Honestly, the post title is a little misleading. Overall, I liked “Trinity War.” It was paced well, the creative teams did a good job wrangling all the characters and (for the most part) keeping them in character, and both story and art were top-notch. Basically, it felt like an old-school Justice League/Justice Society team-up, and for this grizzled veteran of the crossover wars, that’s high praise.
Nevertheless, its conclusion frustrates me, and I can’t talk about it without a massive spoiler warning. About the only thing I can say without reservation is that this week’s Justice League #23 featured the conclusion of “Trinity War.” To reveal much more about it would spoil the last page of the issue.
This is a terribly ironic situation, because DC Comics has made no secret about the setup for the sequel miniseries, the seven-issue Forever Evil. However, in the interests of preserving at least a nominal sense of fair play, I can’t really talk about that either. It all makes me feel very cynical, just when I was feeling good.
Anyway, if you’ve read the issue — or if you don’t mind knowing absolutely everything that happens, including the usual history lessons and ill-informed speculation — let’s talk.
Business | The Los Angeles County Board of Supervisors has approved Disney’s plan to build a 58-acre television and film production facility on the sprawling Golden Oak Ranch, near Santa Clarita, California. Located less than an hour north of Los Angeles, the 890-acre ranch has been owned by Disney since 1959, serving as the backdrop for projects ranging from Little House on the Prairie to Buffy the Vampire Slayer to Pirates of the Caribbean: The World’s End. ABC Studios has been producing more series than Disney’s Burbank facilities can handle, requiring additional sound stages to be rented. The new facility is targeted for completion in 2016.
Marvel Animation opened a new studio early last year in Glendale, just minutes from Disney’s Burbank lot. Marvel Studios later followed suit, moving from Manhattan Beach to new offices in Glendale. [TheWrap]
The first part of “Trinity War” (in last week’s Justice League #22) relied rather significantly on the changes the New 52 relaunch facilitated: Superman, Wonder Woman, and Billy Batson/Shazam (hereinafter “Billy/Shazam,” or maybe just “Captain Marvel”) each acted in ways incompatible with long relationships.
In the old days, Superman and Wonder Woman would have been close friends, Superman and Captain Marvel would have had a unique (almost mentor-protegé) relationship, and Wonder Woman and Captain Marvel would at least have had some Greek mythology in common. However, the main conflicts of “TW” Part 1 depended on Wonder Woman being more of a warrior than an ambassador, Superman trusting her hostility, and Billy/Shazam not knowing either of them that well. As such, it appeared to exemplify the freedom a relaunch confers, specifically to ignore the restrictions of previous developments to put these characters quickly on opposing sides.
In other words, one might reasonably have seen Part 1 as a) realizing the New 52 allowed for a particular Shocking Event and b) working backward to create the conditions that would lead to said Event. “Because we can do this, how do we do it?”
If you can’t make heads or tails “Trinity War,” DC Comics’ universe-spanning crossover that begins Wednesday with Justice League #22, who better than Chief Creative Officer Geoff Johns to explain it? And how better to lay out the premise of the six-part storyline than with a slickly produced video? (Bonus question: Just how many cups of coffee can one person go through?)
Seriously, “The Truth Behind Trinity War” is incredibly well done, and may even change the minds of a few people who previously had no interest in the publisher’s latest summer event.
“Trinity War” kicks off with Justice League #22, and then continues in Justice League of America #6, Justice League Dark #22, Justice League of America #7 and Justice League Dark #23 before concluding in Justice League #23 (there are also a handful of tie-ins; you can find the checklist here). Well, “concluding,” as the events of “Trinity War” lead into Forever Evil and Villains Month …
I’m not generally a fan of photo covers, but who can resist DC’s Comic-Con International-exclusive cover for Batman ’66 #1, which uses action figures from the new Mattel line — let’s hear it for cross-promotion! — to recreate one of the great recurring gags of the classic TV series: the “window cameos.” Alas, the collection doesn’t include 6-inch versions Sammy Davis Jr., Suzy Knickerbocker or Werner Klemperer to make the homage complete.
It’s just one of four convention-exclusive covers announced this morning on the DC Comics website:
- Justice League #22, combining Ivan Reiss’ “Trinity War” covers for Justice League #22, Justice League of America #6 and Justice League Dark #22 as “a wraparound gatefold that transitions from pencils to a striking color image featuring the major players.”
- Batman #21, combining the minimalistic graphic design of the standard issue with an image of the Dark Knight in the background, drawn by Greg Capullo.
- Superman Unchained #1, with Clark Kent becoming the Man of Steel in a black-and-white illustration by Jim Lee and Scott Williams.
Each of the Comic-Con exclusives is priced at $10. Comic-Con International will be held July 18-21 in San Diego. Continue Reading »
More than three months after teasing that he and his Green Lantern collaborator would reteam on “a new project later this year,” this morning Geoff Johns made it official: Artist Doug Mahnke will join him on Justice League of America.
The announcement arrives in a farewell message from the writer in today’s Green Lantern #20, which marks the end of a nine-year run that began with 2004′s Green Lantern: Rebirth. After praising artists Ethan Van Sciver, Ivan Reis and Joe Prado, Johns continues, “And Doug Mahnke … he’s the current superstar I work with every month on Green Lantern and have for years now. Doug, you’re one of the most amazing and unique artists in the business. Your power, grit and sense of wonder can be seen at its very best in Green Lantern #20. I’m fortunate to continue working with Doug as we head over to Justice League of America.”