NYCC PHOTO PARADE: Comics, Creators & Cosplay Collide on Thursday
Comic Books, Film, TV, Video Games, Digital Comics
Who’s up for some discussions about Starfleet fonts in the “Phase II” period?
Well, that’s not all we’re going to talk about today, but it does occasionally engage my brain. (And don’t worry, when we get there, it shouldn’t be that painful.) Today’s topic deals with the desire to make the imaginative “real,” in a tangible or practical sense. It’s what happens at the intersection of re-creating and explaining.
See, part of expressing my nerdom is building model kits, and especially Star Trek models. On one level this is pretty straightforward, because the bulk of those kits are based on the physical (or CGI) models used. However, sometimes you get an urge to build something that wasn’t on screen.
The first time I came across the work of Dusty Abell was in 1991, when he was tasked as the artist to bring some Silver-Age brightness into the gloomy dystopia of the Keith Giffen/Tom & Mary Bierbaum-era of the Legion of Super-Heroes. As far as I can tell, he hasn’t worked regularly in comics for more than a decade, and these days mainly plies his trade as a character designer for television animation, working on King of the Hill, Ben 10 and Young Justice, among others. He does, however, occasionally post incredibly detailed labors of love at his deviantART page, such as his heavily-blogged Saturday Morning Action Adventure TV and SciFi Heroes of the ’70s pieces from a few years back.
It’s taken a while, but he’s followed those pieces up with Star Trek: The Original Series, attempting to include “at least one, sometimes more, character, entity, starship or structure from every episode of the original series, 80 in all including the pilot, in this piece”. Thankfully, for us less-committed Trekkers, he’s also included a key.