"Supergirl" Casts its Lucy Lane
Despite recent reports to the contrary, longtime Batman voice actor Kevin Conroy has confirmed he will return for the upcoming prequel video game Batman: Arkham Origins.
Batman News reports that while appearing over the weekend at Dallas Comic-Con, Conroy revealed he has been working on the game for the past nine or 10 months but has been prevented by a non-disclosure agreement from talking about the project.
“It’s an unbelievable game,” he told the crowd. “I still can’t say anything about it […] but it’s amazing. It’s a huge, huge cast, and a big story, and it took almost a year to write and put together. They’ve been working on it for a long time.”
Update (8:21 a.m.): A Warner Bros. spokesman tells IGN.com that “Roger Craig Smith is confirmed as the voice of Batman and Troy Baker is confirmed as the voice of The Joker in Batman: Arkham Origins,” which could mean, as the site suggests, that Conroy is lending his voice for a framing sequence, playing another character entirely, or working on another Arkham game.
Following the runaway success of Batman: Arkham Asylum and its sequel Arkham City, don’t look for Warner Bros. Interactive to return to movie tie-ins anytime soon.
Instead, the new Warner Bros. Games Montreal has been given a mandate: to just make good video games. Specifically, good games based on DC Comics properties. “It’s really about make the game what it needs to be and forget the movies,” Reid Schneider, the studio’s head of production, told Canadian Business.
“If you look over the past decade of superhero games, there were two. The first one was when Neversoft made Spider-Man — I think it was back on the PS1. People were like, ‘Wow, this is really good,’ and then a couple of things came out that were okay,” he said. “Then Rocksteady came out with Arkham Asylum and that again changed the expectations. If you look at the similarities between the two, they weren’t based on movies per se. They were just taking that really rich fiction from the comic books and exploring the characters. It’s not about hitting the movie date or some arbitrary date — it was giving the game the time it needs to be successful and really just concentrating on the quality of it.”