Dream sequences are always a lot of fun. The comics medium nails dream states on a regular basis better than any other medium, in my opinion. Something about it is perfectly pitched to depicting that particular mental activity. Maybe it’s because we dream “in comics” a lot of the time — science tells us that the amount of actual moving images we see in dreams is relatively small compared to the number of still images that flash one after another through our minds, linked into continuity by the imagination. The narratives we create while dreaming exercise the same thought processes we use to read comics, so perhaps it’s no wonder that seeing dreams drawn into comics form feels so right, so familiar.
Dream comics so often means formalist comics — the call to produce a convincingly different state of consciousness gets inside the layouts at least as often as the boxes themselves, the actual mode of working altered to reflect it. The dream sequence is a chance to push boundaries and try things, to cut loose or bring a little something extra. The Dave Gibbons page above is one of the all-time great dream scenes, up there with Jim Steranko’s psychedelic muraling in Captain America and Winsor McCay’s all-time champion fantasies on Little Nemo.