talking comics with tim

Talking Comics with Tim | John Jackson Miller

Star Wars: Knights of the Old Republic-War

Over the past several years, writer John Jackson Miller has built a loyal base of Star Wars comic book readers, through his work on Dark Horse’s Star Wars comics line. This Wednesday, January 11, marks the release of the first issue in the Star Wars: Knights of the Old Republic-War five-issue miniseries (a project which teams Miller with artist Andrea Mutti). While I had Miller’s attention in this email interview, I also opted to pick his brain about the realm of circulation and its related implications. Once you’ve read the interview, please be sure to peruse Dark Horse’s preview of the first issue.

Tim O’Shea: What’s the most enjoyable aspect of returning to the Knights of the Old Republic world?

John Jackson Miller: Zayne Carrick is a fun character to write. He was the Jedi student that didn’t make the grade, but who became a hero in spite of those low expectations. Zayne starred in the fifty-issue Knights of the Old Republic series — available in digital and nine TPB collections — and it’s fun to return to him here, where, once again, he’s completely out of his depth. This time, he’s been drafted into the Republic’s war against the armored Mandalorians. Not good — especially if, like Zayne, you’re against killing under any circumstances. That, too, makes it fun to return to telling Zayne stories — he has to think his way out of situations. Brute force is rarely an option for him.

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Talking Comics with Tim | Paige Braddock

A snippet from Peanuts 1 (Art by Vicki Scott/inked by Paige Braddock)

Did you pick up Peanuts 1 yesterday? If you love all ages books, you should have. The first issue of this ongoing KABOOM! monthly features new stories by Vicki Scott, Paige Braddock, Shane Houghton and Matt Whitlock–and original Charles Schulz stories of course. In fact, Braddock wears many hats on this project. First off, she is the creative director of Charles M. Schulz Creative Associates. Secondly Braddock (also creator of the ensemble comedy comic strip, Jane’s World) inks the stories, as well provides colors on the cover. Anytime an all ages title like this new release from the KABOOM! gang (in partnership with Peanuts Worldwide) comes out, I want to shout it from the rooftops. On a personal level, I am overjoyed to interview Braddock in this brief email interview, as I have been a fan of her work since her days many, many years ago–on staff as an illustrator at my local newspaper, The Atlanta Journal-Constitution. As much as I wanted to interview her some about Jane’s World and The Martian Confederacy (her collaboration with Jason McNamera), I opted to make the focus of today’s interview on Peanuts. My thanks to Braddock for her time.

Tim O’Shea: Were you involved in selecting the other writers of the stories, such as Shane Houghton and Vicki Scott?

Paige Braddock: Shane Houghton was selected by Boom, but I was familiar with his other work on Reed Gunther. Shane also did some test pages for Boom and we reviewed those at the studio. I met Vicki Scott during the Happiness is a Warm Blanket graphic novel project. It’s a funny story actually… I had met her husband, Bob, who was at the time an animator at Pixar. I knew his work and contacted him about working on the graphic novel. He was pretty busy so he suggested that maybe his wife could help out. I was thinking to myself, his wife?! Then of course his wife, Vicki, turned out to be this incredibly talented artist. Since that first project, she and I have collaborated on a couple of children’s books based on the Peanuts characters. Vicki also turned out to be quite gifted at writing and capturing the “voice and tone” of these characters.

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Talking Comics with Tim | Thomas Scioli

