Hard to believe, but this month marks four years since I first interviewed artist Peter Krause about his return to comics. More immediately, today marks the return of Mark Waid and Peter Krause’s Insufferable at Thrillbent 2.0 with a new arc, “On the Road.” Through Thrillbent 2.0, Insuffereable: On The Road is free to view and download or embed — there are plenty of ways to enjoy the somewhat reconciled father-son team of Nocturnus and Galahad (seemingly led by the smarter than both of them, Meg). In addition, there are bundled editions of the first Insufferable arc (with extras) for sale at comiXology.com.
Tim O’Shea: How did Mark Waid convince you to try working in a then-relatively new medium like digital comics on Insufferable?
Peter Krause: The main attraction was that I’d get to keep working with Mark. I really valued the time we’d spent on Irredeemable for BOOM! I stepped away from that book because of time constraints — I was doing non-comics work that was making it harder to bring an “A” game to Irredeemable.
Longtime readers of this column know that I relish the chance to interview beyond the typical creative interview dynamic of writers and artists periodically. So soon after I found out SCAD Atlanta Adjunct Professor and Professional Colorist Nolan Woodard was part of the Thrillbent’s Insufferable creative team (along with writer Mark Waid, artist Peter Krause and Letterer Troy Peteri), I reached out to him for an interview. We also delve into his BOOM! Studios work (including Incorruptible, Irredeemable, Planet of the Apes) and other aspects of his creative pursuits
Tim O’Shea: How early in life did you realize you wanted to be a colorist?
Nolan Woodard: I never really sought to specifically be a colorist but it’s been no surprise to anyone who knows me. When I was twelve or so I’d use Windows 3.1 Paintbrush to make digital drawings, lots of Aliens and Terminators. Then in college where I was introduced to Photoshop 3, I ate up the digital courses. By the time I graduated and landed a job in advertising at Wieden+Kennedy, I was learning Photoshop on a scale I previously didn’t know existed, doing retouching and color correction on their Nike, EA and Starbucks accounts. When the time came for me to follow my heart and get back into comics, coloring was a no-brainer.