Merc With A Movie: The 16-Year Odyssey of the "Deadpool" Film
Maybe it’s because I’ve been playing Bioshock: Infinite lately, but the choice we make now can lead to infinite worlds of harder choices in the blink of an eye. There’s a philosophical weight to certain scientific theories that takes the dryness of numbers and calculations and puts them into context for who we are as human beings. One of science fiction’s many functions is to play around with that: Robots can be used as puppets to play out our feelings about our own humanity, the aftermath of post-apocalyptic nightmares can show us how societies work at the broken point, and then there’s time travel.
Oh, man, time travel is a huge trope for the deep thinkers! The infamous “go back in time in kill Hitler” question is still debated in classrooms to this day and bandied about online forums. It’s huge temptation to think that, by changing a single thing about our past, we could create a brighter future, whether that’s saving 11 million people or simply knowing where we put our keys in the morning. It’s something we can comfortably wonder about because no one on Earth is capable of actually traveling through time to change anything.
Comics, on the other hand, can and often do. There are time-travel powers, devices, plot elements … it’s a fun topic to explore, and so our heroes jump into the time stream with little time for debate or even a basic plan. This creates the action and adventure we came to read and allows the creative team to test out a variety of scenarios for our entertainment and enlightenment. We debate, but fiction can act.
Does this make comics smarter than us for acting on these ideas or are comics more frustrating for tossing caution to the wind when any of us would pause to understand if we were doing the right thing? This is why Age of Ultron bothers me so much.
WARNING: Big reveal from last week’s Age of Ultron #6, so grab your copies and read along!