American Barbarian

Back in 2010, when Thomas Scioli started bolstering his online presence and entered the realm of webcomics with American Barbarian, I was curious to see how things would play out (as may or may not have been obvious in my June 2010 interview of him). I’ll be honest and admit that now, more than a year later (and with far more of the project online to read), American Barbarian far exceeds what I expected. As much as I have always enjoyed and respected his Kirby-influenced approach to visual storytelling, after reading this double post Apocalyptic tale, I am far more impressed with Scioli’s funky ear for dialogue. It’s like reading a 1970s comic written by a minimalist version of David Mamet. Doubting my quirky endorsement of the work? Then realize AdHouse is collecting the webcomic for a 256-page/6 ” x 9 ” /hardcover release early this year. If you don’t trust my tastes, then you should definitely trust AdHouse publisher Chris Pitzer. To mark the upcoming release, Scioli and I did another of our quick email interviews. Before diving into the interview, let me take a second to agree with JK Parkin’s sentiment in this post, back in June, that DC Comics should have considered Scioli for one of the New 52 titles that it launched back in September. So I was surprised to learn (as you can read in this interview) that DC did not contact Scioli when assembling the creative team for the new OMAC title. As I edited this interview I realized it was hard to find my favorite part of our discussion, but it may be the revelation that the look for Two-Tank Omen came to Scioli in a dream. A close second was learning a bit about his next webcomic, Final Frontier. Feel free to chime in with your favorite part of this interview and/or Scioli’s work in the comments section, please.

Tim O’Shea: As an independent creator, the job of marketing your work falls to you. Do you think over the years, you have gotten more comfortable marketing yourself? On a related note, how did you decide upon doing this one minute trailer for American Barbarian?

Thomas Scioli: Even the largest comics publishers don’t seem to have a budget for promotion, so I’d say any creator, independent or mainstream, can benefit from doing their own promotion. It’s something that I’ve never been comfortable with, but do out of necessity. I think I have gotten better about it, because in the beginning, it would give me crippling anxiety, now it’s just mild trepidation. The idea for doing a trailer came from having seen other people do it. AdHouse’s own Afrodisiac trailer and [Top Shelf's] Infinite Kung-Fu [trailer] are two that made an impression on me when they made the rounds. It got me excited about those two works, so I wanted to do the same. I’d been dabbling with animation, back when I started AmBarb so it was a natural outgrowth of that, too. Once you start doing a webcomic it isn’t long before you realize, hey, why not just do a cartoon?

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Talking Comics with Tim | Tom Brevoort

Tom Brevoort, photo by Luigi Novi

Let’s not mince words, the online presence of Tom Brevoort has provided hours of great reading for Robot 6 readers. Given his constant and unflagging willingness to interact with consumers via social media, Brevoort is a quote machine (His Twitter bio? “A man constantly on the verge of saying something stupid–for your entertainment!?”). There’s always a directness (some would say bluntness) to his manner online–making him the ideal subject for an interview. Last year saw Marvel promote Brevoort to senior vice president for publishing. 2011 was a year of some major successes for Marvel, as well as a year where some hard business decisions were made. In this interview, conducted in mid-December via email, I tried to cover a great deal of ground (we even briefly discuss DC’s New 52 success)–and Brevoort did not hold back on any of his answers. For that, I am extremely grateful. Like any high profile comics executive, Brevoort has his fans and his critics (and many in between), but I like to think this exchange offers some perspectives everyone can enjoy.

Tim O’Shea: Whether it’s in your job description or not, fan outreach via social media is definitely part of your job–clearly by your own choice. What benefit or enjoyment do you get from interacting with the fans/consumers?

Tom Brevoort: I’m not sure that I get a particular benefit, except maybe just being the center of attention for a few minutes—maybe everything I do is motivated by ego! I’m a whore for the spotlight! But I started doing this kind of outreach back in the formative days of internet fandom, largely because I like the idea of internet fandom. I know that, if the internet had existed when I was a young comic book reader, I’d have been on those message boards and in those chat rooms all the time, obsessively—just like a certain portion of the audience today. So I like the idea of giving back, of being accessible enough that anybody who has a question or a concern knows where to find me, or at least to find somebody with an insider’s track who might have the background and knowledge to speak to their point. In a very real way, it’s all an outgrowth of what Stan Lee did in his letters pages and Bullpen pages. Joe Q, I think, was really the first person to perfect that approach for the internet age. As EIC he was incredibly available to the audience in a myriad of ways. It’s a philosophy that’s very much woven into our DNA at Marvel. And for the most part, our fans are interesting, vibrant, cool people, especially when you meet them in person.

