sorta expect that there’s going to be two competing Quicksilver movies any day now.
What did surprise me a little was DC’s rumored plans to develop their cinematic universe, and the one that got me most excited was Shazam! I mean… wow… Captain Marvel’s getting a movie? The entire idea of a kid who turns into a superhero with a magic word seems weird and alien in the current superhero movie universes we have these days, especially that somber one being helmed by Zack Snyder.
If I were making a list of non-existent things I wanted for Christmas, it would probably include a set of Iron Man armor, a few Batarangs, a copy of Matt Fraction’s Inhuman comic and several of these hoodies designed by deviantArt user seventhirtytwo, which have been making the rounds lately. They may not be real, but boy I wish they were.
Because this space is normally reserved for DC Comics and its stable of characters, you might think a post on Miracleman goes a little outside the lines. However, Miracleman was based on Captain Marvel, who is a DC character in the same way that Miracleman is now a Marvel character: the wonderful world of intellectual-property rights. That’s just one of several traits the two features share, so today I’ll be comparing and contrasting. I’ll also consider whether Marvel’s upcoming Miracleman revival could affect DC’s latest version.
Miracleman (under its original name of Marvelman, but you knew that already) started out as a way to hold onto British readers of Captain Marvel when the latter closed up shop in the mid-1950s. In that form, the series lasted until 1963. In 1982, writer Alan Moore headed up a revival that started by updating familiar elements, but ended up going off in a decidedly different direction. As reprinted, renamed, and subsequently completed in the United States, Moore’s Miracleman (from Eclipse Comics) filled 16 issues, give or take some reprints, and came out over the course of about four and a half years (cover-dated August 1985 to December 1989). Moore’s artistic collaborators included Garry Leach, Alan Davis, Chuck Austen (under the name Chuck Beckum), Rick Veitch, and John Totleben. From June 1990 to June 1993, Eclipse published eight more issues, written by Neil Gaiman and drawn by Mark Buckingham, and an anthology miniseries (Miracleman Apocrypha) came out from November 1991 to February 1992. For various reasons, though, no new Miracleman has seen the light of day for over twenty years.
That’s all about to change, starting with January’s reprints from Marvel. It remains to be seen whether today’s readers will be interested in 20- to 30-year-old stories from a writer whose popularity isn’t what it once was, and which will apparently be reprinted initially in a somewhat-pricey format. Additionally, Miracleman has turned into much more of an “Alan Moore book,” as opposed to a Captain Marvel parody. Therefore, its return doesn’t strike me as the sort of thing which will automatically generate more interest in Captain Marvel; but their similarities (and even some of their differences) can be instructive.
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Some might say we’re experiencing the Golden Age of superheroes in film, but in reality it’s just live-action catching up to animation. Warner Bros. Animation has been a trailblazer in that area, with 26 feature films based on DC Comics’ characters since 1993. And with the recent release of Justice League: The Flashpoint Paradox, based on the 2011 Flashpoint crossover, we’ve come up with a half-dozen other DC series or arcs Warner Bros. could (and should) look to for future animated films.
The first part of “Trinity War” (in last week’s Justice League #22) relied rather significantly on the changes the New 52 relaunch facilitated: Superman, Wonder Woman, and Billy Batson/Shazam (hereinafter “Billy/Shazam,” or maybe just “Captain Marvel”) each acted in ways incompatible with long relationships.
In the old days, Superman and Wonder Woman would have been close friends, Superman and Captain Marvel would have had a unique (almost mentor-protegé) relationship, and Wonder Woman and Captain Marvel would at least have had some Greek mythology in common. However, the main conflicts of “TW” Part 1 depended on Wonder Woman being more of a warrior than an ambassador, Superman trusting her hostility, and Billy/Shazam not knowing either of them that well. As such, it appeared to exemplify the freedom a relaunch confers, specifically to ignore the restrictions of previous developments to put these characters quickly on opposing sides.
In other words, one might reasonably have seen Part 1 as a) realizing the New 52 allowed for a particular Shocking Event and b) working backward to create the conditions that would lead to said Event. “Because we can do this, how do we do it?”
Trinity of Sin: Pandora #1 (written by Ray Fawkes, drawn by Zander Cannon, Daniel Sampere, Vicente Cifuentes and Patrick Zircher) is not a terrible first issue, although it does trade on some pretty horrific images. It’s not a boring issue, although the title character’s emotional arc is essentially an 8,000-year, 20-page slow burn. For a character who so far has been a walking plot point — and who is still advertised mostly as a plot element for the next Big Event — the issue isn’t even that obtuse. Pandora #1 is a fairly well-executed comic book which does a decent job of humanizing its heroine, but which still hasn’t justified its own existence.
