Publishing | Eight months after the launch of DC Comics’ New 52, Marc-Oliver Frisch takes a look at the reboot and concludes that it is not the “game-changer” it was touted to be. After an initial burst of sales when the series was launched, DC’s monthly numbers have settled down to about half the September sales, above the previous year’s levels but best described, as Frisch puts it, as “solid but not spectacular.” [Comiks Debris]
Digital comics | Anthony Ha looks at the success of the Pocket God comic, which is marketed alongside the game; more than 200,000 copies of the first issue have been sold, and sales for the whole series total 600,000. Dave Castelnuovo of Bolt Creative thinks the strong sales are due in part to the 99-cent cover price: “Meanwhile, the traditional publishers don’t want to undercut their print prices, so they’re usually charging $2.99 or $3.99 for new issues. (Some older comics are available for considerably less.) Castelnuovo says that’s ‘just too expensive’ for digital comics, especially when they’re competing with something like Angry Birds, which offers more content for just 99 cents. And although Marvel and DC are sell digital collections, Castelnuovo argues that they should be doing more to bundle dozens or even hundreds of issues together, so that readers can ‘blaze through them’ the way that they will consume entire seasons of Mad Men or Game of Thrones.” [TechCrunch]
Developed specifically for comixology’s COMICS iphone app, BOX 13 is a serialized digital comics neo-noir thriller created by myself, Steve Ellis, & Scott O. Brown.
Of course, we’ll be talking a lot more about it in the coming weeks.
But, for now, I thought I’d give you an exclusive sneak peek of the cover.
The series is scheduled to launch on October 13th.
Marvel tends to revisit its past with a specificity that DC doesn’t duplicate. In projects like World’s Greatest Comic Magazine!, What If?, the current X-Men Forever, and (apparently) the upcoming Clone Saga miniseries, Marvel not only spins new stories out of particular points in continuity, it attempts to give particular creative teams the second chances at closure which the fates denied them. Of course, DC does quite a bit of looking back itself, but most of the time it’s not facilitating such second chances. Still, there are certain points in DC’s publishing history which seem to ask for their own “what if” moments; so I’m going to talk about a few of those today.
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