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Talking Comics with Tim | Joe Keatinge

Hell Yeah

I’ve been friendly with Joe Keatinge dating back to his days managing PR & marketing for Image Comics. When it was revealed back in October that Extreme Studios was relaunching the line–with Keatinge writing Glory (with Ross Campbell on art), I started generating questions for an interview. In addition to discussing Glory (which relaunches with Glory #23 on February 15, 2012), Keatinge opens up about Hell Yeah (Image), his creator-owned collaboration with artist/co-creator Andre Szymanowicz that premieres on March 7, 2012, as well as another upcoming 2012 project, Brutal, in collaboration with artist Frank Cho. My thanks to Keatinge for this email interview. After reading this piece, be sure to check out CBR’s Joe Keatinge coverage for more insight into the busy writer’s upcoming work.

Tim O’Shea: Did Rob Liefeld approach you to work on the Glory relaunch? Was Ross Campbell already committed to the project when you joined?

Joe Keatinge: While Rob was certainly involved with the process, I was actually approached by Image Comics Publisher and Extreme Editor, Eric Stephenson, almost a year ago now. At the time they had nailed down the idea of the line and I believe a couple of the other books may have had writers, but it was still in the very early stages. After that was the process of giving a quick pitch, which was virtually instantaneous to Eric asking if I wanted to do it, to developing a longer pitch, to Eric and I bringing Brandon Graham on board for Prophet, to discussing Glory with Brandon, to Brandon suggesting Ross Campbell, to seeing Ross’ amazing work and me asking him if he wanted to come on board. He did a few samples which blew away both Eric and Rob. We’ve been working on it ever since.

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Talking Comics with Tim | Bob Pendarvis

A Girl Called Ana Teaches Kittens How To Draw

Last week Chris Arrant covered former Savannah College of Art and Design (SCAD) Professor Bob Pendarvis’ Kickstarter effort to fund A Girl Called Ana Teaches Kittens How To Draw. In today’s email interview, Pendarvis discusses his aim with the book, as well as Sugar Ninjas, the all-female sequential art anthology series aimed at drawing a spotlight on female creators. My thanks to Pendarvis for his time, and Tom Feister for putting me in contact with Pendarvis. His Kickstarter site gives more background on Pendarvis, including  that he “created and taught the first comic book illustration classes at the Savannah College of Art & Design, going on to co-found their comics-based BFA and MFA degree programs (along with writer Mark Kneece and artist Bo Hampton).” If you are interested in helping Pendarvis with his Kickstarter effort, please act now–as there are less than 20 days left to meet the $15,000 goal.

Tim O’Shea: How soon after leaving SCAD did you realize you wanted to develop Sugar Ninjas?

Bob PendarvisSugar Ninjas was originally a project I came up with to showcase the amazing variety of female artists in my classes. In the summer of 2009, as my official association with SCAD was coming to an end (on mutually acceptable terms), I decided to expand the concept of the Sugar Ninjas to include not only SCAD students, but also female artists and storytellers from around the world. All material in the book is copyrighted exclusively to the creators and the books are printed at lulu.com, each one priced at printing costs only—I don’t make a penny from any copy sold (although I encourage the ninjas to add sketches and charge a few dollars more). Volumes 1 and 2 are available right now, and a revised edition of Volume 1 will be back in early 2012.

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Talking Comics with Tim | Jamal Igle

The Ray 1

Sometimes when you interview a creator, you get the distinct impression that person would rather be promoting a new film or a new novel, anything but a comic book. Other times you are fortunate enough to talk to a creator like artist Jamal Igle who relishes his craft, loves comic books and is almost as much a booster of his fellow creators as the typical comic book fan. This Wednesday (December 14) marks the release of The Ray 1, the first installment of the four-issue DC miniseries by Igle with the writing team of Jimmy Palmiotti and Justin Gray. My thanks to Igle for the email interview. Once you’ve enjoyed this interview, be sure to check out CBR’s late November interview with Palmiotti and Gray, as well as the preview that CBR offered of issue 1.