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Traditionally, the average superhero character included a strong element of wish-fulfillment. Perhaps it came simply from having powers and abilities far beyond those of mortal folk, or perhaps from the plausibility of training one’s mind and/or body to the limits of human potential. Maybe those powers, or that training, had been personally costly: a parent’s death, a home’s destruction or a tragedy that could have been prevented.
If you want to see what the Justice League does next, you can wait for the next issue or you can fast-forward into the future — the far future — in DC Comics’ digital-first series Justice League Beyond.
Launched last year, Justice League Beyond shows the flagship team in the futuristic continuity established by the animated series Batman Beyond (which also has a digital-first comic). Saturday’s installment of Justice League Beyond features the debut of one of the publisher’s most overlooked heroes — Shazam, whom you can see in a Robot 6’s exclusive preview, below.
Introduced in 1939 by C.C. Beck and Bill Parker, Shazam (formerly known as Captain Marvel) is a wholesome superhero from an earlier, more time who doesn’t always work well in a modern setting. Having him show up in the future of Justice League Beyond, even further removed from his Golden Age roots, makes the classic hero seem that much more of a throwback — and that’s something writer Derek Fridolfs is tackling head-on with artist Ben Caldwell.
On the eve of Shazam’s debut, Robot 6 spoke with Fridolfs about the hero’s introduction, and his work on Justice League Beyond.
As a tribute to Beastie Boys co-founder Adam “MCA” Yauch, who passed away May 4, 2012, artist James Curran is showing “A Year and a Day,” an exhibit at Beach London that features 35 framed prints, each showcasing three iconic representations of references made in the band’s lyrics. Among them are comic-book nods to Captain Marvel, Popeye and underground artist Vaughn Bode.
A limited number of prints will be available for sale during the exhibition, which runs through Sunday, with proceeds benefiting Macmillan Cancer Support. You can check out the related video below, along with two more comics-related images.
It looks like June is shaping up to be pretty big for DC’s superhero comics. There are five new ongoing series, including Superman Unchained, Batman/Superman, Larfleeze, Pandora and, best of all, the return of Astro City. Scott Snyder and Greg Capullo kick off a revised Bat-origin in “Zero Year,” and the Green Lantern books get new creative teams. (There are spoilers for those GL books in the solicitations, but if you’ve been paying attention it’s probably nothing you haven’t already figured out.)
FIRST, AN ENDING
The “Shazam!” conclusion takes up all 40 pages of Justice League #21. It’s been a long time coming — starting way back in Issue 7, getting a 23-page spotlight in Issue 0, and skipping issues 12, 13 and 17. In the end it should clock in just shy of 200 pages, which would have made it a robust nine-issue miniseries. By comparison, Geoff Johns’ and Gary Frank’s Batman: Earth One graphic novel was 138 pages. It may read better as a collection, because it hasn’t always seemed paced for a series of backup stories. Being absent from Issue 17 hasn’t helped either. Still, it should have three straight installments between now and June, so maybe it’ll finish strongly.
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In news that will surprise no one, I enthusiastically add my voice to the chorus advising comics companies to give Jerry Ordway work. Mr. Ordway represents, for better or worse, a particular style of superhero storytelling. His detailed, textured work is both realistic and stylized. He’s also become associated with a traditional approach to superheroes, mostly by drawing the Golden Age characters and their descendants. Similarly, his modern-day Superman and Marvel Family work gave those books a pretty “classic” look.
In fact, for a long while Jerry Ordway helped define Superman. He was an original contributor to the 1986 John Byrne-led revamp, penciling Adventures of Superman first for writer Marv Wolfman and then for Byrne. When Byrne left, he took over writing Adventures before moving over to the main Superman book. In one way or another, he was involved with the Superman titles from 1986 through 1993, when he started working on Captain Marvel in the Power of Shazam! graphic novel.
So this is what happens when you praise Geoff Johns’ Green Lantern run …
Let’s be clear: I do not generally have violent mood swings. My sense of well-being does not depend on the fortunes of DC Comics. I don’t pretend to have any special insight into the publisher’s inner workings, and I’m sure the reverse is equally true. However, after saying many nice things about Green Lantern a couple of weeks ago, and then eviscerating the humorless “WTF Certified” last week, it was pretty surprising to see the May solicitations address both topics.
NEXT, RAFALCA JOINS THE LEGION OF SUPER-PETS
The Green Team may have been a group of entitled, self-satisfied jerks with an abnormal need for validation, but if anyone can make them lovable — or, alternatively, entertainingly clueless — it’s Art Baltazar and Franco. I don’t see this book as DC scraping the bottom of the character barrel. Rather, I take it as a good-faith attempt to update a (perhaps misguided) concept for the sensibilities of our time. Not quite “at least they’re trying,” but … at least it’s not another big-name spinoff, you know? (Although a new Steel series is always welcome.) Regardless, the over/under for this book has to be somewhere around 6 issues.