Tim O’Shea: When the initial 52 DC Books were announced there was a great deal of displeasure voiced about the fact you were not on the list of creators. Two-fold question: How gratifying was it to see your fans support you so vocally on this front. Secondly, without going into details, were you offered a New 52 assignment and passed on it (please feel free to skip the first part and only answer the first part, if you prefer not to delve into it)

Jamal Igle: It was very flattering and humbling at the same time. It was a little difficult for me to respond to all of the inquiries, because I didn’t know, frankly, how to respond.  I was still working on Superman at the time, so I hadn’t been assigned anything. It was a really weird, with all of the assignments being announced, not being able to say anything. The offer for The Ray came just as I was finishing up Superman # 713, prepping #714 and getting ready for San Diego.

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Talking Comics with Tim | Seth Kushner & Chris Miskiewicz

Trip City

As long as I have been covering the comics industry,  it seems like I have always found reasons to support the work of Dean Haspiel and/or his many talented associates. So when Trip City, a Brooklyn-filtered literary arts salon, launched at the start of last month it struck me as a good time to reach out to the founders for an email chat. While Trip City has four key members (Haspiel, Seth Kushner, Chris Miskiewicz and Jeffrey Burandt) the bulk of the discussion involved Kushner and Miskiewicz, with a brief check-in by Haspiel (discussing the start of a new Billy Dogma story, The Last Romantic Antihero [TLRA]). Haspiel also gave me a head’s up on a December 8 TLRA live reading at BookCourt at 7 PM (163 Court St  Brooklyn, New York 11201/718-875-3677).

Tim O’Shea: When did TRIP CITY first get conceived–and how did the two of you come to be involved? How early in the planning was it determined that a podcast would be important to the venture?

Chris Miskiewicz: Dean was leaving Deep6 and starting a new studio. Seth Kushner and I were the first people he asked along. Although my film schedule is always in flux and I wasn’t sure how often I’d actually be there, the idea of sitting around others and not being by myself writing appealed to me. So we formed HANG DAI Studios.

If you put three creative people in a room together stuff happens. What happened was TRIP CITY. We spoke about the concept for about five months. Who would be a part of it, what we’d do, how we’d do it. We didn’t want to revamp ACT-I-VATE but we did want comics, along with prose, fiction, a web-series, and a podcast. What we did was create a multimedia site that catered to our individual interests blending them together into a whole.

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Talking Comics with Tim | Corinna Sara Bechko & Gabriel Hardman

Betrayal of the Planet of the Apes

Several months back when I had the opportunity to interview Gabriel Hardman, there was one aspect of our discussion that I hoped I’d get to explore more, as the chance presented itself. That aspect was the Hardman’s potential collaboration on future projects with his wife, writer Corinna Sara Bechko. So, lo and behold, once the first issue of Bechko and Hardman’s Betrayal of the Planet of the Apes (BOOM! Studios) hit the stands, I convinced the creative team of Bechko and Hardman to do an email interview. In addition to the five-page preview of issue 2 that BOOM! Studios provided to CBR, it also was kind enough to give Robot 6 previews of pages 6 and 7 from the upcoming issue (which is coming out this Wednesday, December 7). To learn more about the creators’ approach on this project, please be sure to also read CBR’s August interview with them.

Tim O’Shea: Recently Corinna, you wrote: “Spending the last several months immersed in Apes has been a bit of a dream come true for both Gabriel and me.” What is it about full Ape immersion (so to speak) that’s so enjoyable for both of you?

Corinna Sara Bechko: I’ve always been drawn to post-apocalyptic fiction, and this is no exception. We’re both big fans and feel so lucky to contribute a little corner to the Apes universe. Plus, the folks at BOOM! and FOX have been an absolute joy to work with.

Gabriel Hardman: And it’s just fun to spend time inventing an original story that still fits neatly into an established world that we have a lot of affection for. I’ve always been frustrated with licensed books that can’t capture the feel of the original material. Immersing yourself in that world is necessary to make it authentic both in the writing and the art. Obviously when writing we’re trying hard not to directly contradict the established Apes continuity. When drawing the book, I think about it like I’m directing and production designing a lost Apes sequel. I’m not going to draw a prop that is out of place on that set.

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Talking Comics with Tim | Ryan Stegman

Scarlet Spider

Say the name “Scarlet Spider” to a longtime Marvel reader and you’re bound to get a range of reactions. But come the new year, Marvel is hoping all the reactions will be positive and numerous when the new Scarlet Spider series launches on January11. As recently confirmed in Marvel’s Point One one-shot, the new Scarlet Spider is none other than Kaine, the Peter Parker clone recently cured during the Spider Island event. Unlike many of Marvel’s series set in New York, Scarlet Spider will enjoy the unique cityscape of Houston, Texas — one of many factors that has me looking forward to reading it. Before the series gets started though, series artist Ryan Stegman stepped away from his drawing table to take part in this Q&A. In addition to this interview, CBR also is offering a preview of the first issue. After reading this (and enjoying the preview), be sure to check out the recent installment of Comic Book Resources’ “Axel-in-Charge,” where Alonso interviewed Stegman.

Tim O’Shea: How did Marvel approach you about joining the Scarlet Spider creative team? Was getting to work with [series writer] Chris Yost a deciding factor in joining the project?

Ryan Stegman: I had been working on an issue of Amazing Spider-Man and I made it clear as I could to editorial that this is the type of stuff I wanted to be doing. I practically begged. And Steve Wacker said that he would love to have me back and but that ASM was booked up artist-wise for the foreseeable future. I couldn’t argue this, because the artists that they have are fantastic. So one day, out of the blue he called me up and told me about this idea and I was sold. No offense to Chris, but that wasn’t a selling point because I think I was hired before him! Chris turned out to be the icing on the cake.

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Talking Comics with Tim | Steve Orlando

Octobriana: Samizdat Edition

When writer Steve Orlando contacted Robot 6 about his 88-page graphic novel, Octobriana: Samizdat Edition (Poseur Ink), I was intrigued for a number for a reasons. First off, Orlando tapped artist Chaz Truog (Grant Morrison’s collaborator on his definitive Animal Man run) for the project. Also, of interest to me, was the Russian history aspect; SAMIZDAT, the underground Soviet movement for spreading censored art and literature and best of all, a character born partially from a pop culture hoax. Once interested, of course, I arranged an email interview and we discussed all of these topics and more.

Tim O’Shea: At the outset, for uninformed readers like myself, can you discuss SAMIZDAT- the underground Soviet movement for spreading censored art and literature?

Steve Orlando: Samizdat (which means “self-making” or “self-made” in Russian) was an underground publishing movement during the harshest times of Soviet repression. It’s best summed up by Vladimir Bukovsky, a doctor and writer that exposed psychological torture against Soviet prisoners- “(…) I myself create it, edit it, censor it, publish it, distribute it, and …get imprisoned for it. (…)” With Samizdat, banned documents were printed in secret and passed hand to hand between readers, under the radar. Because the documents were censored by the government, Samizdat was a dangerous movement, its printers were social and political zealots. But it was also extremely important- works such as Mikhail Bulgakov’s “The Master and Margarita” were among the circulated texts…making the movement responsible for the continued growth and expression of Russian literature. These were dedicated people- sometimes even recreating the texts word for word by hand or by typewriter.

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Talking Comics with Tim | Shannon Wheeler

Grandpa Won't Wake Up

It’s been just over two years since the last time cartoonist Shannon Wheeler and I have done an interview. Since then, he’s gotten even more popular with his successful New Yorker cartoon submissions; turned his New Yorker rejections into the Eisner Award winning collection (from BOOM! Studios), I Thought You Would Be Funnier; collaborated with Simon Max Hill on a Little Golden Book parody, Grandpa Won’t Wake Up (BOOM! Studios); as well as teaming with Steve Duin (The Oregonian columnist) on Oil and Water (from Fantagraphics, set for release this month). This new interview focuses on the experience of winning a second Eisner (to go with his 1995 Best New Series win for Too Much Coffee Man), his various current collaborations, comedic boundaries and the impact of stress in his creative process. Be sure to peruse Fantagraphics 19-page preview of Oil and Water after enjoying the interview.

Tim O’Shea: Not many folks can say they’ve won an Eisner, but this year’s was actually your second Eisner win. How gratifying was it to get such validation again? Also, how amused were you that you won an award for a collection of work rejected by the New Yorker?

Shannon Wheeler: It was more moving than validating. I didn’t think I would win this time around. I swore I wouldn’t be one of those people who cry on stage at a stupid award ceremony. But once I got up and took the award in my hand I honestly choked up. It meant more to me than I thought.

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Talking Comics with Tim | Greg Pak on Bill Mantlo

Greg Pak's first Bill Mantlo comic

Greg Pak‘s Afterword tribute to Bill Mantlo in the final issue of his Hulk run (The Incredible Hulks 635) genuinely gave me pause (and as I said as much in that week’s WAYR). Then last week when Kevin Melrose made us aware of LifeHealthPro/Bill Coffin‘s devastating profile of Bill Mantlo’s life since 1992, which clearly struck a chord with many Robot 6 readers. Once I saw Pak’s comment in the thread, I realized I wanted to talk to Pak about Mantlo. While I have long respected Pak as a writer, his decision to set up a donations page for Bill Mantlo’s care is the reason why I admire him. My thanks to Pak for the interview and for scanning the cover to the actual copy of his first Bill Mantlo comic (Micronauts 3), which we get to discuss also.

Tim O’Shea: At what point in your run on the Hulk did you realize that you wanted to write the Afterword, partially about Bill Mantlo?

Greg Pak: I’d cited Bill Mantlo as a big influence many times over the years in press and publicity for my various Hulk storylines. So it was a natural for me to focus on him in the afterward to Incredible Hulks #635. And it was a huge pleasure to be able to formally dedicate the run to Mantlo on that final page.

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Talking Comics with Tim | Jim Gibbons on Brain Boy

Brain Boy Archives

On general principle, I love any project with an alliterative name like Brain Boy. And even though JK Parkin just interviewed Dark Horse Assistant Editor Jim Gibbons, when I found out he had the scoop on the Brain Boy Archives that Dark Horse is set to release this Wednesday, November 16, I pestered Gibbons for a brief email interview. The 1962/1963 six-issue series serves as the only comic written by prose novelist Herb Castle. And while Castle developed the origin with legendary artist Gil Kane, after that first appearance, the actual series was drawn by then-newcomer Frank Springer. Inspired by the Cold War landscape of the early 1960s , the short-lived series proved a great springboard for discussion with Gibbons.

Tim O’Shea: How did the idea first come about to develop a Brain Boy archive?

Jim Gibbons: This was all Dark Horse Comics’ head honcho Mike Richardson’s idea. That guy knows his old comics like nobody’s business and we—as a company—wouldn’t have as extensive or as impressive an archival collection series without the passion Big Mike brings to the table for a lot of these projects. As a relatively young guy, I’d never heard for Brain Boy—and may not have had I not been assigned to work on this project with editor extraordinaire Philip Simon—but man, I enjoyed every wacky turn of this short-lived comic series.

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Talking Comics with Tim | Jamie Cosley

Cody the Cavalier

When I attend comic book conventions these days, I tend to avoid the Marvel and DC panels, in favor of creator-focused and/or independent comics panels. And it’s not just because it’s always easier to find a decent seat. But attending the Family Friendly Comics panel at HeroesCon this past summer was mostly a chance to catch up with the work of Chris Schweizer, Andy Runton and Chris Giarrusso. I was not looking to be introduced to new work, but the panel made me aware of Jamie Cosley, the creator of the webcomic, Cody The Cavalier. And once I became aware of Cosley, I decided to interview him.

Tim O’Shea: You just celebrated your one-year anniversary on Cody the Cavalier. How satisfying was it to reach that milestone?

Jamie Cosley: It’s very encouraging to find a character that you truly love. I believe I’m just beginning to scratch the surface with this little guy and hope to produce many more strips for many years to come!

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